From d8bf8051889e5da5f1b5356dab9baa11a17fe412 Mon Sep 17 00:00:00 2001
From: LazyDuchess <42678262+LazyDuchess@users.noreply.github.com>
Date: Tue, 11 Oct 2022 15:10:37 -0300
Subject: [PATCH] async package loading
---
Assets/Scenes/Multithreaded.unity | 394 ++++++++++++++++++
Assets/Scenes/Multithreaded.unity.meta | 7 +
.../OpenTS2/Content/ContentProvider.cs | 40 ++
.../Scripts/OpenTS2/Engine/Tests/AsyncTest.cs | 47 +++
.../OpenTS2/Engine/Tests/AsyncTest.cs.meta | 11 +
5 files changed, 499 insertions(+)
create mode 100644 Assets/Scenes/Multithreaded.unity
create mode 100644 Assets/Scenes/Multithreaded.unity.meta
create mode 100644 Assets/Scripts/OpenTS2/Engine/Tests/AsyncTest.cs
create mode 100644 Assets/Scripts/OpenTS2/Engine/Tests/AsyncTest.cs.meta
diff --git a/Assets/Scenes/Multithreaded.unity b/Assets/Scenes/Multithreaded.unity
new file mode 100644
index 0000000..342166b
--- /dev/null
+++ b/Assets/Scenes/Multithreaded.unity
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+ - E:\Origin\The Sims 2 Ultimate Collection\Double Deluxe\Base\TSData\Res\Sound\Voice1.package
+ - E:\Origin\The Sims 2 Ultimate Collection\Double Deluxe\Base\TSData\Res\Sound\Sfx1.package
+ - E:\Origin\The Sims 2 Ultimate Collection\Double Deluxe\Base\TSData\Res\Sound\Voice5.package
+ - E:\Origin\The Sims 2 Ultimate Collection\Double Deluxe\Base\TSData\Res\Sound\Sfx2.package
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diff --git a/Assets/Scenes/Multithreaded.unity.meta b/Assets/Scenes/Multithreaded.unity.meta
new file mode 100644
index 0000000..6904321
--- /dev/null
+++ b/Assets/Scenes/Multithreaded.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 535585961e0535947a52bf45a123d566
+DefaultImporter:
+ externalObjects: {}
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+ assetBundleVariant:
diff --git a/Assets/Scripts/OpenTS2/Content/ContentProvider.cs b/Assets/Scripts/OpenTS2/Content/ContentProvider.cs
index 6641d25..f7ef835 100644
--- a/Assets/Scripts/OpenTS2/Content/ContentProvider.cs
+++ b/Assets/Scripts/OpenTS2/Content/ContentProvider.cs
@@ -10,6 +10,7 @@ using OpenTS2.Files.Formats.DBPF;
using System;
using System.Collections.Generic;
using System.Linq;
+using System.Threading.Tasks;
namespace OpenTS2.Content
{
@@ -95,6 +96,45 @@ namespace OpenTS2.Content
return GetAsset(tgi) as T;
}
+ class AsyncDBPFFile
+ {
+ public DBPFFile file;
+ public string path;
+ }
+
+ ///
+ /// Loads a list of packages in parallel.
+ ///
+ /// List of package paths.
+ ///
+ public async Task AddPackagesAsync(List paths)
+ {
+ await AddPackagesAsync(paths.ToArray());
+ }
+
+ ///
+ /// Loads an array of packages in parallel.
+ ///
+ /// Array of package paths.
+ ///
+ public async Task AddPackagesAsync(string[] paths)
+ {
+ var tasks = new List();
+ var packages = new List();
+ for(var i=0;i { async.file = new DBPFFile(async.path); }));
+ }
+ await Task.WhenAll(tasks);
+ foreach(var element in packages)
+ {
+ AddPackage(element.file);
+ }
+ }
+
///
/// Adds a DBPF Package to the filesystem, or returns existing package if already loaded.
///
diff --git a/Assets/Scripts/OpenTS2/Engine/Tests/AsyncTest.cs b/Assets/Scripts/OpenTS2/Engine/Tests/AsyncTest.cs
new file mode 100644
index 0000000..b59e302
--- /dev/null
+++ b/Assets/Scripts/OpenTS2/Engine/Tests/AsyncTest.cs
@@ -0,0 +1,47 @@
+using OpenTS2.Content;
+using System.Collections;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Threading.Tasks;
+using UnityEngine;
+
+namespace OpenTS2.Engine.Tests
+{
+ public class AsyncTest : MonoBehaviour
+ {
+ public List packageList;
+ public bool async = true;
+ Task asyncTask;
+ Stopwatch stopW;
+ // Start is called before the first frame update
+ void Start()
+ {
+ stopW = new Stopwatch();
+ stopW.Start();
+ if (async)
+ asyncTask = ContentManager.Get.Provider.AddPackagesAsync(packageList);
+ else
+ {
+ foreach(var element in packageList)
+ {
+ ContentManager.Get.Provider.AddPackage(element);
+ }
+ stopW.Stop();
+ UnityEngine.Debug.Log("Done loading packages!");
+ UnityEngine.Debug.Log("Package loading took " + (stopW.ElapsedTicks * 1000000 / Stopwatch.Frequency) + " microseconds");
+ }
+ }
+ private void Update()
+ {
+ if (!async)
+ return;
+ if (asyncTask.IsCompleted)
+ {
+ stopW.Stop();
+ UnityEngine.Debug.Log("Done loading packages!");
+ UnityEngine.Debug.Log("Package loading took " + (stopW.ElapsedTicks * 1000000 / Stopwatch.Frequency) + " microseconds");
+ async = false;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/OpenTS2/Engine/Tests/AsyncTest.cs.meta b/Assets/Scripts/OpenTS2/Engine/Tests/AsyncTest.cs.meta
new file mode 100644
index 0000000..1bd3932
--- /dev/null
+++ b/Assets/Scripts/OpenTS2/Engine/Tests/AsyncTest.cs.meta
@@ -0,0 +1,11 @@
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