2018-06-15 08:07:34 -04:00
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/*****************************************************************************
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2024-12-31 14:30:04 -05:00
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* Copyright (c) 2014-2025 OpenRCT2 developers
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2018-06-15 08:07:34 -04:00
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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2018-06-22 16:29:03 -04:00
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#include "TestData.h"
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2017-06-21 12:39:10 -04:00
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#include <gtest/gtest.h>
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#include <openrct2/Context.h>
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2018-06-22 16:29:03 -04:00
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#include <openrct2/Game.h>
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2017-08-27 16:40:56 -04:00
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#include <openrct2/GameState.h>
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2017-06-21 12:39:10 -04:00
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#include <openrct2/OpenRCT2.h>
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2017-08-02 17:48:10 -04:00
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#include <openrct2/ParkImporter.h>
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2018-06-22 16:29:03 -04:00
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#include <openrct2/audio/AudioContext.h>
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#include <openrct2/core/File.h>
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#include <openrct2/core/Path.hpp>
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#include <openrct2/core/String.hpp>
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2022-02-18 15:57:00 -05:00
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#include <openrct2/platform/Platform.h>
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2018-06-22 16:29:03 -04:00
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#include <openrct2/ride/Ride.h>
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#include <string>
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2017-06-21 12:39:10 -04:00
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using namespace OpenRCT2;
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2018-06-20 11:28:51 -04:00
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constexpr int32_t updatesToTest = 10;
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2017-08-27 16:40:56 -04:00
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2017-06-21 12:39:10 -04:00
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TEST(MultiLaunchTest, all)
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{
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std::string path = TestData::GetParkPath("bpb.sv6");
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gOpenRCT2Headless = true;
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2018-04-10 07:33:37 -04:00
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gOpenRCT2NoGraphics = true;
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2017-06-21 12:39:10 -04:00
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2017-06-24 03:54:24 -04:00
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for (int i = 0; i < 3; i++)
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2017-06-21 12:39:10 -04:00
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{
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auto context = CreateContext();
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bool initialised = context->Initialise();
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ASSERT_TRUE(initialised);
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2022-10-08 13:27:47 -04:00
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GetContext()->LoadParkFromFile(path);
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2023-01-17 07:24:51 -05:00
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GameLoadInit();
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2017-06-21 12:39:10 -04:00
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// Check ride count to check load was successful
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2023-01-16 19:32:54 -05:00
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ASSERT_EQ(RideGetCount(), 134);
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2023-04-02 04:25:41 -04:00
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2024-03-26 09:21:30 -04:00
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auto& date = GetGameState().Date;
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2023-04-02 04:25:41 -04:00
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// NOTE: This value is saved in the SV6 file, after the import this will be the current state.
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// In case the save file gets replaced this needs to be adjusted.
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ASSERT_EQ(date.GetMonthTicks(), 0x1e98);
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2017-06-21 12:39:10 -04:00
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2017-08-27 16:40:56 -04:00
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for (int j = 0; j < updatesToTest; j++)
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2017-08-01 18:52:33 -04:00
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{
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2024-03-26 10:08:17 -04:00
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gameStateUpdateLogic();
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2017-08-01 18:52:33 -04:00
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}
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2018-05-30 08:06:39 -04:00
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ASSERT_EQ(date.GetMonthTicks(), 7862 + updatesToTest);
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2017-08-27 16:40:56 -04:00
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2017-08-02 17:50:49 -04:00
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// Check ride count again
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2023-01-16 19:32:54 -05:00
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ASSERT_EQ(RideGetCount(), 134);
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2017-06-21 12:39:10 -04:00
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}
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SUCCEED();
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}
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