OpenTS2/README.md

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<h1 align="center">OpenTS2</h1>
OpenTS2 is an Open-Source Reimplementation of The Sims 2, using the Unity game engine. Also provides a number of modular libraries for working with TS2 formats in a C# environment.
## Progress
Currently resource management, asset loading and saving and other engine code is being worked on. There is no playable build yet.
## Prerequisites
* [Unity 2020.3.32f1](https://unity3d.com/get-unity/download/archive) - Can be found under "Unity 2020.x", you could also download the Unity Hub and install from there. Unity version is subject to change, please keep an eye on this!
* [Visual Studio 2019](https://visualstudio.microsoft.com/vs/)
* A copy of The Sims 2 Ultimate Collection
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## Acknowledgements
* [InvertedTomato.CRC](https://github.com/invertedtomato/crc)
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## Similar Projects
* [FreeSO](https://github.com/RHY3756547/FreeSO) - Open Source reimplementation of The Sims Online using C# and Monogame. OpenTS2 borrows a lot of code and structure from this project.
* [Las Marionetas](https://github.com/OmniBlade/LasMarionetas) - Similar project, aiming to reimplement The Sims 2 by reverse engineering its binary code into C/C++ source code.
* [OpenTPW](https://github.com/ThemeParkWorld/OpenTPW) - Open Source reimplementation of Sim Theme Park / Theme Park World.
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* [SimUnity2](https://github.com/LazyDuchess/SimUnity2) - Earlier attempt at a TS2 reimplementation in the Unity engine. Abandoned, succeeded by this project.
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## License
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.