using OpenTS2.Assemblies;
using OpenTS2.Client;
using OpenTS2.Content;
using OpenTS2.Files;
using OpenTS2.Files.Formats.DBPF;
using OpenTS2.Lua;
using OpenTS2.SimAntics.Primitives;
///
/// Main initialization class for OpenTS2 unit testing.
///
public static class TestMain
{
static bool s_initialized = false;
///
/// Initializes all singletons, systems and the game assembly.
///
public static void Initialize()
{
if (s_initialized)
Shutdown();
var settings = new Settings()
{
CustomContentEnabled = false,
Language = Languages.USEnglish
};
var epManager = new EPManager((int)ProductFlags.BaseGame);
var contentProvider = new ContentProvider();
var luaManager = new LuaManager();
Filesystem.Initialize(new TestPathProvider(), epManager);
CodecAttribute.Initialize();
AssemblyHelper.InitializeLoadedAssemblies();
VMPrimitiveRegistry.Initialize();
s_initialized = true;
}
public static void Shutdown()
{
s_initialized = false;
}
}