mirror of
https://github.com/LazyDuchess/OpenTS2.git
synced 2025-01-22 16:21:47 -05:00
improve cheat console a lot
This commit is contained in:
parent
37473a9791
commit
b27665b52b
2 changed files with 134 additions and 310 deletions
382
Assets/Scenes/Startup.unity
generated
382
Assets/Scenes/Startup.unity
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2018484343}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 2075085359}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2018484345
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2018484343}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &2018484346
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2018484343}
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m_CullTransparentMesh: 1
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--- !u!1 &2060532661
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GameObject:
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m_ObjectHideFlags: 0
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|
@ -2060,9 +1872,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: '
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'
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m_Text:
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--- !u!222 &2060532663
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CanvasRenderer:
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m_ObjectHideFlags: 0
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|
@ -2085,10 +1895,10 @@ RectTransform:
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m_Father: {fileID: 1339770444}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1240.18, y: 32}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &2060532665
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MonoBehaviour:
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|
@ -2104,42 +1914,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_HorizontalFit: 0
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m_VerticalFit: 2
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--- !u!1 &2075085358
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2075085359}
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m_Layer: 5
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m_Name: Sliding Area
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &2075085359
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2075085358}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 2018484344}
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m_Father: {fileID: 462585834}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -20, y: -20}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1001 &2118235053
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PrefabInstance:
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m_ObjectHideFlags: 0
|
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|
|
|
@ -16,10 +16,11 @@ namespace OpenTS2.Diagnostic
|
|||
public InputField CheatInputField;
|
||||
public Text ConsoleOutput;
|
||||
public ScrollRect ConsoleScroll;
|
||||
[ConsoleProperty("ots2_consoleMaxChars")]
|
||||
private static int _maxCharacters = 50000;
|
||||
private static int _maxHistory = 100;
|
||||
bool _isOpen = false;
|
||||
string _lastCheat = "";
|
||||
List<string> _history = new List<string>();
|
||||
int _currentHistory = -1;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -28,21 +29,70 @@ namespace OpenTS2.Diagnostic
|
|||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
CheatInputField.onValueChanged.AddListener(OnTextChanged);
|
||||
s_singleton = this;
|
||||
ConsoleParent.SetActive(false);
|
||||
DontDestroyOnLoad(this);
|
||||
}
|
||||
|
||||
void OnTextChanged(string value)
|
||||
{
|
||||
_currentHistory = -1;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.F3))
|
||||
ToggleConsole();
|
||||
if (!_isOpen)
|
||||
return;
|
||||
if (Input.GetKeyDown(KeyCode.Return))
|
||||
if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter))
|
||||
Submit();
|
||||
if (Input.GetKeyDown(KeyCode.UpArrow) && !string.IsNullOrEmpty(_lastCheat) && CheatInputField.isFocused)
|
||||
CheatInputField.text = _lastCheat;
|
||||
if (Input.GetKeyDown(KeyCode.UpArrow) && CheatInputField.isFocused)
|
||||
{
|
||||
HistoryUp();
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.DownArrow) && CheatInputField.isFocused)
|
||||
{
|
||||
HistoryDown();
|
||||
}
|
||||
}
|
||||
|
||||
void AddToHistory(string text)
|
||||
{
|
||||
_history.Insert(0, text);
|
||||
if (_history.Count > _maxHistory)
|
||||
_history.RemoveRange(_maxHistory, _history.Count - _maxHistory);
|
||||
}
|
||||
|
||||
void HistoryUp()
|
||||
{
|
||||
CheatInputField.onValueChanged.RemoveListener(OnTextChanged);
|
||||
if (_history.Count > 0)
|
||||
{
|
||||
_currentHistory++;
|
||||
if (_currentHistory < 0)
|
||||
_currentHistory = _history.Count - 1;
|
||||
if (_currentHistory >= _history.Count)
|
||||
_currentHistory = 0;
|
||||
CheatInputField.text = _history[_currentHistory];
|
||||
}
|
||||
CheatInputField.onValueChanged.AddListener(OnTextChanged);
|
||||
}
|
||||
|
||||
void HistoryDown()
|
||||
{
|
||||
CheatInputField.onValueChanged.RemoveListener(OnTextChanged);
|
||||
if (_history.Count > 0)
|
||||
{
|
||||
_currentHistory--;
|
||||
if (_currentHistory < 0)
|
||||
_currentHistory = _history.Count - 1;
|
||||
if (_currentHistory >= _history.Count)
|
||||
_currentHistory = 0;
|
||||
CheatInputField.text = _history[_currentHistory];
|
||||
}
|
||||
CheatInputField.onValueChanged.AddListener(OnTextChanged);
|
||||
}
|
||||
|
||||
void ToggleConsole()
|
||||
|
@ -70,7 +120,7 @@ namespace OpenTS2.Diagnostic
|
|||
void Submit()
|
||||
{
|
||||
Log($"> {CheatInputField.text}");
|
||||
_lastCheat = CheatInputField.text;
|
||||
AddToHistory(CheatInputField.text);
|
||||
try
|
||||
{
|
||||
CheatSystem.Execute(CheatInputField.text, this);
|
||||
|
|
Loading…
Reference in a new issue