mirror of
https://github.com/OpenRCT2/OpenRCT2.git
synced 2025-01-22 18:31:59 -05:00
Use named casts in openrct2-ui/drawing
This commit is contained in:
parent
57886ad0c7
commit
abfd41c35f
13 changed files with 96 additions and 71 deletions
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@ -24,7 +24,7 @@ static std::vector<uint8_t> ReadToVector(std::istream& stream)
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auto size = stream.tellg();
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result.resize(size);
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stream.seekg(0, std::ios_base::beg);
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stream.read((char*)result.data(), size);
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stream.read(reinterpret_cast<char*>(result.data()), size);
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}
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return result;
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}
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@ -34,7 +34,7 @@ static std::vector<uint8_t> ReadToVector(std::istream& stream)
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static Image ReadBitmap(std::istream& istream, IMAGE_FORMAT format)
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{
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auto buffer = ReadToVector(istream);
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auto sdlStream = SDL_RWFromConstMem(buffer.data(), (int)buffer.size());
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auto sdlStream = SDL_RWFromConstMem(buffer.data(), static_cast<int>(buffer.size()));
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auto bitmap = SDL_LoadBMP_RW(sdlStream, 1);
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if (bitmap != nullptr)
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{
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@ -59,7 +59,7 @@ static Image ReadBitmap(std::istream& istream, IMAGE_FORMAT format)
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std::fill(image.Pixels.begin(), image.Pixels.end(), 0xFF);
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// Copy pixels over
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auto src = (const uint8_t*)bitmap->pixels;
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auto src = static_cast<const uint8_t*>(bitmap->pixels);
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auto dst = image.Pixels.data();
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if (numChannels == 4)
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{
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@ -33,7 +33,7 @@ namespace OpenRCT2
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std::unique_ptr<IDrawingEngine> Create(
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DRAWING_ENGINE_TYPE type, const std::shared_ptr<IUiContext>& uiContext) override
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{
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switch ((int32_t)type)
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switch (static_cast<int32_t>(type))
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{
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case DRAWING_ENGINE_SOFTWARE:
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return CreateSoftwareDrawingEngine(uiContext);
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@ -57,7 +57,7 @@ public:
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: X8DrawingEngine(uiContext)
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, _uiContext(uiContext)
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{
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_window = (SDL_Window*)_uiContext->GetWindow();
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_window = static_cast<SDL_Window*>(_uiContext->GetWindow());
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}
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~HardwareDisplayDrawingEngine() override
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@ -221,7 +221,8 @@ private:
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else
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#endif
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{
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CopyBitsToTexture(_screenTexture, _bits, (int32_t)_width, (int32_t)_height, _paletteHWMapped);
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CopyBitsToTexture(
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_screenTexture, _bits, static_cast<int32_t>(_width), static_cast<int32_t>(_height), _paletteHWMapped);
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}
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if (smoothNN)
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{
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@ -279,11 +280,11 @@ private:
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{
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for (int32_t x = width; x > 0; x--)
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{
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const uint8_t lower = *(uint8_t*)(&palette[*src++]);
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const uint8_t upper = *(uint8_t*)(&palette[*src++]);
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const uint8_t lower = *reinterpret_cast<const uint8_t*>(&palette[*src++]);
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const uint8_t upper = *reinterpret_cast<const uint8_t*>(&palette[*src++]);
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*dst++ = (lower << 8) | upper;
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}
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dst = (uint16_t*)(((uint8_t*)dst) + padding);
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dst = reinterpret_cast<uint16_t*>(reinterpret_cast<uint8_t*>(dst) + padding);
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}
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}
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else if (pitch == width + padding)
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@ -293,7 +294,7 @@ private:
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{
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for (int32_t x = width; x > 0; x--)
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{
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*dst++ = *(uint8_t*)(&palette[*src++]);
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*dst++ = *reinterpret_cast<const uint8_t*>(&palette[*src++]);
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}
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dst += padding;
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}
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@ -352,13 +353,13 @@ private:
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auto timeLeft = GetDirtyVisualTime(x, y);
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if (timeLeft > 0)
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{
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uint8_t alpha = (uint8_t)(timeLeft * 5 / 2);
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uint8_t alpha = static_cast<uint8_t>(timeLeft * 5 / 2);
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SDL_Rect ddRect;
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ddRect.x = (int32_t)(x * _dirtyGrid.BlockWidth * scaleX);
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ddRect.y = (int32_t)(y * _dirtyGrid.BlockHeight * scaleY);
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ddRect.w = (int32_t)(_dirtyGrid.BlockWidth * scaleX);
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ddRect.h = (int32_t)(_dirtyGrid.BlockHeight * scaleY);
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ddRect.x = static_cast<int32_t>(x * _dirtyGrid.BlockWidth * scaleX);
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ddRect.y = static_cast<int32_t>(y * _dirtyGrid.BlockHeight * scaleY);
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ddRect.w = static_cast<int32_t>(_dirtyGrid.BlockWidth * scaleX);
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ddRect.h = static_cast<int32_t>(_dirtyGrid.BlockHeight * scaleY);
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SDL_SetRenderDrawColor(_sdlRenderer, 255, 255, 255, alpha);
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SDL_RenderFillRect(_sdlRenderer, &ddRect);
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@ -369,7 +370,7 @@ private:
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void ReadCentrePixel(uint32_t* pixel)
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{
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SDL_Rect centrePixelRegion = { (int32_t)(_width / 2), (int32_t)(_height / 2), 1, 1 };
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SDL_Rect centrePixelRegion = { static_cast<int32_t>(_width / 2), static_cast<int32_t>(_height / 2), 1, 1 };
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SDL_RenderReadPixels(_sdlRenderer, ¢rePixelRegion, SDL_PIXELFORMAT_RGBA8888, pixel, sizeof(uint32_t));
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}
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@ -37,7 +37,7 @@ public:
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: X8DrawingEngine(uiContext)
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, _uiContext(uiContext)
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{
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_window = (SDL_Window*)_uiContext->GetWindow();
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_window = static_cast<SDL_Window*>(_uiContext->GetWindow());
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}
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~SoftwareDrawingEngine() override
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@ -113,7 +113,7 @@ private:
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}
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// Copy pixels from the virtual screen buffer to the surface
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std::copy_n(_bits, _surface->pitch * _surface->h, (uint8_t*)_surface->pixels);
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std::copy_n(_bits, _surface->pitch * _surface->h, static_cast<uint8_t*>(_surface->pixels));
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// Unlock the surface
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if (SDL_MUSTLOCK(_surface))
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@ -39,9 +39,11 @@ ApplyPaletteShader::ApplyPaletteShader()
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glBufferData(GL_ARRAY_BUFFER, sizeof(VertexData), VertexData, GL_STATIC_DRAW);
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glBindVertexArray(_vao);
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glVertexAttribPointer(vPosition, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, position));
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glVertexAttribPointer(
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vTextureCoordinate, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, texturecoordinate));
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vPosition, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), reinterpret_cast<void*>(offsetof(VDStruct, position)));
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glVertexAttribPointer(
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vTextureCoordinate, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct),
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reinterpret_cast<void*>(offsetof(VDStruct, texturecoordinate)));
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glEnableVertexAttribArray(vPosition);
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glEnableVertexAttribArray(vTextureCoordinate);
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@ -72,7 +74,7 @@ void ApplyPaletteShader::SetTexture(GLuint texture)
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void ApplyPaletteShader::SetPalette(const vec4* glPalette)
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{
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glUniform4fv(uPalette, 256, (const GLfloat*)glPalette);
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glUniform4fv(uPalette, 256, reinterpret_cast<const GLfloat*>(glPalette));
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}
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void ApplyPaletteShader::Draw()
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@ -39,9 +39,11 @@ ApplyTransparencyShader::ApplyTransparencyShader()
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glBufferData(GL_ARRAY_BUFFER, sizeof(VertexData), VertexData, GL_STATIC_DRAW);
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glBindVertexArray(_vao);
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glVertexAttribPointer(vPosition, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, position));
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glVertexAttribPointer(
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vTextureCoordinate, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, texturecoordinate));
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vPosition, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), reinterpret_cast<void*>(offsetof(VDStruct, position)));
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glVertexAttribPointer(
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vTextureCoordinate, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct),
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reinterpret_cast<void*>(offsetof(VDStruct, texturecoordinate)));
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glEnableVertexAttribArray(vPosition);
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glEnableVertexAttribArray(vTextureCoordinate);
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@ -39,16 +39,23 @@ DrawLineShader::DrawLineShader()
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glBufferData(GL_ARRAY_BUFFER, sizeof(VertexData), VertexData, GL_STATIC_DRAW);
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glBindVertexArray(_vao);
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glVertexAttribPointer(vVertMat + 0, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, mat[0]));
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glVertexAttribPointer(vVertMat + 1, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, mat[1]));
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glVertexAttribPointer(vVertMat + 2, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, mat[2]));
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glVertexAttribPointer(vVertMat + 3, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, mat[3]));
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glVertexAttribPointer(
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vVertMat + 0, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), reinterpret_cast<void*>(offsetof(VDStruct, mat[0])));
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glVertexAttribPointer(
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vVertMat + 1, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), reinterpret_cast<void*>(offsetof(VDStruct, mat[1])));
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glVertexAttribPointer(
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vVertMat + 2, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), reinterpret_cast<void*>(offsetof(VDStruct, mat[2])));
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glVertexAttribPointer(
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vVertMat + 3, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), reinterpret_cast<void*>(offsetof(VDStruct, mat[3])));
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glBindBuffer(GL_ARRAY_BUFFER, _vboInstances);
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glVertexAttribIPointer(vClip, 4, GL_INT, sizeof(DrawLineCommand), (void*)offsetof(DrawLineCommand, clip));
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glVertexAttribIPointer(vBounds, 4, GL_INT, sizeof(DrawLineCommand), (void*)offsetof(DrawLineCommand, bounds));
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glVertexAttribIPointer(vColour, 1, GL_UNSIGNED_INT, sizeof(DrawLineCommand), (void*)offsetof(DrawLineCommand, colour));
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glVertexAttribIPointer(vDepth, 1, GL_INT, sizeof(DrawLineCommand), (void*)offsetof(DrawLineCommand, depth));
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glVertexAttribIPointer(vClip, 4, GL_INT, sizeof(DrawLineCommand), reinterpret_cast<void*>(offsetof(DrawLineCommand, clip)));
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glVertexAttribIPointer(
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vBounds, 4, GL_INT, sizeof(DrawLineCommand), reinterpret_cast<void*>(offsetof(DrawLineCommand, bounds)));
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glVertexAttribIPointer(
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vColour, 1, GL_UNSIGNED_INT, sizeof(DrawLineCommand), reinterpret_cast<void*>(offsetof(DrawLineCommand, colour)));
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glVertexAttribIPointer(
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vDepth, 1, GL_INT, sizeof(DrawLineCommand), reinterpret_cast<void*>(offsetof(DrawLineCommand, depth)));
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glEnableVertexAttribArray(vVertMat + 0);
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glEnableVertexAttribArray(vVertMat + 1);
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glBindBuffer(GL_ARRAY_BUFFER, _vboInstances);
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glBufferData(GL_ARRAY_BUFFER, sizeof(DrawLineCommand) * instances.size(), instances.data(), GL_STREAM_DRAW);
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glDrawArraysInstanced(GL_LINES, 0, 2, (GLsizei)instances.size());
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glDrawArraysInstanced(GL_LINES, 0, 2, static_cast<GLsizei>(instances.size()));
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}
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#endif /* DISABLE_OPENGL */
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@ -41,26 +41,39 @@ DrawRectShader::DrawRectShader()
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glBindVertexArray(_vao);
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glVertexAttribPointer(vVertMat + 0, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, mat[0]));
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glVertexAttribPointer(vVertMat + 1, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, mat[1]));
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glVertexAttribPointer(vVertMat + 2, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, mat[2]));
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glVertexAttribPointer(vVertMat + 3, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, mat[3]));
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glVertexAttribPointer(vVertVec, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), (void*)offsetof(VDStruct, vec));
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glVertexAttribPointer(
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vVertMat + 0, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), reinterpret_cast<void*>(offsetof(VDStruct, mat[0])));
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glVertexAttribPointer(
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vVertMat + 1, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), reinterpret_cast<void*>(offsetof(VDStruct, mat[1])));
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glVertexAttribPointer(
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vVertMat + 2, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), reinterpret_cast<void*>(offsetof(VDStruct, mat[2])));
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glVertexAttribPointer(
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vVertMat + 3, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), reinterpret_cast<void*>(offsetof(VDStruct, mat[3])));
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glVertexAttribPointer(vVertVec, 2, GL_FLOAT, GL_FALSE, sizeof(VDStruct), reinterpret_cast<void*>(offsetof(VDStruct, vec)));
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glBindBuffer(GL_ARRAY_BUFFER, _vboInstances);
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glVertexAttribIPointer(vClip, 4, GL_INT, sizeof(DrawRectCommand), (void*)offsetof(DrawRectCommand, clip));
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glVertexAttribIPointer(vClip, 4, GL_INT, sizeof(DrawRectCommand), reinterpret_cast<void*>(offsetof(DrawRectCommand, clip)));
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glVertexAttribIPointer(
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vTexColourAtlas, 1, GL_INT, sizeof(DrawRectCommand), (void*)offsetof(DrawRectCommand, texColourAtlas));
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vTexColourAtlas, 1, GL_INT, sizeof(DrawRectCommand),
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reinterpret_cast<void*>(offsetof(DrawRectCommand, texColourAtlas)));
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glVertexAttribPointer(
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vTexColourBounds, 4, GL_FLOAT, GL_FALSE, sizeof(DrawRectCommand), (void*)offsetof(DrawRectCommand, texColourBounds));
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glVertexAttribIPointer(vTexMaskAtlas, 1, GL_INT, sizeof(DrawRectCommand), (void*)offsetof(DrawRectCommand, texMaskAtlas));
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vTexColourBounds, 4, GL_FLOAT, GL_FALSE, sizeof(DrawRectCommand),
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reinterpret_cast<void*>(offsetof(DrawRectCommand, texColourBounds)));
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glVertexAttribIPointer(
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vTexMaskAtlas, 1, GL_INT, sizeof(DrawRectCommand), reinterpret_cast<void*>(offsetof(DrawRectCommand, texMaskAtlas)));
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glVertexAttribPointer(
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vTexMaskBounds, 4, GL_FLOAT, GL_FALSE, sizeof(DrawRectCommand), (void*)offsetof(DrawRectCommand, texMaskBounds));
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glVertexAttribIPointer(vPalettes, 3, GL_INT, sizeof(DrawRectCommand), (void*)offsetof(DrawRectCommand, palettes));
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glVertexAttribIPointer(vFlags, 1, GL_INT, sizeof(DrawRectCommand), (void*)offsetof(DrawRectCommand, flags));
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glVertexAttribIPointer(vColour, 1, GL_UNSIGNED_INT, sizeof(DrawRectCommand), (void*)offsetof(DrawRectCommand, colour));
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glVertexAttribIPointer(vBounds, 4, GL_INT, sizeof(DrawRectCommand), (void*)offsetof(DrawRectCommand, bounds));
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glVertexAttribIPointer(vDepth, 1, GL_INT, sizeof(DrawRectCommand), (void*)offsetof(DrawRectCommand, depth));
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vTexMaskBounds, 4, GL_FLOAT, GL_FALSE, sizeof(DrawRectCommand),
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reinterpret_cast<void*>(offsetof(DrawRectCommand, texMaskBounds)));
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glVertexAttribIPointer(
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vPalettes, 3, GL_INT, sizeof(DrawRectCommand), reinterpret_cast<void*>(offsetof(DrawRectCommand, palettes)));
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glVertexAttribIPointer(
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vFlags, 1, GL_INT, sizeof(DrawRectCommand), reinterpret_cast<void*>(offsetof(DrawRectCommand, flags)));
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glVertexAttribIPointer(
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vColour, 1, GL_UNSIGNED_INT, sizeof(DrawRectCommand), reinterpret_cast<void*>(offsetof(DrawRectCommand, colour)));
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glVertexAttribIPointer(
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vBounds, 4, GL_INT, sizeof(DrawRectCommand), reinterpret_cast<void*>(offsetof(DrawRectCommand, bounds)));
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glVertexAttribIPointer(
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vDepth, 1, GL_INT, sizeof(DrawRectCommand), reinterpret_cast<void*>(offsetof(DrawRectCommand, depth)));
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glEnableVertexAttribArray(vVertMat + 0);
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glEnableVertexAttribArray(vVertMat + 1);
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@ -152,7 +165,7 @@ void DrawRectShader::SetInstances(const RectCommandBatch& instances)
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glBindBuffer(GL_ARRAY_BUFFER, _vboInstances);
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glBufferData(GL_ARRAY_BUFFER, sizeof(DrawRectCommand) * instances.size(), instances.data(), GL_STREAM_DRAW);
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_instanceCount = (GLsizei)instances.size();
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_instanceCount = static_cast<GLsizei>(instances.size());
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}
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void DrawRectShader::DrawInstances()
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@ -153,7 +153,7 @@ public:
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uint32_t finalPixelOffset = width + pixelOffset;
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uint32_t xPixelOffset = pixelOffset;
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xPixelOffset += ((uint8_t)(patternX - patternStartXOffset)) % patternXSpace;
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xPixelOffset += (static_cast<uint8_t>(patternX - patternStartXOffset)) % patternXSpace;
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uint8_t patternPixel = pattern[patternYPos * 2 + 1];
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for (; xPixelOffset < finalPixelOffset; xPixelOffset += patternXSpace)
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@ -204,7 +204,7 @@ public:
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, _drawingContext(new OpenGLDrawingContext(this))
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, _rainDrawer(_drawingContext)
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{
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_window = (SDL_Window*)_uiContext->GetWindow();
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_window = static_cast<SDL_Window*>(_uiContext->GetWindow());
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_bitsDPI.DrawingEngine = this;
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# ifdef __ENABLE_LIGHTFX__
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lightfx_set_available(false);
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@ -839,8 +839,8 @@ void OpenGLDrawingContext::DrawSpriteSolid(uint32_t image, int32_t x, int32_t y,
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int32_t drawOffsetX = g1Element->x_offset;
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int32_t drawOffsetY = g1Element->y_offset;
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int32_t drawWidth = (uint16_t)g1Element->width;
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int32_t drawHeight = (uint16_t)g1Element->height;
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int32_t drawWidth = static_cast<uint16_t>(g1Element->width);
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int32_t drawHeight = static_cast<uint16_t>(g1Element->height);
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int32_t left = x + drawOffsetX;
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int32_t top = y + drawOffsetY;
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@ -887,8 +887,8 @@ void OpenGLDrawingContext::DrawGlyph(uint32_t image, int32_t x, int32_t y, uint8
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int32_t drawOffsetX = g1Element->x_offset;
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int32_t drawOffsetY = g1Element->y_offset;
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int32_t drawWidth = (uint16_t)g1Element->width;
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int32_t drawHeight = (uint16_t)g1Element->height;
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int32_t drawWidth = static_cast<uint16_t>(g1Element->width);
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int32_t drawHeight = static_cast<uint16_t>(g1Element->height);
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int32_t left = x + drawOffsetX;
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int32_t top = y + drawOffsetY;
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@ -1003,14 +1003,14 @@ void OpenGLDrawingContext::SetDPI(rct_drawpixelinfo* dpi)
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{
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rct_drawpixelinfo* screenDPI = _engine->GetDPI();
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# ifndef NDEBUG
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size_t bitsSize = (size_t)screenDPI->height * (size_t)(screenDPI->width + screenDPI->pitch);
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size_t bitsSize = static_cast<size_t>(screenDPI->height) * static_cast<size_t>(screenDPI->width + screenDPI->pitch);
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# endif
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size_t bitsOffset = (size_t)(dpi->bits - screenDPI->bits);
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size_t bitsOffset = static_cast<size_t>(dpi->bits - screenDPI->bits);
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assert(bitsOffset < bitsSize);
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_clipLeft = (int32_t)(bitsOffset % (screenDPI->width + screenDPI->pitch));
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_clipTop = (int32_t)(bitsOffset / (screenDPI->width + screenDPI->pitch));
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_clipLeft = static_cast<int32_t>(bitsOffset % (screenDPI->width + screenDPI->pitch));
|
||||
_clipTop = static_cast<int32_t>(bitsOffset / (screenDPI->width + screenDPI->pitch));
|
||||
_clipRight = _clipLeft + (dpi->width / dpi->zoom_level);
|
||||
_clipBottom = _clipTop + (dpi->height / dpi->zoom_level);
|
||||
_offsetX = _clipLeft - dpi->x;
|
||||
|
|
|
@ -72,7 +72,7 @@ OpenGLFramebuffer::~OpenGLFramebuffer()
|
|||
void OpenGLFramebuffer::Bind() const
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _id);
|
||||
glViewport(0, 0, (GLsizei)_width, (GLsizei)_height);
|
||||
glViewport(0, 0, static_cast<GLsizei>(_width), static_cast<GLsizei>(_height));
|
||||
}
|
||||
|
||||
void OpenGLFramebuffer::BindDraw() const
|
||||
|
|
|
@ -29,7 +29,7 @@ OpenGLShader::OpenGLShader(const char* name, GLenum type)
|
|||
auto sourceCodeStr = sourceCode.c_str();
|
||||
|
||||
_id = glCreateShader(type);
|
||||
glShaderSource(_id, 1, (const GLchar**)&sourceCodeStr, nullptr);
|
||||
glShaderSource(_id, 1, static_cast<const GLchar**>(&sourceCodeStr), nullptr);
|
||||
glCompileShader(_id);
|
||||
|
||||
GLint status;
|
||||
|
@ -84,7 +84,7 @@ std::string OpenGLShader::ReadSourceCode(const std::string& path)
|
|||
}
|
||||
|
||||
auto fileData = std::string((size_t)fileLength + 1, '\0');
|
||||
fs.Read((void*)fileData.data(), fileLength);
|
||||
fs.Read(static_cast<void*>(fileData.data()), fileLength);
|
||||
return fileData;
|
||||
}
|
||||
|
||||
|
|
|
@ -86,7 +86,7 @@ BasicTextureInfo TextureCache::GetOrLoadImageTexture(uint32_t image)
|
|||
// Load new texture.
|
||||
unique_lock lock(_mutex);
|
||||
|
||||
index = (uint32_t)_textureCache.size();
|
||||
index = static_cast<uint32_t>(_textureCache.size());
|
||||
|
||||
AtlasTextureInfo info = LoadImageTexture(image);
|
||||
|
||||
|
@ -105,7 +105,7 @@ BasicTextureInfo TextureCache::GetOrLoadGlyphTexture(uint32_t image, uint8_t* pa
|
|||
{
|
||||
shared_lock lock(_mutex);
|
||||
|
||||
std::copy_n(palette, sizeof(glyphId.Palette), (uint8_t*)&glyphId.Palette);
|
||||
std::copy_n(palette, sizeof(glyphId.Palette), reinterpret_cast<uint8_t*>(&glyphId.Palette));
|
||||
|
||||
auto kvp = _glyphTextureMap.find(glyphId);
|
||||
if (kvp != _glyphTextureMap.end())
|
||||
|
@ -271,7 +271,7 @@ AtlasTextureInfo TextureCache::AllocateImage(int32_t imageWidth, int32_t imageHe
|
|||
}
|
||||
|
||||
// If there is no such atlas, then create a new one
|
||||
if ((int32_t)_atlases.size() >= _atlasesTextureIndicesLimit)
|
||||
if (static_cast<int32_t>(_atlases.size()) >= _atlasesTextureIndicesLimit)
|
||||
{
|
||||
throw std::runtime_error("more texture atlases required, but device limit reached!");
|
||||
}
|
||||
|
|
|
@ -105,7 +105,7 @@ public:
|
|||
_freeSlots.resize(_cols * _rows);
|
||||
for (size_t i = 0; i < _freeSlots.size(); i++)
|
||||
{
|
||||
_freeSlots[i] = (GLuint)i;
|
||||
_freeSlots[i] = static_cast<GLuint>(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -146,7 +146,7 @@ public:
|
|||
|
||||
[[nodiscard]] int32_t GetFreeSlots() const
|
||||
{
|
||||
return (int32_t)_freeSlots.size();
|
||||
return static_cast<int32_t>(_freeSlots.size());
|
||||
}
|
||||
|
||||
static int32_t CalculateImageSizeOrder(int32_t actualWidth, int32_t actualHeight)
|
||||
|
@ -158,7 +158,7 @@ public:
|
|||
actualSize = TEXTURE_CACHE_SMALLEST_SLOT;
|
||||
}
|
||||
|
||||
return (int32_t)ceil(log2f((float)actualSize));
|
||||
return static_cast<int32_t>(ceil(log2f(static_cast<float>(actualSize))));
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -178,10 +178,10 @@ private:
|
|||
[[nodiscard]] vec4 NormalizeCoordinates(const ivec4& coords) const
|
||||
{
|
||||
return vec4{
|
||||
coords.x / (float)_atlasWidth,
|
||||
coords.y / (float)_atlasHeight,
|
||||
coords.z / (float)_atlasWidth,
|
||||
coords.w / (float)_atlasHeight,
|
||||
coords.x / static_cast<float>(_atlasWidth),
|
||||
coords.y / static_cast<float>(_atlasHeight),
|
||||
coords.z / static_cast<float>(_atlasWidth),
|
||||
coords.w / static_cast<float>(_atlasHeight),
|
||||
};
|
||||
}
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue