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Debug camera for neighborhood view
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parent
942c19536d
commit
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3 changed files with 110 additions and 1 deletions
20
Assets/Scenes/Neighborhood.unity
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20
Assets/Scenes/Neighborhood.unity
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@ -575,6 +575,7 @@ GameObject:
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalPosition: {x: 600, y: 450, z: 600}
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m_Name:
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m_EditorClassIdentifier:
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MaximumFOV: 150
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MinimumFOV: 5
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ZoomSpeed: 75
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Speed: 200
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Sensitivity: 5
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80
Assets/Scripts/OpenTS2/Engine/Debug/DebugCameraController.cs
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80
Assets/Scripts/OpenTS2/Engine/Debug/DebugCameraController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Camera))]
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public class DebugCameraController : MonoBehaviour
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{
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public float MaximumFOV = 100f;
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public float MinimumFOV = 10f;
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public float ZoomSpeed = 5f;
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public float Speed = 10f;
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public float Sensitivity = 5f;
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bool CursorLocked
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{
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get
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{
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return Cursor.lockState == CursorLockMode.Locked;
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}
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set
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{
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if (value)
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{
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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else
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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}
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}
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float FOV
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{
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get
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{
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return _camera.fieldOfView;
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}
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set
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{
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_camera.fieldOfView = value;
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}
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}
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float _rotationX = 0f;
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float _rotationY = 0f;
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Camera _camera;
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private void Start()
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{
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_camera = GetComponent<Camera>();
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CursorLocked = true;
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}
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void Update()
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{
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if (CursorLocked)
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{
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var currentSpeed = Speed * (Input.GetKey(KeyCode.LeftShift) ? 2f : 1f);
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var forwardAxis = (Input.GetKey(KeyCode.W) ? 1f : 0f) - (Input.GetKey(KeyCode.S) ? 1f : 0f);
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var rightAxis = (Input.GetKey(KeyCode.D) ? 1f : 0f) - (Input.GetKey(KeyCode.A) ? 1f : 0f);
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var mouseX = Input.GetAxisRaw("Mouse X");
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var mouseY = Input.GetAxisRaw("Mouse Y");
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_rotationY += mouseX * Sensitivity;
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_rotationX -= mouseY * Sensitivity;
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_rotationX = Mathf.Clamp(_rotationX, -90f, 90f);
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transform.rotation = Quaternion.Euler(_rotationX, _rotationY, 0f);
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transform.position += transform.forward * forwardAxis * currentSpeed * Time.deltaTime;
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transform.position += transform.right * rightAxis * currentSpeed * Time.deltaTime;
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}
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if (Input.GetKeyDown(KeyCode.LeftControl))
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CursorLocked = !CursorLocked;
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var fov = FOV;
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fov -= (Input.GetKey(KeyCode.Z) ? 1f : 0f) * ZoomSpeed * Time.deltaTime;
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fov += (Input.GetKey(KeyCode.X) ? 1f : 0f) * ZoomSpeed * Time.deltaTime;
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FOV = Mathf.Clamp(fov, MinimumFOV, MaximumFOV);
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}
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}
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11
Assets/Scripts/OpenTS2/Engine/Debug/DebugCameraController.cs.meta
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11
Assets/Scripts/OpenTS2/Engine/Debug/DebugCameraController.cs.meta
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@ -0,0 +1,11 @@
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