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fix issue with group name string ids after loading new map
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4ff3c11366
commit
74225ad4bc
3 changed files with 16 additions and 0 deletions
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@ -904,6 +904,7 @@ bool game_load_save(const utf8 *path)
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if (result) {
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game_load_init();
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network_free_string_ids();
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if (network_get_mode() == NETWORK_MODE_SERVER) {
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network_send_map();
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}
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@ -1239,6 +1239,13 @@ void Network::LoadGroups()
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SDL_RWclose(file);
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}
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void Network::FreeStringIds()
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{
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for (auto it = group_list.begin(); it != group_list.end(); it++) {
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(*it)->FreeNameStringId();
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}
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}
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void Network::Client_Send_AUTH(const char* name, const char* password)
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{
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std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
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@ -2270,6 +2277,11 @@ int network_can_perform_action(unsigned int groupindex, unsigned int index)
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return gNetwork.group_list[groupindex]->CanPerformAction(index);
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}
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void network_free_string_ids()
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{
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gNetwork.FreeStringIds();
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}
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void network_send_map()
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{
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gNetwork.Server_Send_MAP();
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@ -2347,6 +2359,7 @@ uint8 network_get_default_group() { return 0; }
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int network_get_num_actions() { return 0; }
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rct_string_id network_get_action_name_string_id(unsigned int index) { return -1; }
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int network_can_perform_action(unsigned int groupindex, unsigned int index) { return 0; }
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void network_free_string_ids() {}
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void network_send_chat(const char* text) {}
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void network_send_password(const char* password) {}
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void network_close() {}
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@ -306,6 +306,7 @@ public:
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void SetDefaultGroup(uint8 id);
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void SaveGroups();
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void LoadGroups();
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void FreeStringIds();
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void Client_Send_AUTH(const char* name, const char* password);
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void Server_Send_AUTH(NetworkConnection& connection);
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@ -445,6 +446,7 @@ uint8 network_get_default_group();
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int network_get_num_actions();
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rct_string_id network_get_action_name_string_id(unsigned int index);
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int network_can_perform_action(unsigned int groupindex, unsigned int index);
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void network_free_string_ids();
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void network_send_map();
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void network_send_chat(const char* text);
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