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Fix #14964: Building in multiplayer while paused
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3 changed files with 13 additions and 2 deletions
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@ -32,6 +32,7 @@
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- Fix: [#14871] Crash when trying to place track when there are no free tile elements.
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- Fix: [#14880] Unable to close changelog window when its content fails to load.
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- Fix: [#14945] Incorrect drop height penalty on log flume ride.
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- Fix: [#14964] Unable to build in multiplayer as client with "Build while paused" cheat enabled when the host is paused.
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- Improved: [#14511] “Unlock operating limits” cheat now also unlocks all music.
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- Improved: [#14712, #14716]: Improve startup times.
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@ -151,14 +151,24 @@ void GameState::Update()
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}
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else
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{
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// NOTE: Here are a few special cases that would be normally handled in UpdateLogic.
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// If the game is paused it will not call UpdateLogic at all.
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numUpdates = 0;
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if (network_get_mode() == NETWORK_MODE_SERVER)
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{
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// Make sure the client always knows about what tick the host is on.
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network_send_tick();
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}
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// Update the animation list. Note this does not
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// increment the map animation.
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map_animation_invalidate_all();
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// Special case because we set numUpdates to 0, otherwise in game_logic_update.
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// Post-tick network update
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network_process_pending();
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// Post-tick game actions.
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GameActions::ProcessQueue();
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}
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}
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@ -37,7 +37,7 @@
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// This string specifies which version of network stream current build uses.
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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#define NETWORK_STREAM_VERSION "19"
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#define NETWORK_STREAM_VERSION "20"
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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static Peep* _pickup_peep = nullptr;
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