add water object loading

This commit is contained in:
Ted John 2016-06-26 00:31:16 +01:00
parent 6912c537bb
commit 25af7d346c
4 changed files with 112 additions and 0 deletions

View file

@ -133,6 +133,7 @@
<ClCompile Include="src\object\StexObject.cpp" />
<ClCompile Include="src\object\StringTable.cpp" />
<ClCompile Include="src\object\WallObject.cpp" />
<ClCompile Include="src\object\WaterObject.cpp" />
<ClCompile Include="src\object_list.c" />
<ClCompile Include="src\openrct2.c" />
<ClCompile Include="src\paint\map_element\banner.c" />
@ -448,6 +449,7 @@
<ClInclude Include="src\object\StexObject.h" />
<ClInclude Include="src\object\StringTable.h" />
<ClInclude Include="src\object\WallObject.h" />
<ClInclude Include="src\object\WaterObject.h" />
<ClInclude Include="src\object_list.h" />
<ClInclude Include="src\openrct2.h" />
<ClInclude Include="src\paint\map_element\map_element.h" />

View file

@ -29,6 +29,7 @@
#include "SmallSceneryObject.h"
#include "StexObject.h"
#include "WallObject.h"
#include "WaterObject.h"
extern "C"
{
@ -97,6 +98,9 @@ namespace ObjectFactory
case OBJECT_TYPE_PARK_ENTRANCE:
result = new EntranceObject(entry);
break;
case OBJECT_TYPE_WATER:
result = new WaterObject(entry);
break;
case OBJECT_TYPE_SCENARIO_TEXT:
result = new StexObject(entry);
break;

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@ -0,0 +1,65 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../core/IStream.hpp"
#include "WaterObject.h"
extern "C"
{
#include "../addresses.h"
#include "../localisation/localisation.h"
}
enum OBJ_STRING_ID
{
OBJ_STRING_ID_NAME,
};
void WaterObject::ReadLegacy(IStream * stream)
{
_legacyType.string_idx = stream->ReadValue<rct_string_id>();
_legacyType.image_id = stream->ReadValue<uint32>();
_legacyType.var_06 = stream->ReadValue<uint32>();
_legacyType.var_0A = stream->ReadValue<uint32>();
_legacyType.var_0E = stream->ReadValue<uint16>();
StringTable.Read(stream, OBJ_STRING_ID_NAME);
ImageTable.Read(stream);
}
void WaterObject::Load()
{
_legacyType.string_idx = language_allocate_object_string(GetName());
_legacyType.image_id = gfx_object_allocate_images(ImageTable.GetImages(), ImageTable.GetCount());
_legacyType.var_06 = _legacyType.image_id + 1;
_legacyType.var_0A = _legacyType.image_id + 4;
if (RCT2_GLOBAL(0x009ADAFD, uint8) == 0)
{
load_palette();
gfx_invalidate_screen();
}
}
void WaterObject::Unload()
{
language_free_object_string(_legacyType.string_idx);
}
const utf8 * WaterObject::GetName()
{
return StringTable.GetString(OBJ_STRING_ID_NAME);
}

41
src/object/WaterObject.h Normal file
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@ -0,0 +1,41 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include "Object.h"
extern "C"
{
#include "../world/water.h"
}
class WaterObject : public Object
{
private:
rct_water_type _legacyType;
public:
explicit WaterObject(const rct_object_entry &entry) : Object(entry) { };
void * GetLegacyData() override { return &_legacyType; }
void ReadLegacy(IStream * stream) override;
void Load() override;
void Unload() override;
const utf8 * GetName() override;
};