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Add .sea support to New Scenario list and extension handling
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commit
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5 changed files with 27 additions and 5 deletions
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@ -49,6 +49,7 @@
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<comment xml:lang="zh-TW">OpenRCT2 劇情檔案</comment>
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<glob weight="60" pattern="*.sc6"/>
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<glob weight="60" pattern="*.sc4"/>
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<glob weight="60" pattern="*.sea"/>
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</mime-type>
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</mime-info>
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@ -175,6 +175,8 @@ uint32_t get_file_extension_type(const utf8* path)
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return FILE_EXTENSION_TD4;
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if (String::Equals(extension, ".sc6", true))
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return FILE_EXTENSION_SC6;
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if (String::Equals(extension, ".sea", true))
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return FILE_EXTENSION_SC6;
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if (String::Equals(extension, ".sv6", true))
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return FILE_EXTENSION_SV6;
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if (String::Equals(extension, ".sv7", true))
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@ -42,6 +42,7 @@ namespace ParkImporter
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bool ExtensionIsScenario(const std::string& extension)
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{
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return String::Equals(extension, ".sc4", true) || String::Equals(extension, ".sc6", true);
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return String::Equals(extension, ".sc4", true) || String::Equals(extension, ".sc6", true)
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|| String::Equals(extension, ".sea", true);
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}
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} // namespace ParkImporter
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@ -363,6 +363,7 @@ namespace Platform
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SetUpFileAssociation(".sv4", "RCT1 Saved Game (.sc4)", "Play", "\"%1\"", 0);
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SetUpFileAssociation(".sv6", "RCT2 Saved Game (.sv6)", "Play", "\"%1\"", 0);
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SetUpFileAssociation(".sv7", "RCT Modified Saved Game (.sv7)", "Play", "\"%1\"", 0);
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SetUpFileAssociation(".sea", "RCTC Saved Game (.sea)", "Play", "\"%1\"", 0);
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SetUpFileAssociation(".td4", "RCT1 Track Design (.td4)", "Install", "\"%1\"", 0);
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SetUpFileAssociation(".td6", "RCT2 Track Design (.td6)", "Install", "\"%1\"", 0);
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@ -507,6 +508,7 @@ namespace Platform
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RemoveFileAssociation(".sv4");
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RemoveFileAssociation(".sv6");
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RemoveFileAssociation(".sv7");
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RemoveFileAssociation(".sea");
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RemoveFileAssociation(".td4");
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RemoveFileAssociation(".td6");
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@ -18,6 +18,7 @@
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#include "../core/File.h"
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#include "../core/FileIndex.hpp"
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#include "../core/FileStream.hpp"
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#include "../core/MemoryStream.h"
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#include "../core/Path.hpp"
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#include "../core/String.hpp"
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#include "../localisation/Language.h"
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@ -128,7 +129,7 @@ class ScenarioFileIndex final : public FileIndex<scenario_index_entry>
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private:
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static constexpr uint32_t MAGIC_NUMBER = 0x58444953; // SIDX
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static constexpr uint16_t VERSION = 3;
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static constexpr auto PATTERN = "*.sc4;*.sc6";
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static constexpr auto PATTERN = "*.sc4;*.sc6;*.sea";
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public:
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explicit ScenarioFileIndex(const IPlatformEnvironment& env)
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@ -203,6 +204,19 @@ protected:
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}
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private:
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static IStream* GetStreamFromRCT2Scenario(const std::string& path)
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{
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if (String::Equals(Path::GetExtension(path), ".sea", true))
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{
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auto data = DecryptSea(fs::u8path(path));
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auto ms = new MemoryStream(data.data(), data.size(), MEMORY_ACCESS::READ);
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return ms;
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}
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auto fs = new FileStream(path, FILE_MODE_OPEN);
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return fs;
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}
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/**
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* Reads basic information from a scenario file.
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*/
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@ -234,9 +248,9 @@ private:
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}
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else
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{
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// RCT2 scenario
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auto fs = FileStream(path, FILE_MODE_OPEN);
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auto chunkReader = SawyerChunkReader(&fs);
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// RCT2 or RCTC scenario
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auto stream = GetStreamFromRCT2Scenario(path);
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auto chunkReader = SawyerChunkReader(stream);
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rct_s6_header header = chunkReader.ReadChunkAs<rct_s6_header>();
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if (header.type == S6_TYPE_SCENARIO)
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@ -251,10 +265,12 @@ private:
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}
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*entry = CreateNewScenarioEntry(path, timestamp, &info);
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delete stream;
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return true;
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}
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else
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{
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delete stream;
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log_verbose("%s is not a scenario", path.c_str());
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}
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}
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