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12 lines
182 B
GLSL
12 lines
182 B
GLSL
#version 150
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in vec4 vPosition;
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in vec2 vTextureCoordinate;
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out vec2 fTextureCoordinate;
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void main()
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{
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fTextureCoordinate = vTextureCoordinate;
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gl_Position = vPosition;
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}
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