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UI Button: Play sound on button down
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parent
790a64d457
commit
561917e60d
1 changed files with 3 additions and 10 deletions
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@ -17,7 +17,7 @@ namespace OpenTS2.UI
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public class UIButtonComponent : UIComponent, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler
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public class UIButtonComponent : UIComponent, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler
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{
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{
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/// <summary>
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/// <summary>
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/// Triggers when this button is clicked. Boolean argument specifies whether it was a double click.
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/// Triggers when this button is clicked.
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/// </summary>
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/// </summary>
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public Action OnClick;
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public Action OnClick;
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public bool GreyedOut = false;
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public bool GreyedOut = false;
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@ -87,6 +87,7 @@ namespace OpenTS2.UI
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{
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{
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if (eventData.button != PointerEventData.InputButton.Left && eventData.button != PointerEventData.InputButton.Right)
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if (eventData.button != PointerEventData.InputButton.Left && eventData.button != PointerEventData.InputButton.Right)
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return;
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return;
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AudioManager.Instance.PlayUISound(ClickSound);
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_held = true;
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_held = true;
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}
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}
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@ -95,16 +96,8 @@ namespace OpenTS2.UI
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if (eventData.button != PointerEventData.InputButton.Left && eventData.button != PointerEventData.InputButton.Right)
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if (eventData.button != PointerEventData.InputButton.Left && eventData.button != PointerEventData.InputButton.Right)
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return;
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return;
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if (_held && _hovering)
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if (_held && _hovering)
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{
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OnClick?.Invoke();
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Click();
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}
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_held = false;
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_held = false;
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}
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}
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void Click()
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{
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AudioManager.Instance.PlayUISound(ClickSound);
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OnClick?.Invoke();
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}
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}
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}
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}
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}
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