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add small scenery tertiary colour to plugin API (#20818)
* add small scenery tertiary colour to plugin API * bump API version
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af53fa883c
commit
39ecab4bd2
2 changed files with 16 additions and 5 deletions
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@ -47,7 +47,7 @@ namespace OpenRCT2
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namespace OpenRCT2::Scripting
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{
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static constexpr int32_t OPENRCT2_PLUGIN_API_VERSION = 79;
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static constexpr int32_t OPENRCT2_PLUGIN_API_VERSION = 80;
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// Versions marking breaking changes.
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static constexpr int32_t API_VERSION_33_PEEP_DEPRECATION = 33;
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@ -1422,6 +1422,12 @@ namespace OpenRCT2::Scripting
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auto* ctx = scriptEngine.GetContext();
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switch (_element->GetType())
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{
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case TileElementType::SmallScenery:
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{
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auto* el = _element->AsSmallScenery();
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duk_push_int(ctx, el->GetTertiaryColour());
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break;
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}
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case TileElementType::LargeScenery:
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{
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auto* el = _element->AsLargeScenery();
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@ -1447,6 +1453,13 @@ namespace OpenRCT2::Scripting
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ThrowIfGameStateNotMutable();
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switch (_element->GetType())
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{
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case TileElementType::SmallScenery:
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{
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auto* el = _element->AsSmallScenery();
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el->SetTertiaryColour(value);
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Invalidate();
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break;
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}
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case TileElementType::LargeScenery:
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{
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auto* el = _element->AsLargeScenery();
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@ -2049,6 +2062,8 @@ namespace OpenRCT2::Scripting
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dukglue_register_property(ctx, &ScTileElement::primaryColour_get, &ScTileElement::primaryColour_set, "primaryColour");
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dukglue_register_property(
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ctx, &ScTileElement::secondaryColour_get, &ScTileElement::secondaryColour_set, "secondaryColour");
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dukglue_register_property(
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ctx, &ScTileElement::tertiaryColour_get, &ScTileElement::tertiaryColour_set, "tertiaryColour");
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// Wall | Large Scenery | Banner
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dukglue_register_property(ctx, &ScTileElement::bannerIndex_get, &ScTileElement::bannerIndex_set, "bannerIndex");
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@ -2117,10 +2132,6 @@ namespace OpenRCT2::Scripting
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dukglue_register_property(ctx, &ScTileElement::age_get, &ScTileElement::age_set, "age");
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dukglue_register_property(ctx, &ScTileElement::quadrant_get, &ScTileElement::quadrant_set, "quadrant");
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// Wall only
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dukglue_register_property(
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ctx, &ScTileElement::tertiaryColour_get, &ScTileElement::tertiaryColour_set, "tertiaryColour");
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// Entrance only
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dukglue_register_property(
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ctx, &ScTileElement::footpathObject_get, &ScTileElement::footpathObject_set, "footpathObject");
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