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* Fix #7772. Check for vehicles using an object when setting inuse * Update changelog
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@ -24,6 +24,7 @@
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- Change: [#13346] [Plugin] Renamed FootpathScenery to FootpathAddition, fix typos.
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- Change: [#13857] Change Rotation Control Toggle to track element number 256
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- Fix: [#4605, #11912] Water palettes are not updated properly when selected in Object Selection.
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- Fix: [#7772] Hacked vehicles may incorrectly not mark a vehicle object as in use causing accidental removal when remove_unused_objects is used.
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- Fix: [#9631, #10716] Banners drawing glitches when there are more than 32 on the screen at once.
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- Fix: [#11438] Freeze when shrinking map size.
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- Fix: [#12895] Mechanics are called to repair rides that have already been fixed.
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@ -200,6 +200,24 @@ void setup_in_use_selection_flags()
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}
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}
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// Apply selected object status for hacked vehicles that may not have an associated ride
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for (auto vehicle : EntityList<Vehicle>(EntityListId::TrainHead))
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{
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ObjectEntryIndex type = vehicle->ride_subtype;
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if (type != RIDE_ENTRY_INDEX_NULL) // cable lifts use index null. Ignore them
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{
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Editor::SetSelectedObject(ObjectType::Ride, type, OBJECT_SELECTION_FLAG_SELECTED);
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}
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}
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for (auto vehicle : EntityList<Vehicle>(EntityListId::Vehicle))
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{
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ObjectEntryIndex type = vehicle->ride_subtype;
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if (type != RIDE_ENTRY_INDEX_NULL) // cable lifts use index null. Ignore them
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{
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Editor::SetSelectedObject(ObjectType::Ride, type, OBJECT_SELECTION_FLAG_SELECTED);
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}
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}
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int32_t numObjects = static_cast<int32_t>(object_repository_get_items_count());
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const ObjectRepositoryItem* items = object_repository_get_items();
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for (int32_t i = 0; i < numObjects; i++)
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