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commit
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2 changed files with 9 additions and 7 deletions
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@ -71,6 +71,7 @@
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- Fix: [#8647] Marketing campaigns check for entry fees below £1 (original bug).
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- Fix: [#8653] Crash when peeps attempt to enter a ride with no vehicles.
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- Fix: [#8720] Desync due to boats colliding with ghost pieces.
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- Fix: [#8739] Savegame from original game crashes when cruising through map.
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- Fix: [#8742] Access violation in vehicle_update_sound_params.
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- Improved: [#2940] Allow mouse-dragging to set patrol area (Singleplayer only).
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- Improved: [#7730] Draw extreme vertical and lateral Gs red in the ride window's graph tab.
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@ -3075,8 +3075,6 @@ void vehicle_visual_splash_effect(
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{
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switch (vehicleEntry->effect_visual)
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{
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case 1: /* nullsub */
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break;
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case VEHICLE_VISUAL_SPLASH1_EFFECT:
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vehicle_visual_splash1_effect(session, z, vehicle);
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break;
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@ -3092,9 +3090,6 @@ void vehicle_visual_splash_effect(
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case VEHICLE_VISUAL_SPLASH5_EFFECT:
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vehicle_visual_splash5_effect(session, z, vehicle);
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break;
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default:
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assert(false);
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break;
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}
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}
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@ -3143,13 +3138,19 @@ void vehicle_paint(paint_session* session, const rct_vehicle* vehicle, int32_t i
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{
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return;
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}
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vehicleEntry = &rideEntry->vehicles[vehicle->vehicle_type];
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auto vehicleEntryIndex = vehicle->vehicle_type;
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if (vehicle->update_flags & VEHICLE_UPDATE_FLAG_USE_INVERTED_SPRITES)
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{
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vehicleEntry++;
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vehicleEntryIndex++;
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z += 16;
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}
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if (vehicleEntryIndex >= std::size(rideEntry->vehicles))
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{
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return;
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}
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vehicleEntry = &rideEntry->vehicles[vehicleEntryIndex];
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}
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switch (vehicleEntry->car_visual)
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