Commit graph

260 commits

Author SHA1 Message Date
Robert Jordan
0313183d13 Fix #6318: Can't fire staff that are being placed 2017-10-14 22:14:45 +02:00
Robert Jordan
167662f651 Improvement: more icon resolutions 2017-10-13 22:39:08 +02:00
Robert Jordan
7d6bfa19ea Fix #6452: scenario text truncated when switching architectures
`ScenarioFileIndex`'s `Serialize` and `Deserialize` now read and write each
individual value of a `scenario_index_entry` instead of the entire struct
at once. Thus the difference in pointer sizes of `highscore` on different
architecture builds will not cause issues with `scenarios.idx`.
2017-10-13 10:00:42 +02:00
Michael Steenbeek
9cccd307f4 Add #6445 to changelog
[ci skip]
2017-10-12 12:42:56 +02:00
Michael Steenbeek
fe97215013 Add #6433 to changelog 2017-10-11 10:35:43 +02:00
Michael Steenbeek
9caf34824b Add #3510, #6223, #6290, #6414, #6423 to changelog
[ci skip]
2017-10-10 17:14:22 +02:00
duncanspumpkin
f5d0924520 Update changelog 2017-10-10 12:43:54 +02:00
Michael Steenbeek
6621faf27a Fix #6196: Guest's energy underflows and never decreases
Issue caused by using max where min was intended.
This also reverts an earlier change in capping the energy target, since it seems to max out at 255, unlike energy itself.
2017-10-10 10:06:56 +02:00
Michael Steenbeek
cf61bdb824 Add #6411 to changelog
[ci skip]
2017-10-09 10:50:47 +02:00
Christian F. Coors
84086a2465 Fix http_request_t 2017-10-07 20:15:39 +02:00
Aaron van Geffen
86031410c6 Clear IME buffer after committing composed text. 2017-10-07 20:12:05 +02:00
Aaron van Geffen
0217734c4e Fix #6383: macOS deprecation errors when compiling. 2017-10-06 11:23:16 +02:00
Christian F. Coors
ecc6bf5120 Fix scrolling with mouse wheel 2017-10-06 10:17:43 +02:00
Olivier Wervers
a75d727685 Implement #5826: Add command to show map data counts and limits 2017-10-05 10:00:32 +02:00
Michael Steenbeek
197accf72d Update changelog for #6360
[ci skip]
2017-10-04 19:51:03 +02:00
Michael Steenbeek
05b274a239 Fix #5609: Vehicle switching may cause '0 cars per train' to be set 2017-10-04 19:42:44 +02:00
Olivier Wervers
d47f758b0e Fix #6118, #6245, #6366: Tracked animated vehicles not animating 2017-10-04 14:51:48 +02:00
Olivier Wervers
811fabb2a9 Update changelog for #6324 and #6331 2017-10-04 13:32:40 +02:00
Michael Steenbeek
cbe5b1dee6 Add #6308 to changelog
[ci skip]
2017-10-03 09:34:16 +02:00
Gymnasiast
e6faf6b7c4 Fix #6201, #6250: custom RCT1 scenarios cause empty scenario list entry
The scenario repository did not correctly handle custom RCT1 scenarios.
They were not listed, but if they existed, an empty entry would appear in the scenario list.
This fixes both issues, and also prints a warning message, should this ever happen again.
2017-10-03 07:48:02 +02:00
Olivier Wervers
45944cb037 Fix #6202: Avoid breaking occupied benches 2017-10-02 17:18:51 +02:00
Michael Steenbeek
0260633953 Add RCTC compatibility features to changelog
[ci skip]
2017-09-29 10:49:46 +02:00
Michael Steenbeek
b2968ce8b0 Fix #6320: Crash when CSS1.DAT is absent 2017-09-29 10:43:47 +02:00
Michael Steenbeek
18db4a5274 Implement #6292: Allow building queue lines in the the Scenario Editor
Also format the file properly and do a bit of clean up.
It's now also possible to build queue lines for editor-only paths.
2017-09-25 22:09:40 +02:00
Michael Steenbeek
453fb4611c Update changelog.txt 2017-09-13 22:00:10 +02:00
Michael Steenbeek
d3663cca97 Update changelog.txt 2017-09-11 21:21:39 +02:00
Dennis-Z
6bf1e2e948 Update changelog 2017-09-01 21:02:11 +02:00
Ted John
c40b73d5a4 Merge pull request #6235 from IntelOrca/feature/dirty-visuals
Add drawing debug option for showing visuals when and where blocks of the screen are painted.
This will currently only work in hardware display drawing engine.
2017-09-01 11:30:32 +01:00
Ted John
687493a605 Update changelog 2017-08-31 22:37:40 +01:00
Ted John
aad2cb60e2 Update changelog
[ci skip]
2017-08-29 17:58:35 +01:00
Michael Steenbeek
f677fe71b6 Fix incorrectly placed entry 2017-08-23 16:21:28 +02:00
Michael Steenbeek
77077a62b8 Update changelog.txt 2017-08-23 16:09:07 +02:00
Michael Steenbeek
9aeca18026 Add #6198 to changelog
[ci skip]
2017-08-22 23:09:14 +02:00
rwjuk
5bda207c2c Fix #5417: Crooked House tracked rides do not dispatch vehicles 2017-08-22 11:52:01 +02:00
Keatzee
b89e01de8b Fix #5788: Empty scenario name becomes invisible list entry (#6197) 2017-08-19 07:49:35 +02:00
Philip Goto
6547116401 Fix #6193: All rings in Space Rings use the same secondary colour (#6194)
The Space Rings attraction used the secondary colour of the first ring no matter if the colours are set to all the same or different per ring. Now it uses the right colour for each ring.
2017-08-17 20:06:08 +02:00
jensj12
4a3b54332e Update changelog for #6172
[ci skip]
2017-08-17 12:18:03 +02:00
wolfreak99
50d38eea2e Refresh loadsave on browse dialog cancel 2017-08-17 10:47:57 +02:00
Dennis-Z
abf440d01c Fix viewport clipping issues with the OpenGL renderer (#6188) 2017-08-16 22:11:43 +01:00
Michael Steenbeek
6b47bbfc15 Update changelog.txt 2017-08-16 12:57:43 +02:00
Michael Steenbeek
9dcd9225a1 Update changelog.txt 2017-08-16 12:56:44 +02:00
Michael Steenbeek
ba06296392 Update changelog.txt 2017-08-16 10:40:30 +02:00
Michael Steenbeek
b092605ff2 Update changelog.txt 2017-08-14 20:00:45 +02:00
Richard Jenkins
26726def36 Update changelog for #6101
[ci skip]
2017-08-12 13:02:43 +01:00
duncanspumpkin
df742b70b6 Fix infinite loop when removing scenery elements with >127 height
Bug introduced when refactoring. Type mismatch not picked up by compiler
2017-08-10 23:43:28 +02:00
duncanspumpkin
fb2809cabc Fix #816. Correctly reset flash filter by considering all peeps.
This is an original bug likely introduced by trying to save processing
time by assuming that since the display list can not be drawn that it
can stop processing. But as this loop also handles reseting flashing
peeps it will leave peeps un processed
2017-08-10 23:41:42 +02:00
Keatzee
96a3f6a861 Resolve #5909: Import mp.dat from RCT1 installation 2017-08-10 21:46:15 +02:00
Michał Janiszewski
1f9ae4d4ec Start v0.1.2 2017-08-10 00:17:26 +02:00
Michał Janiszewski
46012651c5
Release 0.1.1
- Feature: [#5815] Add cheat to ignore research status and access rides/scenery not yet invented.
- Feature: [#5857] Keyboard shortcut for clear scenery.
- Feature: [#5877] Allow up to 16 stations to be synchronised
- Feature: [#5970] The Bobsleigh Roller Coaster now supports on-ride photos.
- Feature: [#5991] Allow all tracked rides that can be tested without guests to the Track Designer
- Fix: [#2127, #2229, #5586] Mountain tool cost calculation
- Fix: [#3589] Crash due to invalid footpathEntry in path_paint
- Fix: [#3852] Constructing path not clearing scenery on server.
- Fix: [#4455] Crash in window_sign_invalidate due to original bug
- Fix: [#4715] Fix OpenGL rendering of water when zoomed. See #5890.
- Fix: [#4931] Crash in path_paint - footpathentry was null
- Fix: [#5629] Issue with tower ride modes approach to station - incorrect sum caused sawtooth in velocity
- Fix: [#5768] Prevent loading non-existent title sequences.
- Fix: [#5858] Crash when using custom ride with no colour presets.
- Fix: [#5865] Ride preview flickering on uneven terrain or mid air.
- Fix: [#5872] Incorrect OpenGL rendering of masked sprites
- Fix: [#5880] Leaving bumper cars without building causes assertion.
- Fix: [#5890] Fix zoomed OpenGL rendering of special sprites with primary and secondary colours.
- Fix: [#5912] Negative queue when moving entrance in paused state.
- Fix: [#5920] Placing guest spawn doesn't do anything every 3rd click
- Fix: [#5939] Crash when importing 'Six Flags Santa Fe'.
- Fix: [#5977] Custom music files not showing up in music list
- Fix: [#5981] Ride list doesn't update after using quick demolish.
- Fix: [#5984] Allow socket binding to same port after crash
- Fix: [#5998] Staff not getting paid / no loan interest.
- Fix: [#6026] 'Select ride to advertise' dropdown does not display all items.
- Fix: [#6052] Unable to place entrance/exit on certain ride types.
- Fix: [#6071] Quick demolish can delete protected ride.
- Fix: [#6111] Mute button always visible in editor.
- Fix: [#6113] Track preview shows incorrect highest drop height.
- Improved: [#2223] Change mountain tool to ignore higher surrounding tiles.
- Improved: [#4301] Leading and trailing whitespace in player name is now removed.
- Improved: [#5859] OpenGL rendering performance
- Improved: [#5863] Switching drawing engines no longer requires the application to restart.
- Improved: [#6003] Doors placed on tracks will now work with all vehicles
- Improved: [#6037] Autosaves are now stored in a subfolder
- Improved: The land tool buttons can now be held down to increase/decrease size.
- Improved: Dropdowns longer than 32 items overflow into columns.
- Improved: Ride Type option in ride window is now a dropdown.
- Improved: "About OpenRCT2" window redesigned, now contains OpenRCT2 info and access to changelog
2017-08-10 00:02:59 +02:00
ZehMatt
304a7f3f45 Fix #3852: Desync constructing path with scenery in its way. 2017-08-06 22:58:08 +02:00