From 42472b423ec7defb0a4bc746896f5f3067142266 Mon Sep 17 00:00:00 2001 From: adam-bloom Date: Sun, 28 Feb 2021 10:26:17 -0700 Subject: [PATCH] macOS CMake build instructions in readme --- readme.md | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/readme.md b/readme.md index 2d37954767..5b07bd2633 100644 --- a/readme.md +++ b/readme.md @@ -147,12 +147,7 @@ msbuild openrct2.proj /t:PublishPortable The recommended way of building OpenRCT2 for macOS is with Xcode. The Xcode build will create a self-contained application bundles which include all the necessary game files and dependencies. Open the project file OpenRCT2.xcodeproj in Xcode and build from there. Building this way will handle the dependencies for you automatically. You can also invoke an Xcode build from the command line using `xcodebuild`. #### CMake: -A command line version of OpenRCT2 can be built using CMake. This type of build requires you to provide the dependencies yourself. The supported method of doing this is with [Homebrew](https://brew.sh). Once you have Homebrew installed, you can download all the required libraries with this command: -``` -brew install cmake duktape freetype icu4c libpng libzip nlohmann-json openssl pkg-config sdl2 speexdsp -``` - -Once you have the dependencies installed, you can build the project using CMake using the following commands: +A command line version of OpenRCT2 can be built using CMake. CMake will retrieve the dependences from [Dependencies](https://github.com/OpenRCT2/Dependencies/) automatically. You can build the project using CMake using the following commands: ``` mkdir build cd build