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synced 2025-01-22 08:11:47 -05:00
Fix main menu ordering
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parent
46c6210764
commit
fa072d3688
3 changed files with 149 additions and 13 deletions
119
Assets/Scenes/Startup.unity
generated
119
Assets/Scenes/Startup.unity
generated
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@ -559,11 +661,11 @@ RectTransform:
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@ -710,10 +812,7 @@ RectTransform:
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@ -29,6 +29,13 @@ namespace OpenTS2.UI.Layouts
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private const uint PreviousButtonID = 0x1004;
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private const uint NextButtonID = 0x1005;
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private const uint QuitButtonID = 0xA5;
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private const uint NeighborhoodQuitButtonID = 0xA4;
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private const uint NeighborhoodCloseButtonID = 0xA3;
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private const uint OnInitialLoadID = 0x8DC06B6A;
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private const uint FromNeighborhoodID = 0x3000;
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public Action OnClose;
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private UIComponent _shade;
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private NeighborhoodPreview _neighborhoodPreview;
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private List<Neighborhood> _neighborHoods;
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@ -45,7 +52,7 @@ namespace OpenTS2.UI.Layouts
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{
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var root = Components[0];
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root.SetAnchor(UIComponent.AnchorType.Center);
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root.transform.SetAsFirstSibling();
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//root.transform.SetAsFirstSibling();
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if (!fromNeighborhood)
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{
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@ -53,6 +60,19 @@ namespace OpenTS2.UI.Layouts
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background.gameObject.SetActive(true);
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background.SetAnchor(UIComponent.AnchorType.Center);
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background.transform.SetAsFirstSibling();
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var quitButton = Components[0].GetChildByID<UIButtonComponent>(QuitButtonID);
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quitButton.OnClick += OnQuit;
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}
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else
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{
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var onInitialLoadUI = root.GetChildByID(OnInitialLoadID);
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var fromNeighborhoodUI = root.GetChildByID(FromNeighborhoodID);
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onInitialLoadUI.gameObject.SetActive(false);
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fromNeighborhoodUI.gameObject.SetActive(true);
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var quitButton = Components[0].GetChildByID<UIButtonComponent>(NeighborhoodQuitButtonID);
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quitButton.OnClick += OnQuit;
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var closeButton = Components[0].GetChildByID<UIButtonComponent>(NeighborhoodCloseButtonID);
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closeButton.OnClick += DoClose;
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}
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var upperLeftSim = root.GetChildByID<UIBMPComponent>(UpperLeftSimBMPID);
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@ -161,10 +181,9 @@ namespace OpenTS2.UI.Layouts
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var previousButton = Components[0].GetChildByID<UIButtonComponent>(PreviousButtonID);
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var nextButton = Components[0].GetChildByID<UIButtonComponent>(NextButtonID);
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var quitButton = Components[0].GetChildByID<UIButtonComponent>(QuitButtonID);
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previousButton.OnClick += OnPrevPage;
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nextButton.OnClick += OnNextPage;
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quitButton.OnClick += OnQuit;
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}
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// Creates a clickable neighborhood icon, displays preview on click.
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@ -194,6 +213,18 @@ namespace OpenTS2.UI.Layouts
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Application.Quit();
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}
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void DoClose()
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{
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OnClose?.Invoke();
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UnityEngine.Object.Destroy(_shade.gameObject);
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UnityEngine.Object.Destroy(_neighborhoodPreview.Components[0].gameObject);
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foreach(var icon in _neighborhoodIcons)
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{
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UnityEngine.Object.Destroy(icon.Components[0].gameObject);
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}
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UnityEngine.Object.Destroy(Components[0].gameObject);
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}
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void OnPrevPage()
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{
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_currentPage--;
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@ -51,7 +51,13 @@ namespace OpenTS2.UI.Layouts
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if (_mainMenu != null)
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return;
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_mainMenu = new MainMenu(true);
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_mainMenu.OnClose += OnMainMenuClose;
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CursorController.Cursor = CursorController.CursorType.Default;
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}
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void OnMainMenuClose()
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{
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_mainMenu = null;
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}
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}
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}
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