mirror of
https://github.com/OpenRCT2/OpenRCT2.git
synced 2025-01-22 10:21:57 -05:00
Rephrase macOS CMake section a bit
This commit is contained in:
parent
5dba30778d
commit
39631dae67
1 changed files with 1 additions and 2 deletions
|
@ -105,7 +105,6 @@ OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bo
|
|||
- [Homebrew](https://brew.sh)
|
||||
- CMake (available through Homebrew)
|
||||
|
||||
|
||||
### Linux:
|
||||
- sdl2 (only for UI client)
|
||||
- freetype (can be disabled)
|
||||
|
@ -148,7 +147,7 @@ msbuild openrct2.proj /t:PublishPortable
|
|||
|
||||
### macOS:
|
||||
#### CMake:
|
||||
The recommended way of building OpenRCT2 for macOS is with CMake. CMake can build either a self-contained application bundles which include all the necessary game files and dependencies, or it can build a command line version that links against system installed dependencies. CMake will retrieve the dependences from [Dependencies](https://github.com/OpenRCT2/Dependencies/) automatically. You can build the macOS app using CMake using the following commands:
|
||||
CMake can build either a self-contained application bundle, which includes all the necessary game files and dependencies, or it can build a command line version that links against system installed dependencies. CMake will retrieve the dependencies from [Dependencies](https://github.com/OpenRCT2/Dependencies/) automatically. You can build the macOS app using CMake using the following commands:
|
||||
```
|
||||
mkdir build
|
||||
cd build
|
||||
|
|
Loading…
Reference in a new issue