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Add scene for testing loading objects and simulator from lot
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347
Assets/Scenes/Tests/LotObjectSimulationTest.unity
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Assets/Scenes/Tests/LotObjectSimulationTest.unity
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Assets/Scenes/Tests/LotObjectSimulationTest.unity.meta
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using OpenTS2.Common;
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using OpenTS2.Content;
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using OpenTS2.Content.DBPF;
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using OpenTS2.Files;
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using OpenTS2.Files.Formats.DBPF;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace OpenTS2.Engine.Tests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Tests loading an object from a lot and then running the SimAntics simulator on it.
|
||||||
|
/// </summary>
|
||||||
|
public class LotObjectSimulationTest : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string NeighborhoodPrefix = "N002";
|
||||||
|
public int LotID = 22;
|
||||||
|
// Which item to load from the lot save table.
|
||||||
|
public int ItemIndex = 0;
|
||||||
|
|
||||||
|
private string _nhood;
|
||||||
|
private int _lotId;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Core.InitializeCore();
|
||||||
|
|
||||||
|
ContentLoading.LoadGameContentSync();
|
||||||
|
|
||||||
|
CatalogManager.Instance.Initialize();
|
||||||
|
ObjectManager.Create();
|
||||||
|
|
||||||
|
LoadLot(NeighborhoodPrefix, LotID);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LoadLot(string neighborhoodPrefix, int id)
|
||||||
|
{
|
||||||
|
_nhood = neighborhoodPrefix;
|
||||||
|
_lotId = id;
|
||||||
|
|
||||||
|
var contentManager = ContentManager.Instance;
|
||||||
|
|
||||||
|
var lotsFolderPath = Path.Combine(Filesystem.UserDataDirectory, $"Neighborhoods/{NeighborhoodPrefix}/Lots");
|
||||||
|
var lotFilename = $"{NeighborhoodPrefix}_Lot{LotID}.package";
|
||||||
|
var lotFullPath = Path.Combine(lotsFolderPath, lotFilename);
|
||||||
|
|
||||||
|
if (!File.Exists(lotFullPath))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var lotPackage = contentManager.AddPackage(lotFullPath);
|
||||||
|
// Get the lot's OBJT / object save type table.
|
||||||
|
var saveTable =
|
||||||
|
lotPackage.GetAssetByTGI<ObjectSaveTypeTableAsset>(new ResourceKey(instanceID: 0, GroupIDs.Local,
|
||||||
|
TypeIDs.OBJ_SAVE_TYPE_TABLE));
|
||||||
|
|
||||||
|
var objectToLoad = saveTable.Selectors[ItemIndex];
|
||||||
|
Debug.Log($"Loading object {objectToLoad.catalogResourceName} with guid {objectToLoad.objectGuid:X}");
|
||||||
|
|
||||||
|
var objectDefinition = ObjectManager.Instance.GetObjectByGUID(objectToLoad.objectGuid);
|
||||||
|
Debug.Assert(objectDefinition != null, "Could not find objd.");
|
||||||
|
|
||||||
|
// Now load the state of the object.
|
||||||
|
var objectState =
|
||||||
|
lotPackage.GetAssetByTGI<SimsObjectAsset>(
|
||||||
|
new ResourceKey(instanceID: (uint)objectToLoad.saveType, GroupIDs.Local, TypeIDs.XOBJ));
|
||||||
|
Debug.Log($"object state: {objectState}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/OpenTS2/Engine/Tests/LotObjectSimulationTest.cs.meta
generated
Normal file
11
Assets/Scripts/OpenTS2/Engine/Tests/LotObjectSimulationTest.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 54fe40fa056264c4ab3d016b539c0210
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -43,6 +43,8 @@ We follow the layout of a normal Unity project except:
|
||||||
|
|
||||||
* `Assets/Scripts/OpenTS2` - Contains the bulk of the C# code that deals with TS2 formats and files.
|
* `Assets/Scripts/OpenTS2` - Contains the bulk of the C# code that deals with TS2 formats and files.
|
||||||
* `Assets/Tests/OpenTS2/` - Unit tests following the same directory structure as the `Scripts` folder.
|
* `Assets/Tests/OpenTS2/` - Unit tests following the same directory structure as the `Scripts` folder.
|
||||||
|
* `Assets/Scenes/Test` - Tests but more at the integration level involving Unity scenes.
|
||||||
|
* `Assets/Scripts/OpenTS2/Engine/Tests` - Controller scripts for the above tests.
|
||||||
|
|
||||||
## Testing
|
## Testing
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue