2014-05-20 12:35:27 -04:00
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cmake_minimum_required(VERSION 2.6)
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#
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# Execute these commands in this directory:
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#
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# 1. mkdir build/; cd build/
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#
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# 2. Choose compiler:
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# Build with native toolchain:
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# cmake -DCMAKE_BUILD_TYPE=Debug ..
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#
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# Build with mingw:
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# cmake -DCMAKE_TOOLCHAIN_FILE=../CMakeLists_mingw.txt -DCMAKE_BUILD_TYPE=Debug ..
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#
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# 3. make
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#
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# project title
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set (PROJECT openrct2)
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# OpenRCT2 resource directory
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set (ORCT2_RESOURCE_DIR ${CMAKE_INSTALL_PREFIX}/share/${PROJECT}/)
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project(${PROJECT})
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add_definitions(-DORCT2_RESOURCE_DIR="${ORCT2_RESOURCE_DIR}")
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2014-09-05 21:56:42 -04:00
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add_definitions(-DHAVE_CONFIG_H)
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2014-05-20 12:35:27 -04:00
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2014-05-24 07:22:01 -04:00
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# include lodepng header
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2014-05-20 12:35:27 -04:00
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include_directories("lodepng/")
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2014-09-05 21:56:42 -04:00
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# include speex header
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include_directories("libspeex/")
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2014-05-24 07:22:01 -04:00
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# add source files
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2014-09-05 21:56:42 -04:00
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file(GLOB_RECURSE ORCT2_SOURCES "src/*.c" "src/*.cpp" "libspeex/*.c" "lodepng/*.c")
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2014-05-20 12:35:27 -04:00
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if (UNIX)
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# force 32bit build for now and set necessary flags to compile code as is
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2014-05-24 07:22:01 -04:00
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set(CMAKE_C_FLAGS "-m32 -masm=intel -std=gnu99")
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2014-05-20 12:35:27 -04:00
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set(CMAKE_LDFLAGS_FLAGS "-m32")
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# find and include SDL2
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INCLUDE(FindPkgConfig)
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PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
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INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIRS})
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endif (UNIX)
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2014-05-24 07:22:01 -04:00
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LINK_DIRECTORIES(${SDL2_LIBRARY_DIRS})
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# build as library for now, replace with add_executable
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add_library(${PROJECT} SHARED ${ORCT2_SOURCES})
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# install into ${CMAKE_INSTALL_PREFIX}/bin/
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#install (TARGETS ${PROJECT} DESTINATION bin)
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# libopenrct2.dll -> openrct2.dll
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set_target_properties(${PROJECT} PROPERTIES PREFIX "")
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2014-05-20 12:35:27 -04:00
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TARGET_LINK_LIBRARIES(${PROJECT} ${SDL2_LIBRARIES})
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if (WIN32)
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2014-08-26 23:48:47 -04:00
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target_link_libraries(${PROJECT} winmm.lib -limm32 -lversion -ldsound)
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2014-05-20 12:35:27 -04:00
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endif (WIN32)
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