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* Reset gCurrentRealTimeTicks when the map is initialized * Use 32 bit for gWindowUpdateTicks * Update changelog.txt
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4 changed files with 4 additions and 2 deletions
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@ -4,6 +4,7 @@
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- Improved: [#21356] Resize the title bar when moving between displays with different scaling factors on Windows systems.
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- Fix: [#18963] Research table in parks from Loopy Landscapes is imported incorrectly.
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- Fix: [#20907] RCT1/AA scenarios use the 4-across train for the Inverted Roller Coaster.
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- Fix: [#21208] Error message will stay open only for a brief moment when the game has been running a while.
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- Fix: [#21220] When creating a new park from a SC4 file, the localised park name is not applied.
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- Fix: [#21286] Cannot build unbanking turns with RCT1 vehicles.
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- Fix: [#21330] Tooltips from dropdown widgets have the wrong position.
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@ -542,6 +542,7 @@ void GameLoadInit()
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ContextBroadcastIntent(&intent);
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gWindowUpdateTicks = 0;
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gCurrentRealTimeTicks = 0;
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LoadPalette();
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@ -49,7 +49,7 @@ int32_t gTextBoxFrameNo = 0;
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bool gUsingWidgetTextBox = false;
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TextInputSession* gTextInput;
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uint16_t gWindowUpdateTicks;
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uint32_t gWindowUpdateTicks;
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uint16_t gWindowMapFlashingFlags;
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colour_t gCurrentWindowColours[4];
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@ -480,7 +480,7 @@ using close_callback = void (*)();
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extern WindowBase* gWindowAudioExclusive;
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extern uint16_t gWindowUpdateTicks;
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extern uint32_t gWindowUpdateTicks;
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namespace MapFlashingFlags
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{
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constexpr uint16_t GuestListOpen = (1 << 0);
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