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Add loading of terrain geometry
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14 changed files with 610 additions and 58 deletions
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||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1363103652}
|
||||||
|
- component: {fileID: 1363103651}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Directional Light
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!108 &1363103651
|
||||||
|
Light:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1363103650}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 10
|
||||||
|
m_Type: 1
|
||||||
|
m_Shape: 0
|
||||||
|
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||||
|
m_Intensity: 1
|
||||||
|
m_Range: 10
|
||||||
|
m_SpotAngle: 30
|
||||||
|
m_InnerSpotAngle: 21.80208
|
||||||
|
m_CookieSize: 10
|
||||||
|
m_Shadows:
|
||||||
|
m_Type: 2
|
||||||
|
m_Resolution: -1
|
||||||
|
m_CustomResolution: -1
|
||||||
|
m_Strength: 1
|
||||||
|
m_Bias: 0.05
|
||||||
|
m_NormalBias: 0.4
|
||||||
|
m_NearPlane: 0.2
|
||||||
|
m_CullingMatrixOverride:
|
||||||
|
e00: 1
|
||||||
|
e01: 0
|
||||||
|
e02: 0
|
||||||
|
e03: 0
|
||||||
|
e10: 0
|
||||||
|
e11: 1
|
||||||
|
e12: 0
|
||||||
|
e13: 0
|
||||||
|
e20: 0
|
||||||
|
e21: 0
|
||||||
|
e22: 1
|
||||||
|
e23: 0
|
||||||
|
e30: 0
|
||||||
|
e31: 0
|
||||||
|
e32: 0
|
||||||
|
e33: 1
|
||||||
|
m_UseCullingMatrixOverride: 0
|
||||||
|
m_Cookie: {fileID: 0}
|
||||||
|
m_DrawHalo: 0
|
||||||
|
m_Flare: {fileID: 0}
|
||||||
|
m_RenderMode: 0
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_Lightmapping: 4
|
||||||
|
m_LightShadowCasterMode: 0
|
||||||
|
m_AreaSize: {x: 1, y: 1}
|
||||||
|
m_BounceIntensity: 1
|
||||||
|
m_ColorTemperature: 6570
|
||||||
|
m_UseColorTemperature: 0
|
||||||
|
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_UseBoundingSphereOverride: 0
|
||||||
|
m_UseViewFrustumForShadowCasterCull: 1
|
||||||
|
m_ShadowRadius: 0
|
||||||
|
m_ShadowAngle: 0
|
||||||
|
--- !u!4 &1363103652
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1363103650}
|
||||||
|
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||||
|
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
7
Assets/Scenes/TerrainTest.unity.meta
generated
Normal file
7
Assets/Scenes/TerrainTest.unity.meta
generated
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0282b053b65b2c04580624faa6ff0056
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,41 @@
|
||||||
|
using System;
|
||||||
|
using OpenTS2.Files.Formats.DBPF.Types;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace OpenTS2.Content.DBPF
|
||||||
|
{
|
||||||
|
public class NeighborhoodTerrainAsset : AbstractAsset
|
||||||
|
{
|
||||||
|
public int Width { get; }
|
||||||
|
public int Height { get; }
|
||||||
|
public float SeaLevel { get; }
|
||||||
|
public string TerrainType { get; }
|
||||||
|
public FloatArray2D VertexHeights { get; }
|
||||||
|
|
||||||
|
public NeighborhoodTerrainAsset(int width, int height, float seaLevel, string terrainType,
|
||||||
|
FloatArray2D vertexHeights) =>
|
||||||
|
(Width, Height, SeaLevel, TerrainType, VertexHeights) =
|
||||||
|
(width, height, seaLevel, terrainType, vertexHeights);
|
||||||
|
|
||||||
|
public void ApplyToTerrain(Terrain terrain)
|
||||||
|
{
|
||||||
|
var heightMap = new float[VertexHeights.values.GetLength(1), VertexHeights.values.GetLength(0)];
|
||||||
|
for (var i = 0; i < VertexHeights.values.GetLength(0); i++)
|
||||||
|
{
|
||||||
|
for (var j = 0; j < VertexHeights.values.GetLength(1); j++)
|
||||||
|
{
|
||||||
|
// TODO: divide by the max-height here to get a proper 0 to 1 float. Picked 600 arbitrarily for now.
|
||||||
|
heightMap[j, i] = VertexHeights.values[i, j] / 600.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
terrain.terrainData = new TerrainData
|
||||||
|
{
|
||||||
|
size = new Vector3(4096, 4096, 4096),
|
||||||
|
heightmapResolution = Math.Max(VertexHeights.values.GetLength(0), VertexHeights.values.GetLength(1))
|
||||||
|
};
|
||||||
|
terrain.terrainData.SetHeights(0, 0, heightMap);
|
||||||
|
terrain.terrainData.SyncHeightmap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/OpenTS2/Content/DBPF/NeighborhoodTerrainAsset.cs.meta
generated
Normal file
3
Assets/Scripts/OpenTS2/Content/DBPF/NeighborhoodTerrainAsset.cs.meta
generated
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2a47e5fcb9ae45528d7838e6be7813a2
|
||||||
|
timeCreated: 1676439919
|
29
Assets/Scripts/OpenTS2/Engine/Tests/TerrainTestScript.cs
Normal file
29
Assets/Scripts/OpenTS2/Engine/Tests/TerrainTestScript.cs
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
using System.IO;
|
||||||
|
using OpenTS2.Common;
|
||||||
|
using OpenTS2.Content;
|
||||||
|
using OpenTS2.Content.DBPF;
|
||||||
|
using OpenTS2.Files.Formats.DBPF;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TerrainTestScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Terrain terrain;
|
||||||
|
|
||||||
|
public string PackageToLoad = "%UserDataDir%/Neighborhoods/N001/N001_Neighborhood.package";
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
var contentProvider = ContentProvider.Get();
|
||||||
|
contentProvider.AddPackage(PackageToLoad);
|
||||||
|
|
||||||
|
// Use N001_Neighborhood etc as the group name.
|
||||||
|
var groupName = Path.GetFileNameWithoutExtension(PackageToLoad);
|
||||||
|
|
||||||
|
var terrainAsset =
|
||||||
|
contentProvider.GetAsset<NeighborhoodTerrainAsset>(
|
||||||
|
new ResourceKey(0x0, groupName, TypeIDs.NHOOD_TERRAIN));
|
||||||
|
terrainAsset.ApplyToTerrain(terrain);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/OpenTS2/Engine/Tests/TerrainTestScript.cs.meta
generated
Normal file
11
Assets/Scripts/OpenTS2/Engine/Tests/TerrainTestScript.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a3019e4c10bf13742ac5872f0a25a439
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -20,6 +20,8 @@ namespace OpenTS2.Files.Formats.DBPF
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const uint SCENEGRAPH_TXTR = Scenegraph.Block.ImageDataBlock.TYPE_ID;
|
public const uint SCENEGRAPH_TXTR = Scenegraph.Block.ImageDataBlock.TYPE_ID;
|
||||||
public const uint SCENEGRAPH_LIFO = Scenegraph.Block.MipLevelInfoBlock.TYPE_ID;
|
public const uint SCENEGRAPH_LIFO = Scenegraph.Block.MipLevelInfoBlock.TYPE_ID;
|
||||||
|
|
||||||
|
public const uint NHOOD_TERRAIN = 0xABCB5DA4;
|
||||||
|
|
||||||
public const uint STR = 0x53545223;
|
public const uint STR = 0x53545223;
|
||||||
public const uint IMG = 0x856DDBAC;
|
public const uint IMG = 0x856DDBAC;
|
||||||
|
|
|
@ -0,0 +1,50 @@
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using OpenTS2.Common;
|
||||||
|
using OpenTS2.Content;
|
||||||
|
using OpenTS2.Content.DBPF;
|
||||||
|
using OpenTS2.Files.Formats.DBPF.Types;
|
||||||
|
using OpenTS2.Files.Utils;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace OpenTS2.Files.Formats.DBPF
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Neighborhood geometry/terrain file reading codec.
|
||||||
|
/// </summary>
|
||||||
|
[Codec(TypeIDs.NHOOD_TERRAIN)]
|
||||||
|
public class NeighborhoodTerrainCodec : AbstractCodec
|
||||||
|
{
|
||||||
|
public override AbstractAsset Deserialize(byte[] bytes, ResourceKey tgi, DBPFFile sourceFile)
|
||||||
|
{
|
||||||
|
var stream = new MemoryStream(bytes);
|
||||||
|
var reader = IoBuffer.FromStream(stream, ByteOrder.LITTLE_ENDIAN);
|
||||||
|
|
||||||
|
var classId = reader.ReadUInt32();
|
||||||
|
if (classId != TypeIDs.NHOOD_TERRAIN)
|
||||||
|
{
|
||||||
|
throw new ArgumentException($"Neighborhood terrain id not {TypeIDs.NHOOD_TERRAIN:X}");
|
||||||
|
}
|
||||||
|
|
||||||
|
var version = reader.ReadUInt32();
|
||||||
|
|
||||||
|
var width = reader.ReadInt32();
|
||||||
|
var height = reader.ReadInt32();
|
||||||
|
|
||||||
|
var seaLevel = reader.ReadFloat();
|
||||||
|
|
||||||
|
// Versions below this don't actually carry the terrain data! Don't think those exist
|
||||||
|
// in the wild so just throw an exception if we encounter one of them.
|
||||||
|
if (version <= 2)
|
||||||
|
{
|
||||||
|
throw new ArgumentException($"Neighorhood terrain version too old {version}");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
var terrainType = reader.ReadUint32PrefixedString();
|
||||||
|
var vertexHeights = FloatArray2D.Deserialize(reader);
|
||||||
|
|
||||||
|
return new NeighborhoodTerrainAsset(width, height, seaLevel, terrainType, vertexHeights);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/OpenTS2/Files/Formats/DBPF/NeighborhoodTerrainCodec.cs.meta
generated
Normal file
3
Assets/Scripts/OpenTS2/Files/Formats/DBPF/NeighborhoodTerrainCodec.cs.meta
generated
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f8031349945148259e02cd93c08ecfd5
|
||||||
|
timeCreated: 1676439315
|
3
Assets/Scripts/OpenTS2/Files/Formats/DBPF/Types.meta
generated
Normal file
3
Assets/Scripts/OpenTS2/Files/Formats/DBPF/Types.meta
generated
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f8ca0187939346d2b6c3a983e8693900
|
||||||
|
timeCreated: 1676491071
|
|
@ -0,0 +1,50 @@
|
||||||
|
using System;
|
||||||
|
using OpenTS2.Files.Utils;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace OpenTS2.Files.Formats.DBPF.Types
|
||||||
|
{
|
||||||
|
public struct FloatArray2D
|
||||||
|
{
|
||||||
|
private const uint TypeId = 0x6b943b43;
|
||||||
|
private const string TypeName = "c2DArray";
|
||||||
|
|
||||||
|
public readonly float[,] values;
|
||||||
|
|
||||||
|
public FloatArray2D(float[,] values)
|
||||||
|
{
|
||||||
|
this.values = values;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return $"FloatArray2D({nameof(values)}: {values})";
|
||||||
|
}
|
||||||
|
|
||||||
|
public static FloatArray2D Deserialize(IoBuffer reader)
|
||||||
|
{
|
||||||
|
var id = reader.ReadUInt32();
|
||||||
|
if (id != TypeId)
|
||||||
|
{
|
||||||
|
throw new ArgumentException($"FloatArray2D has wrong id {id:x}");
|
||||||
|
}
|
||||||
|
|
||||||
|
var version = reader.ReadUInt32();
|
||||||
|
Debug.Assert(version == 1, "Wrong version for FloatArray2D");
|
||||||
|
|
||||||
|
var name = reader.ReadUint32PrefixedString();
|
||||||
|
Debug.Assert(name == TypeName, "Wrong type name for FloatArray2D");
|
||||||
|
|
||||||
|
var width = reader.ReadInt32();
|
||||||
|
var height = reader.ReadInt32();
|
||||||
|
|
||||||
|
var values = new float[width, height];
|
||||||
|
for (var i = 0; i < width * height; i++)
|
||||||
|
{
|
||||||
|
values[i % width, i / width] = reader.ReadFloat();
|
||||||
|
}
|
||||||
|
|
||||||
|
return new FloatArray2D(values);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/OpenTS2/Files/Formats/DBPF/Types/FloatArray2D.cs.meta
generated
Normal file
3
Assets/Scripts/OpenTS2/Files/Formats/DBPF/Types/FloatArray2D.cs.meta
generated
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 08850cbef6834f8bb9509c0eed1c4966
|
||||||
|
timeCreated: 1676491104
|
|
@ -246,6 +246,16 @@ namespace OpenTS2.Files.Utils
|
||||||
return Encoding.ASCII.GetString(Reader.ReadBytes(length));
|
return Encoding.ASCII.GetString(Reader.ReadBytes(length));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reads a string whose length is prefixed by a uint32.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A string.</returns>
|
||||||
|
public string ReadUint32PrefixedString()
|
||||||
|
{
|
||||||
|
var length = ReadInt32();
|
||||||
|
return Encoding.ASCII.GetString(Reader.ReadBytes(length));
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads a C string from the current stream.
|
/// Reads a C string from the current stream.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
Loading…
Reference in a new issue