In order to transition staff costumes to objects, we must further disentangle staff from regular peeps. This has many advantages, such as making custom entertainers or even handymen costumes. However, this means putting some restrictions on what costumes can be assigned to staff in the mean while.
We are aware of plug-ins allowing staff to be decorated like normal peeps, though, e.g. using @Manticore-007's Peep Editor. Splitting staff from peeps will mean breaking such functionality. We can do our very best to reverting 'invalid' staff to their normal outfits instead of them outright disappearing. However, in the mean time, we should disallow peep costumes from being assigned to staff to prevent further disappointment down the line.
Once we get to actually adding custom staff costumes, I plan to add a new plug-in API to get available costumes for a particular staff type. This would apply to entertainers, but also other staff types. This should make it easier for plug-in authors to tap into custom costumes in the future.
- Feature: [#11512] Coloured usernames by group on multiplayer servers.
- Feature: [#21734] Park admittance price can now be set via text input.
- Feature: [#21957] [Plugin] Expose whether the game is paused to the plugin API.
- Improved: [#21728] “Fix all rides” cheat now also works if a mechanic is already fixing the ride.
- Improved: [#21769] Expose “animation is backwards” wall property in Tile Inspector.
- Improved: [#21855] Add a separator between “Load Game” and “Save Game”, to avoid accidental overwriting.
- Change: [#21715] [Plugin] Remove access to the internal `owner` property. Note: `ownership` is still accessible.
- Change: [#21855] Cheats menu dropdown no longer requires dragging.
- Change: [#21866] Hide the FPS Counter when the top toolbar/widgets have been toggled off.
- Change: [#21950] Construction and removal buttons can now be held down for repeated placement.
- Fix: [#866] Boat Hire boats get stuck entering track (original bug).
- Fix: [#10701] No reason specified when placing door over unsuitable track.
- Fix: [#18723, #21870] Attempting to demolish a flat ride in pause mode allows you to place multiple copies.
- Fix: [#19559] Custom rides with long descriptions extend into lower widgets.
- Fix: [#21696] Fullscreen window option not correctly applied on macOS.
- Fix: [#21749] Crash when loading park bigger than current limits.
- Fix: [#21787] Map generator heightmap should respect increased height limits.
- Fix: [#21829] When creating a new scenario, the default name contains formatting codes.
- Fix: [#21937] Build errors with the ORIGINAL_RATINGS flag.
- Fix: [objects#324] Cannot build Colosseum inside a turn or helix.
- Fix: [objects#325] Sloped castle walls are vertically offset by one pixel (original bug).
* Fix#21748: TileElement out of bounds
This fixes crashes observed and allows the park to load. The park is
overlarge and breaks some assumptions we have in our code.
* Use ternaries for checking conditions
- Feature: [#18171] Add port of the RCT1 Stand-Up Roller Coaster.
- Feature: [#21590] [Plugin] Plugins can now read and write banner properties of tile elements.
- Feature: [#21636] Add shortcut key for sorting tile elements.
- Feature: [objects#294] Add scenery versions of wooden truss supports.
- Feature: [objects#295] Flipped version of wooden post.
- Improved: [#21424] Extra viewports can now rotate independently from the main viewport.
- Improved: [#21561, #21631] Enable more features in Android build (plugins, networking, multiplayer, audio formats).
- Improved: [#21599] Currency signs now use non-breaking spaces.
- Improved: [objects#157] Added sloped images for many walls.
- Improved: [objects#288] Better map colours and more sensible prices for RCT1 land surfaces.
- Improved: [objects#292] Vehicle colour cleanups for WW/TT vehicles.
- Improved: [objects#299] More accurate ratings modifiers for RCT1 vehicles.
- Improved: [objects#309] Updated names for dodgems and flying saucers vehicles.
- Improved: [objects#313] buildMenuPriority for dodgems and flying saucers vehicles.
- Change: [#21529] Classify “Southern Sands”, “Tiny Towers”, “Nevermore Park”, “Pacifica” as expert scenarios.
- Change: [#21545] Reorder Wacky Worlds scenarios and adjust their difficulty classification.
- Fix: [#910] Extra viewport does not preserve the location when rotating.
- Fix: [#18413] Crash when mouse over a hacked train.
- Fix: [#20338] Cannot select Scenery Picker or Scatter Tool when the scenery recolouring tool is active.
- Fix: [#21317] Track designer allows proceeding without an object selected.
- Fix: [#21360] If the object selection is missing certain types, the Object Selection window will switch to an incorrect tab.
- Fix: [#21419] Cannot place walls underground beneath sloped tiles with clearance checks disabled.
- Fix: [#21434] Number of guests overflows in objective text.
- Fix: [#21522] Supports for 3×3 turns and 45 degree turns on the Hybrid Coaster and Wooden Roller Coaster not drawn correctly.
- Fix: [#21543] Crash with creating a TrackIterator with invalid arguments.
- Fix: [#21635] Tile inspector hotkey can set wall slope for non-slopeable objects.
- Fix: [#21641] Crash when creating track iterator from an invalid tile element.
- Fix: [#21652] Dialog window to confirm overwriting files does not apply the theme colours correctly.
- Fix: [#21654] No sound effects when using RCT Classic as an asset base.
- Fix: [#21654] Extraneous reports of an object conflict between `rct2.audio.base` and `rct2.audio.base.rctc`.
- Fix: [#21664] Crash when switching between languages that use TTF.
- Fix: [#21668] Crash when on null ride in Guest::UpdateRideLeaveExit.
- Fix: [#21691] Crash when validating rides which can't contain banked track.
- Fix: [objects#290] “Haunted Mansion” cars have a non-functional third remap colour.
- Fix: [objects#296] Incorrect wall placement around large Kremlin/drab pieces.
- Fix: [objects#300] Incorrect Colosseum and volcano corner clearances.
- Fix: [objects#319] Incorrect diagonal slope images used for RCT1 corkscrew.
- Fix: [objects#320] Incorrect Mandarin Duck boats capacity.
`TTFDispose` uses `gCurrentTTFFontSet` to deallocate internal resources.
Having the function called after global variable got changed meant it
tried to deallocate incorrect font and would subsequently call
`FT_Done_Face` on a struct having internal data set to nullptr.
Reproduction is fairly easy:
1. launch the game in Korean (I made sure to have all the indexes primed
for this language beforehand - i.e. launch it twice),
2. switch to Japanese,
3. switch back to Korean
Fixes#21664