Commit graph

930 commits

Author SHA1 Message Date
Michael Steenbeek
077b34d05d
Changelog: remove #13409, add #13454 2020-11-25 17:55:02 +01:00
Michael Steenbeek
b595370648
Fix #13257: Rides w/ exactly the minimum objective length not counted (#13446) 2020-11-23 19:22:16 -03:00
Richard Fine
6c4df9c54d
Fix #13409: Peeps sometimes stray too far from the path centre (#13415)
* Fix #13409: Clamp peep distances from path centers

The debunch-peeps improvement did not account for the fact that peeps may change direction when they are only at the very edge of a tile - it's not entirely clear to me why this happens, but it does. The previous code would push these peeps back towards the center line over time, but the new behaviour allows them to keep walking along these very edge-y lines, which means they sometimes appear to be walking on the wrong sides of benches, railings, etc.

To fix the problem, do not simply keep the target coordinate constant for the direction the peep is moving in, but clamp it, so that peeps in these outlier positions will get pulled back to a more acceptable position within one tile. Peeps who are already debunched within the reasonable center area of the path are unaffected.

* Update replays for change

* Add changelog entry

* Fix broken hashes

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-11-22 21:06:43 +00:00
Michael Steenbeek
23871de19f
Remove built-in explode guests cheat 2020-11-16 22:07:52 +01:00
adam-bloom
d79308ef40
Fix #12895: Prevent Mechanics from fixing just fixed rides (#13389)
* Fix #12895: only update ride mechanic status when advancing state

* add changelog message

* Change changelog wording

* Bump network version

Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2020-11-13 20:13:13 -03:00
Sadret
2f4b1b9e3f
Close #13376: Open custom window at specified tab 2020-11-05 17:43:23 +01:00
Richard Fine
438b197b80
Debunch peeps (#12917)
* Stop guests from being forced to the center line of a path over time

Change the way we apply randomness to peep destinations when moving from one tile to the next, to allow peeps that are moving along a straight path to maintain their perpendicular offset relative to the path direction, instead of being (eventually) forced back to the center line.

* Update test expectations

The changes to guest movement mean that the number of steps taken for these expected paths are now slightly different to before.
2020-11-03 22:30:36 -03:00
Sadret
c602db27fd
Close #13057: Make GameAction flags accessible by plugins. (#13359) 2020-11-03 15:43:43 +00:00
Sadret
c2d309af38
Close #13346: Change FootpathScenery to FootpathAddition (#13350) 2020-11-03 08:17:29 +00:00
Sadret
68543def83
Fix #13342: Rename tabChange to onTabChange in WindowDesc interface 2020-11-01 23:08:51 +01:00
Sadret
5893664785
Fix #13334: Uninitialised variables in CustomTabDesc 2020-11-01 20:59:19 +01:00
Aaron van Geffen
cea5fab238 Release v0.3.2
- Feature: [#12110] Add Hybrid Coaster (Rocky Mountain Construction I-Box) track type.
- Feature: [#12999] .sea (RCT Classic) scenarios are now listed in the “New Scenario” dialog.
- Feature: [#13000] objective_options command for console.
- Feature: [#13096] Add Esperanto translation.
- Feature: [#13164] Add 'Objective options' to Cheats menu.
- Change: [#9568] Change lift sounds of Reverser Roller Coaster and Compact Inverted Coaster to better fitting ones.
- Change: [#13160] The lay-out of the Park Cheats tab has been improved.
- Fix: [#1324] Last track piece map selection still visible when placing ride entrance or exit (original bug).
- Fix: [#3200] Close Construction window upon selecting vehicle page.
- Fix: [#4022] Fix Mac cursor offset on launch
- Fix: [#4041] Garbled park option on scenario editor with custom theme.
- Fix: [#4865] Offer an option to disable inhibiting the monitor power.
- Fix: [#5178] Lighting effects cannot be disabled in software mode
- Fix: [#5904] Empty errors on tile inspector base height change.
- Fix: [#6086] Cannot install existing track design with another name.
- Fix: [#6614, #8623] Colours are distorted when using OpenGL with Intel integrated graphics drivers.
- Fix: [#7443] Construction arrows pulse at irregular intervals.
- Fix: [#7518] Water isn't cut down by view clipping tool.
- Fix: [#7748] Tooltips would not timeout for normal UI elements.
- Fix: [#8015] RCT2 files are not found when put into the OpenRCT2 folder.
- Fix: [#8957] Error title missing when building with insufficient funds
- Fix: [#10186] Placing multiple saved rides ignores design name (original bug).
- Fix: [#12368] Desync due to ghost station pieces affecting changing ride settings.
- Fix: [#12940] Windows cause issues with snow drawing.
- Fix: [#13019] Simulated trains sometimes open construction window when they crash.
- Fix: [#13021] Mowed grass and weeds don't show up in extra zoom levels.
- Fix: [#13024] Console cursor does not correctly render at current cursor position.
- Fix: [#13029] Not all Junior Roller Coaster pieces are shown when "Show all track pieces" cheat is enabled.
- Fix: [#13044] Rides in RCT1 saves all have "0 customers per hour".
- Fix: [#13074] Entrance and exit ghosts for mazes not being removed.
- Fix: [#13083] Dialog for renaming conflicting track design crops text out.
- Fix: [#13097] Missing direction arrow for stations
- Fix: [#13098] UI buttons for entrance and exit don't toggle according to them being built.
- Fix: [#13098] Maze can still be constructed while placing entrance and exit (original bug).
- Fix: [#13118] Closing construction window resets ride viewport.
- Fix: [#13129] Missing error message when waiting for train to leave station on the ride measurements graph.
- Fix: [#13138] Fix logical sorting of list windows.
- Fix: [#13158] Cursors are drawn incorrectly in text input fields.
- Fix: [#13222] Vehicle collision causes negative number of passengers (original bug).
- Fix: [#13226, #7280] No error is shown when attempting to load a corrupted save.
- Fix: [#13266] Plugin API: Deleting key of sharedStorage not working.
- Fix: [#13278] Desync caused by ghost tiles changing the ride mode.
- Fix: [#13289] Litter and vomit sometimes not loading with RCT1 saved game or scenario
- Fix: [#13292] Impossible excitement rating requirements with finish building 5 coasters goal
- Improved: [#13023] Made add_news_item console command last argument, assoc, optional.
- Improved: [#13098] Improvements to the maze construction window user interface
- Improved: [#13125] Selecting the RCT2 files now uses localised dialogs.
2020-11-01 20:00:01 +01:00
evilclownattack
3277153e87
Fix #13289: Litter and vomit sometimes not loading with RCT1 saves (#13322)
Issue was actually caused by loading RCT1 saves from certain rotations, and fixed by reseting sprite quadrants when loading. Wasn't an issue with RCT2 saves as litter screen coordinates are set directly from the save, rather than calculated based on rotation and sprite width/height.
2020-10-31 11:32:32 +00:00
evilclownattack
3e7ff12a72
Fix #13292: Impossible excitement rating requirements
Incorrect argument was used when drawing the minimum excitement rating in the Objective Selection window.
2020-10-28 23:55:29 +01:00
Michael Steenbeek
390adaaaf9
Changelog: fix typo 2020-10-28 20:59:04 +01:00
Gymnasiast
da532f5f47
Update changelog 2020-10-26 23:17:01 +01:00
Aaron van Geffen
40322d8df1 Add changelog entry 2020-10-24 17:28:27 +02:00
Sadret
6c44fefcaa
Fix #13266: Plugin API Deleting key of shared storage not working 2020-10-23 14:18:51 +02:00
Łukasz Pękalski
9dcbf6d4e6
Close #4865: Offer an option to disable inhibiting the monitor power (#13243)
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2020-10-20 22:02:44 +02:00
Michael Steenbeek
f5790dce6f
Changelog: mark #13222 as original bug 2020-10-19 23:35:10 +02:00
Haven Kim
ce2f78bd51
Fix #13222 : Vehicle collision causes negative number of passengers
When peep_sprite_remove is called, RemoveFromRide() will decrease ride's num_riders
2020-10-19 23:33:54 +02:00
Haven Kim
4bce329a40
Fix #12940: Windows cause issues with snow drawing (#13238)
Windows' left value inside of cosine function is causing glitch-feel
movement for snows but in fact, x_start can simply modified by another magic
numbers.
2020-10-19 18:58:47 +02:00
Michael Steenbeek
ac87dd5952
Add #7280 to changelog 2020-10-18 19:57:15 +02:00
Keith Stellyes
41c0395adb
Fix #13226: No error is shown when attempting to load a corrupted save 2020-10-18 19:54:26 +02:00
Haven Kim
be824e941f
Fix #7518: Water isn't cut down by view clipping tool (#13205)
By comparing water level and clipping height, we just remove water from
rendering but keep the surface tiles at the bottom
2020-10-17 23:13:40 +02:00
Aaron van Geffen
a9316869fc
Fix #13158: Cursors are drawn incorrectly in text input fields (#13228) 2020-10-17 22:24:24 +02:00
Aidan Waite
d287653cb5
Fix #4022: Mac cursor offset on launch (#13095)
Update config when forcing windowed mode
2020-10-17 11:57:03 +02:00
Aaron van Geffen
af26a2cef0
Improve park cheats tab layout (#13186)
* Remove 'Park parameters…' button
  The scenario options are already accessible through the cheats menu

* Split off Objective group from General group
* Split off new Maintenance group from Staff group

* Shrink 'Force park rating' spinner to make room for label
* Change label 'Force weather' to 'Change weather to'
* Change label "Plants don't age" to 'Disable plants withering'
* Change some strings for consistent capitalisation
2020-10-16 21:52:27 +02:00
Simon Jarrett
65a8c58af7 Fix missing direction arrow for stations 2020-10-15 19:44:36 +01:00
Simon Jarrett
25ce8b3f6e Fix #7443: Construction arrows pulse at irregular intervals. 2020-10-15 19:44:10 +01:00
Łukasz Pękalski
26720eb345
Fix #5178: Lighting effects cannot be disabled in software mode (#13206)
Lighting effect are now automatically turned off when software renderer is selected.
2020-10-15 17:05:39 +02:00
Gymnasiast
16ca892449
Add Objective Options to Cheats menu 2020-10-11 19:28:25 +02:00
Simon J
d7b9a99a0f
Entrance/exit construction state fixes in ride and maze construction (#13098)
* Fix #1324: track selection visible when placing entrance or exit

* Improve maze construction window UX in entrance/exit mode

- Arrows are disabled when entrance and exit are being placed
- Clicking a construction mode will disable the entrance and exit mode
- Previous state restored when leaving entrance/exit construction mode
- Fix entrance/exit buttons not changing when the mode switches after placing the first entrance/exit

Co-authored-by: Simon Jarrett <simonjjarrett@gmail.com>
2020-10-11 12:22:41 +01:00
X123M3-256
9681ea4cea
Add "Hybrid Coaster" ride type (#12110)
* Add "Hybrid coaster" ride type

* Add turns

* Add diagonal slopes

* Add bank transitions

* Add diagonal bank transitions

* Add banked turns

* Add sloped turns

* Add sloped bank transitions

* Add sloped banked turns

* Add s bends

* Add helices

* Add barrel rolls

* Add half loops

* Start changing supports to wooden

* Switch diagonals and banked turns to wooden supports

* Finish switching supports to wooden

* Alter default supports for small turns and steep turns

* Split track sprites that were glitching

* Fix incorrect sprite indices on small helices

* Add supports for large flat to steep pieces

* Fix bug with b supports

* Add supports for quarter loops

* Finalize set of track elements

* Fix strange colors when track piece is highlighted

* Update sprites.json

* Add support for corkscrews

* Fix incorrect remap colors and default supports

* Add slope to banked turn transitions

* Add support for preview image in color selection window

* Fix static glitches

* Correct Z offset

* Set segment heights (and fix more static glitches)

* Improve sloped curve supports

* Fix slope to banked turn transitions

* Fix dynamic glitches

* Fix boosters

* Remove corkscrews

* Set ride data and implement ride rating function

* Fix glitches on steep turns and gentle to steep

* Format code

* Add sprites

* Add track color preview image

* Fix formatting

* Add files to MSVC project

* Fix Testpaint

* Revert removal of RIDE_TYPE_50 from GetClassification

* Introduce constant instead of hard coded number

* Fix stray change

* Improve legibility of ride_ratings_calculate_hybrid_coaster()

* Fix comments on byte_97B23C

* Fix two other stray changes

* Fix Xcode project

* Adjust bounding boxes to make clipping behaviour more consistent

* Fix two glitches on medium and large turns

* Address comments from DuncansPumpkin

* Fix incorrect ride ID

* Fix steep turn sprites

* Run PNG images through OptiPNG

* Update changelog

* Fix namespace error

* Use arrays for supports to handle additional elements

* Rename functions to TitleCase and add namespace

* Increment network version

Co-authored-by: Edward Calver <hx010973@reading.ac.uk>
Co-authored-by: tylerleamon <59478575+tylerleamon@users.noreply.github.com>
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2020-10-10 20:27:12 +01:00
Tulio Leao
61c8cbf88b
Fix #13118: Closing construction window resets ride viewport (#13123) 2020-10-10 10:01:28 -03:00
Keith Stellyes
3468d1fc6b
Close #13125: Selecting the RCT2 files now uses localised dialogs 2020-10-09 21:13:14 +02:00
Duncan
e23c1cded7
Fix logical sort 2020-10-09 20:59:43 +02:00
Duncan
197bb897bb
Fix #7748. Move tooltip timeout reset to correct location (#13132)
* Fix #7748. Move tooltip timeout reset to correct location

Mistake made in implementation

* Add changelog entry
2020-10-09 16:53:31 +01:00
Duncan
4fb4feb83c
Fix missing error message on ride graph (#13129)
* Fix missing error message on ride graph

Mistake made during implementation meant that the ride graph would not show the error message when the ride had not left the station. Another mistake meant that the tertiary colour of the ride window was not set to green. The tertiary colour was only used by this error message though so was not noticed.
2020-10-08 15:22:23 -03:00
Tulio Leao
1cf0f91199
Fix #4041: Garbled park option on scenario editor with custom theme (#13126)
* Fix #4041: Garbled park option on scenario editor with custom theme

* Remove duplicate string draw
2020-10-08 14:35:25 +01:00
aw20368
119bacdd44
Fix #13083: Dialog cropped for conflicting track design rename (#13124)
Change description drawing from gfx_draw_string_centred to gfx_draw_string_centred_wrapped.
2020-10-07 23:17:52 -03:00
Ben Johnston
2524e9201a
Fixed console cursor rendering. (#13025)
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-10-07 21:45:57 -03:00
Tulio Leao
a1b058f648
Fix #10186: Placing multiple saved rides ignores design name (#13120) 2020-10-07 12:45:19 -03:00
Tulio Leao
e53cde1d5d
Fix #6086: Cannot install existing track design with another name (#13082) 2020-10-06 08:27:38 -03:00
Ishmael King
fb47b3bb90
Close #9568: Replace RRC lift sounds LiftWood to match SFRC (#13071)
* refactor: Replace RRC lift sounds LiftWood to match SFRC

* refactor: Replace SLC lift sounds with Classic lift sound

* Update replays for change in lift sound

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-10-05 23:14:43 -03:00
Michael Steenbeek
b835477542
Add Esperanto to language list (#13096) 2020-10-05 08:21:27 -03:00
Tulio Leao
f4b588256d
Merge pull request #13066 from tupaschoal/fix-5904
Light Tile Inspector Improvements
2020-10-03 15:16:10 -03:00
Simon J
7f963c4901
Fix entrance and exit ghosts not being removed for mazes (#13074)
* Fix entrance and exit ghosts not being removed for mazes

Co-authored-by: Simon Jarrett <simonjjarrett@gmail.com>
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-10-03 09:33:28 -03:00
Tulio Leao
e4d72cefaa Fix #5904: Empty errors on tile inspector base height change 2020-10-02 01:06:54 -03:00
Tulio Leao
0981b49e99
Fix #8957: Error title missing when building w/ insufficient funds (#13020) 2020-10-01 23:19:34 -03:00