Add a LotLoadingTest scene

This commit is contained in:
Ammar Askar 2023-08-06 18:05:38 -04:00
parent 43239e4392
commit 8b8b12b22e
6 changed files with 407 additions and 4 deletions

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331
Assets/Scenes/Tests/LotLoadingTest.unity generated Normal file
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@ -0,0 +1,63 @@
using System;
using System.IO;
using OpenTS2.Common;
using OpenTS2.Content;
using OpenTS2.Content.DBPF;
using OpenTS2.Content.DBPF.Scenegraph;
using OpenTS2.Files;
using OpenTS2.Files.Formats.DBPF;
using UnityEngine;
namespace OpenTS2.Engine.Tests
{
public class LotLoadingTest : MonoBehaviour
{
public string NeighborhoodPrefix = "N001";
public int LotID = 10;
private void Start()
{
var contentProvider = ContentProvider.Get();
var lotsFolderPath = Path.Combine(Filesystem.GetUserPath(), $"Neighborhoods/{NeighborhoodPrefix}/Lots");
var lotFilename = $"{NeighborhoodPrefix}_Lot{LotID}.package";
var lotFullPath = Path.Combine(lotsFolderPath, lotFilename);
var lotPackage = contentProvider.AddPackage(lotFullPath);
// Load base game assets.
contentProvider.AddPackages(
Filesystem.GetPackagesInDirectory(Filesystem.GetDataPathForProduct(ProductFlags.BaseGame) +
"/Res/Sims3D"));
// Go through each lot object.
foreach (var entry in lotPackage.Entries)
{
if (entry.GlobalTGI.TypeID != TypeIDs.LOT_OBJECT)
{
continue;
}
try
{
var lotObject = entry.GetAsset<LotObjectAsset>();
var resource = contentProvider.GetAsset<ScenegraphResourceAsset>(
new ResourceKey(lotObject.ResourceName + "_cres", GroupIDs.Scenegraph,
TypeIDs.SCENEGRAPH_CRES));
if (resource == null)
{
Debug.Log($"Could not find lot object: {lotObject.ResourceName}");
continue;
}
var model = resource.CreateRootGameObject();
model.transform.GetChild(0).localPosition = lotObject.Position;
model.transform.GetChild(0).localRotation = lotObject.Rotation;
}
catch (Exception e)
{
Debug.LogException(e);
}
}
}
}
}

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@ -21,13 +21,12 @@ namespace OpenTS2.Files.Formats.DBPF
reader.Seek(SeekOrigin.Current, 64); reader.Seek(SeekOrigin.Current, 64);
var typeId = reader.ReadUInt32(); var typeId = reader.ReadUInt32();
Debug.Assert(typeId == TypeIDs.LOT_OBJECT);
var version = reader.ReadUInt32(); var version = reader.ReadUInt32();
var blockName = reader.ReadVariableLengthPascalString(); var blockName = reader.ReadVariableLengthPascalString();
// TODO: add support for cAnimatable // TODO: add support for cAnimatable
if (blockName != "cObject") if (blockName != "cObject")
{ {
return null; return new LotObjectAsset("", new Vector3(), new Quaternion());
} }
var resourceName = reader.ReadVariableLengthPascalString(); var resourceName = reader.ReadVariableLengthPascalString();