Commit graph

  • b8016bd55c
    Merge 05f15f783b into 4e6596a7c5 Jeremy Glazebrook 2024-12-10 00:27:46 +0000
  • 05f15f783b Git Rebase to latest Jeremy Glazebrook 2024-12-09 19:27:34 -0500
  • d5788dd4fc Add build tools enum for ease of use and start on Runtime Wall Controller and basic room calculation Jeremy Glazebrook 2024-12-09 18:53:55 -0500
  • 9ee2fad0f1 Fix bug with detecting floors and implemented feature into terrain leveling to respect elevations of floors beneath this one. Jeremy Glazebrook 2024-01-21 23:02:20 -0500
  • 7d76abdf43 Remove comment. Jeremy Glazebrook 2024-01-21 20:40:35 -0500
  • f509364444 Fix wall facade performance issue when dragging out unplaced walls. Jeremy Glazebrook 2024-01-21 20:40:17 -0500
  • 47c6875aca Update Foundation Tool to have Wallpaper and Floor Patterning Jeremy Glazebrook 2024-01-21 19:19:11 -0500
  • 29a9c9182e Build Mode initial push Changes: Build Mode Lot Camera 3D Build Cursor Catalog (early) Add Terrain Tools (with cheat) Add Foundation Tool Add Wall tool Add Floor tool Add Pond Tool Add Build Mode HUD Elements Refactor Jeremy Glazebrook 2023-12-19 18:47:44 -0500
  • 67006aaa22 Add build tools enum for ease of use and start on Runtime Wall Controller and basic room calculation Jeremy Glazebrook 2024-12-09 18:53:55 -0500
  • fd004db9b1 improve anim testing a bit bake_ik_animations Nahuel Rocchetti 2024-10-22 23:39:27 -0300
  • 4e6596a7c5 Try to fix which object state we load master Ammar Askar 2024-10-20 01:15:07 -0400
  • 265662f712 Fix object state codec for latest game version Ammar Askar 2024-10-19 20:35:33 -0400
  • cabc1f12e3 Fix SimAntics unit test Ammar Askar 2024-10-18 11:44:36 -0400
  • 5611766d11 Deserialize XOBJ with correct version from OBJM file Ammar Askar 2024-10-18 11:39:54 -0400
  • 3086b58827 Load BHAV from the actual entity that pushed it onto the stack Ammar Askar 2024-10-18 11:12:32 -0400
  • e91e7994e2 Fix Ini reading end of file too early Nahuel Rocchetti 2024-10-17 14:22:13 -0300
  • 1eef063e8c Add data to SimsObjectAsset and start simulation ticking Ammar Askar 2024-10-14 16:10:29 -0400
  • 6c5f6d2b96 Add scene for testing loading objects and simulator from lot Ammar Askar 2024-10-14 14:13:42 -0400
  • f912b8d8cf Add missing InitializeCore calls in test scenes Ammar Askar 2024-10-12 20:20:09 -0400
  • e5fa723950 Make OBJX decoding version dependent Ammar Askar 2024-10-12 14:01:54 -0400
  • 3bcb9bc282 Fix reading of XOBJ files Ammar Askar 2024-10-09 12:12:09 -0400
  • 205ef1f9b4 Fix compilation errors from test code changes Ammar Askar 2024-10-03 23:58:08 -0400
  • a21b12ffd4 Start adding codecs for OBJM and XOBJ files Ammar Askar 2024-10-03 23:38:44 -0400
  • 53bfe6f3f6 Add Codec for ObjectSaveTypeTable (OBJT in SimsPE) Ammar Askar 2024-10-03 23:20:06 -0400
  • 3f309c8aa8 Fix SimAnimationTest Nahuel Rocchetti 2024-09-03 22:17:10 -0300
  • 9a3e97b405 Merge branch 'master' into skia-text skia-text Nahuel Rocchetti 2024-09-03 14:26:20 -0300
  • 8b5a27f0c7 add extension to set layers for whole hierarchy Nahuel Rocchetti 2024-08-05 01:18:35 -0300
  • 71c4e3659a Disable batching by default Nahuel Rocchetti 2024-08-05 01:00:15 -0300
  • c903801add Merge branch 'master' into skia-text Nahuel Rocchetti 2024-08-04 15:55:43 -0300
  • 52aef0d5aa Update GraphicsSettings.asset Nahuel Rocchetti 2024-08-04 15:54:55 -0300
  • c7748c7b94 Fix decal rotation Nahuel Rocchetti 2024-08-04 15:46:54 -0300
  • 06d5fd36f5 Merge branch 'master' into skia-text Nahuel Rocchetti 2024-08-04 15:06:14 -0300
  • 6713ef4ba2 Fix build error cause of UnityEditor using Nahuel Rocchetti 2024-08-04 15:06:01 -0300
  • d1618f218d Merge branch 'master' into skia-text Nahuel Rocchetti 2024-08-04 15:04:20 -0300
  • 925ef2de1b Optimize decal rendering Nahuel Rocchetti 2024-08-04 15:04:06 -0300
  • ca6f51c493 Set road normals Nahuel Rocchetti 2024-08-04 13:28:58 -0300
  • 03b31ba620 Merge branch 'master' into skia-text Nahuel Rocchetti 2024-08-04 04:43:26 -0300
  • 10d4ad5094 Update TagManager.asset Nahuel Rocchetti 2024-08-04 02:58:11 -0300
  • 66dbd77a7c Optimize neighborhood rendering a bunch Nahuel Rocchetti 2024-08-04 02:24:14 -0300
  • d586581b23 Merge branch 'master' into skia-text Nahuel Rocchetti 2024-07-19 17:59:49 -0300
  • dc3c2da822 Use transform.SetParent instead of transform.parent on UI Nahuel Rocchetti 2024-07-19 17:58:40 -0300
  • d06957f790 Merge branch 'master' into skia-text Nahuel Rocchetti 2024-07-19 17:37:49 -0300
  • fb19042a17 Add inspector for NeighborManager Nahuel Rocchetti 2024-07-10 10:16:22 -0300
  • 0b13887fe9 Load neighbors and associated object ids Nahuel Rocchetti 2024-07-10 10:05:44 -0300
  • 4d2c0170ac Add Neighbor asset and NeighborManager Nahuel Rocchetti 2024-07-10 09:29:04 -0300
  • 30e5a17c1b Optimize ContentManager.GetEntriesOfType Nahuel Rocchetti 2024-07-10 09:28:55 -0300
  • 6ee3464e36 Add VM Entity inspector Nahuel Rocchetti 2024-07-10 00:46:55 -0300
  • 406c3f27b9 Allow viewing/editing VM globals in Unity Editor Nahuel Rocchetti 2024-07-09 22:53:29 -0300
  • 25763a9bb9 Fix wrong semiglobal type ID.... Nahuel Rocchetti 2024-07-09 20:35:24 -0300
  • 9a9cb8dd13 Argumentoutofrange -> indexoutofrange Nahuel Rocchetti 2024-07-09 20:17:46 -0300
  • 844bb342a9 SimAntics: Implement Semi-Attribute set Nahuel Rocchetti 2024-07-09 20:17:24 -0300
  • dab570aef4 SimAntics: Implement Semi-Attributes, fix Attribute count Nahuel Rocchetti 2024-07-09 05:02:09 -0300
  • 561917e60d UI Button: Play sound on button down Nahuel Rocchetti 2024-07-09 04:28:56 -0300
  • 4a0d950bfb my bad i forgor one Nahuel Rocchetti 2024-07-08 18:18:47 -0300
  • 766696f9a4 Fix FontStyle to use refactored filesystem Nahuel Rocchetti 2024-07-08 18:17:36 -0300
  • e443402768 Merge branch 'master' into skia-text Nahuel Rocchetti 2024-07-08 18:16:04 -0300
  • 790a64d457 Refactor Filesystem, get rid of JSONPathProvider Nahuel Rocchetti 2024-07-08 18:15:16 -0300
  • 7d73ef4f61 UILayoutTest: Filter and sort resources Nahuel Rocchetti 2024-07-08 12:35:56 -0300
  • 59735d95e9 just check the bytes to check for PFB, don't use a stream Nahuel Rocchetti 2024-07-08 12:16:12 -0300
  • 2bd90551d1 Fix SkiaLabel ParseText nullref Nahuel Rocchetti 2024-07-08 11:31:29 -0300
  • 1ff001b023 Add inspector for ui layout test Nahuel Rocchetti 2024-07-07 20:38:00 -0300
  • ef90b8f2ea Remove skybox for uilayout test, bugfix Nahuel Rocchetti 2024-07-07 19:12:53 -0300
  • 8ba345c4a9 UILayout - test different ui, fix text shader render queue Nahuel Rocchetti 2024-07-07 11:25:47 -0300
  • bf35ae5f58 use new shader in skia font material Nahuel Rocchetti 2024-07-07 04:55:20 -0300
  • c6e6f21a9a Better text shader Nahuel Rocchetti 2024-07-07 04:53:59 -0300
  • c40662d65f Apply fontstyles to text Nahuel Rocchetti 2024-07-07 04:28:00 -0300
  • ebc8056932 Load FontStyle inis on startup Nahuel Rocchetti 2024-07-07 04:16:48 -0300
  • 6d2fbada08 Detect if font is PFB in Skia UI Test Nahuel Rocchetti 2024-07-07 03:21:21 -0300
  • 374edecc72 Add method to check if a font is PFB Nahuel Rocchetti 2024-07-07 03:19:51 -0300
  • 983926b941 Don't show afdko cmd windows Nahuel Rocchetti 2024-07-07 02:05:53 -0300
  • febb84a95f Merge branch 'master' into skia-text Nahuel Rocchetti 2024-07-07 01:53:45 -0300
  • 241ea9e47c Set company name to OpenTS2 Nahuel Rocchetti 2024-07-07 01:53:29 -0300
  • fd0c340af4 use persistent data path for temp font files Nahuel Rocchetti 2024-07-07 01:50:53 -0300
  • d630d3d45e Copy afdko binaries to build Nahuel Rocchetti 2024-07-07 00:35:04 -0300
  • 16e7420a80 Add AFDKO to acknowledgments Nahuel Rocchetti 2024-07-06 23:34:05 -0300
  • 0db573d3f7 Test reading PFB font in Skia UI Test scene Nahuel Rocchetti 2024-07-06 19:33:59 -0300
  • 59608a70e3 Mkae PFB Converter class Nahuel Rocchetti 2024-07-06 19:16:41 -0300
  • 2085c39698 Merge branch 'master' into skia-text Nahuel Rocchetti 2024-07-06 17:36:00 -0300
  • aa98a6fa85 okay actually fix mp3 restarting now Nahuel Rocchetti 2024-07-06 01:13:03 -0300
  • bf96ca2117 fix typo Nahuel Rocchetti 2024-07-06 01:05:53 -0300
  • 5eb08fec11 Fix mp3 audio not restarting playback Nahuel Rocchetti 2024-07-06 01:05:27 -0300
  • 2df0533145 Fix simulator running every frame Nahuel Rocchetti 2024-07-06 00:57:21 -0300
  • 7574a9b8d0 convert simulator tickrate to seconds Nahuel Rocchetti 2024-07-06 00:42:35 -0300
  • 5c8e7a2883 fix writing invalid packages Nahuel Rocchetti 2024-06-30 00:45:42 -0300
  • 974f79408c Handle failure to compress resources Nahuel Rocchetti 2024-06-30 00:37:36 -0300
  • 4ebbff1b0d bye bye asynccontentmanager Nahuel Rocchetti 2024-06-30 00:08:44 -0300
  • e19875e508 add particle shader to included shaders Nahuel Rocchetti 2024-06-29 23:50:29 -0300
  • 6120156df4 Fix sharing violation when writing packages Nahuel Rocchetti 2024-06-29 23:49:34 -0300
  • 8c80e79720 SpeechEnhancer -> SPXConverter Nahuel Rocchetti 2024-06-29 23:30:03 -0300
  • 98f1dbe7a2 Add test tool to convert all speech to wav Nahuel Rocchetti 2024-06-29 22:48:18 -0300
  • e4a72d3fca Make DBPF File reading thread safe Nahuel Rocchetti 2024-06-29 22:47:54 -0300
  • 0574df3edc fix duplicated shaders Nahuel Rocchetti 2024-06-29 16:35:51 -0300
  • 8f28284871 Don't add packages in main thread on finish load Nahuel Rocchetti 2024-06-29 14:30:21 -0300
  • 913a87daf0 use delegates in asynccontentmanager Nahuel Rocchetti 2024-06-29 14:11:48 -0300
  • 56fa955450 interrupt asynccontentmanager Nahuel Rocchetti 2024-06-29 13:58:43 -0300
  • d52604fc5c fix build errors Nahuel Rocchetti 2024-06-29 13:03:57 -0300
  • 4353a8d968 Bring back NAudio - NLayer was kinda buggy. Nahuel Rocchetti 2024-06-28 22:16:02 -0300
  • 4798f3e32a Update NLayer.dll Nahuel Rocchetti 2024-06-28 20:58:31 -0300
  • c02845fe29
    Update README.md Nahuel Rocchetti 2024-06-28 20:52:42 -0300
  • 02ff168e24 fix tgi on file mapped resources Nahuel Rocchetti 2024-06-28 20:36:22 -0300