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As per the unity guide, this requires creating an assembly that depends on the `nunit.framework.dll` reference. In order to allow this testing assembly to access the code under the OpenTS2 folder, we create a `ScriptsAssembly` assembly that the `Tests` assembly can depend on. Unfortunately these tests can only be run through unity or the Rider IDE but unless we want to do a clean separation of all the Unity bits from the C# code this will likely be the easiest option.
7 lines
166 B
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7 lines
166 B
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