OpenTS2/Assets/Scenes/Tests
Ammar Askar 838a642854 Make unity materials from TXMT files.
This adds the StandardMaterial TXMT from the game. We use a simple
Lambert surface shader to handle its rendering. Unfortunately since
there's no easy way in unity to make a surface shader with different
alpha modes based on the shader feature this means we need a shader
per each type of alpha mode: Opaque, CutOut and Blend.

This does lead to some duplicated code in the shaders in terms of the
properties but the body of the shader is stored in a common .cginc
file that gets pulled in with a #include
2023-07-18 11:22:15 -04:00
..
Multithreaded.unity Just move test scenes to tests folder 2023-05-27 08:57:50 -03:00
Multithreaded.unity.meta Just move test scenes to tests folder 2023-05-27 08:57:50 -03:00
ReiaTest.unity Just move test scenes to tests folder 2023-05-27 08:57:50 -03:00
ReiaTest.unity.meta Just move test scenes to tests folder 2023-05-27 08:57:50 -03:00
ScenegraphGMDCTest.unity Make unity materials from TXMT files. 2023-07-18 11:22:15 -04:00
ScenegraphGMDCTest.unity.meta Just move test scenes to tests folder 2023-05-27 08:57:50 -03:00
TerrainTest.unity Just move test scenes to tests folder 2023-05-27 08:57:50 -03:00
TerrainTest.unity.meta Just move test scenes to tests folder 2023-05-27 08:57:50 -03:00
UILayoutTest.unity Fixes, mem management, ui refactors 2023-06-01 00:47:49 -03:00
UILayoutTest.unity.meta Start work on UI Layout parsing 2023-05-27 18:28:24 -03:00
UITest.unity Just move test scenes to tests folder 2023-05-27 08:57:50 -03:00
UITest.unity.meta Just move test scenes to tests folder 2023-05-27 08:57:50 -03:00