mirror of
https://projects.blender.org/blender/blender.git
synced 2025-01-22 15:32:15 -05:00
Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling
This commit is contained in:
parent
9467ddb903
commit
1f74789d12
29 changed files with 63 additions and 85 deletions
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@ -169,6 +169,7 @@ help:
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@echo " * check_cppcheck - run blender source through cppcheck (C & C++)"
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@echo " * check_splint - run blenders source through splint (C only)"
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@echo " * check_sparse - run blenders source through sparse (C only)"
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@echo " * check_spelling - check for spelling errors (Python only for now)"
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@echo ""
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@echo "Documentation Targets (not assosiated with building blender)"
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@echo " * doc_py - generate sphinx python api docs"
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@ -242,6 +243,9 @@ check_sparse:
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$(CMAKE_CONFIG)
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cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py
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check_spelling:
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cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py `find $(BLENDER_DIR)/release/scripts -name "*.py" | sort`
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# -----------------------------------------------------------------------------
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# Documentation
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@ -158,7 +158,7 @@ def bake_action(frame_start,
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# -------------------------------------------------------------------------
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# Create action
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# in case animation data hassnt been created
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# in case animation data hasn't been created
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atd = obj.animation_data_create()
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if action is None:
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action = bpy.data.actions.new("Action")
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@ -167,7 +167,7 @@ def edge_loops_from_faces(mesh, faces=None, seams=()):
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flipped = False
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while 1:
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# from knowing the last 2, look for th next.
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# from knowing the last 2, look for the next.
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ed_adj = edges[context_loop[-1]]
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if len(ed_adj) != 2:
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# the original edge had 2 other edges
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@ -175,7 +175,7 @@ def edge_loops_from_faces(mesh, faces=None, seams=()):
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flipped = True # only flip the list once
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context_loop.reverse()
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ed_adj[:] = []
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context_loop.append(other_dir) # save 1 lookiup
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context_loop.append(other_dir) # save 1 look-up
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ed_adj = edges[context_loop[-1]]
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if len(ed_adj) != 2:
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@ -375,7 +375,7 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
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if s1[0][1] == s1[-1][1]: # remove endpoints double
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s1.pop()
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s2[:] = [] # Empty this segment s2 so we dont use it again.
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s2[:] = [] # Empty this segment s2 so we don't use it again.
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return True
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joining_segments = True
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@ -44,7 +44,7 @@ changes have been made:
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import os
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import sys
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TIMEOUT_STORAGE = 3 # Time in secs after which the rootmodules will be stored
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TIMEOUT_STORAGE = 3 # Time in secs after which the root-modules will be stored
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TIMEOUT_GIVEUP = 20 # Time in secs after which we give up
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ROOT_MODULES = None
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@ -53,7 +53,7 @@ ROOT_MODULES = None
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def get_root_modules():
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"""
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Returns a list containing the names of all the modules available in the
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folders of the pythonpath.
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folders of the python-path.
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:returns: modules
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:rtype: list
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@ -227,7 +227,7 @@ class BakeAction(Operator):
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class ClearUselessActions(Operator):
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"""Mark actions with no F-Curves for deletion after save+reload of """ \
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"""Mark actions with no F-Curves for deletion after save & reload of """ \
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"""file preserving \"action libraries\""""
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bl_idname = "anim.clear_useless_actions"
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bl_label = "Clear Useless Actions"
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@ -275,8 +275,8 @@ class CLIP_OT_delete_proxy(Operator):
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class CLIP_OT_set_viewport_background(Operator):
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"""Set current movie clip as a camera background in 3D viewport \
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(works only when a 3D viewport is visible)"""
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"""Set current movie clip as a camera background in 3D view-port """ \
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"""(works only when a 3D view-port is visible)"""
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bl_idname = "clip.set_viewport_background"
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bl_label = "Set as Background"
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@ -314,9 +314,9 @@ object's movement caused by this constraint"""
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frame_current = scene.frame_current
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matrices = []
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# Find constraint which would eb converting
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# Find constraint which would be converting
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# TODO: several camera solvers and track followers would fail,
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# but can't think about eal workflow where it'll be useful
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# but can't think about real work-flow where it'll be useful
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for x in ob.constraints:
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if x.type in {'CAMERA_SOLVER', 'FOLLOW_TRACK', 'OBJECT_SOLVER'}:
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con = x
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@ -368,7 +368,7 @@ object's movement caused by this constraint"""
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ob.animation_data_create()
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# Apply matrices on object and insert keyframes
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# Apply matrices on object and insert key-frames
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i = 0
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for x in range(sfra, efra + 1):
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scene.frame_set(x)
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@ -791,7 +791,7 @@ class CLIP_OT_setup_tracking_scene(Operator):
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all_layers = self._mergeLayers(fg.layers, bg.layers)
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# enshure all lamps are active on foreground and background
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# ensure all lamps are active on foreground and background
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has_lamp = False
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has_mesh = False
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for ob in scene.objects:
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@ -128,7 +128,7 @@ class SaveDirty(Operator):
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class ProjectEdit(Operator):
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"""Edit a snapshot of the viewport in an external image editor"""
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"""Edit a snapshot of the view-port in an external image editor"""
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bl_idname = "image.project_edit"
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bl_label = "Project Edit"
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bl_options = {'REGISTER'}
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@ -334,8 +334,8 @@ class ShapeTransfer(Operator):
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orig_shape_coords = me_cos(ob_act.active_shape_key.data)
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orig_normals = me_nos(me.vertices)
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# the actual mverts location isn't as reliable as the base shape :S
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# orig_coords = me_cos(me.vertices)
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# actual mesh vertex location isn't as reliable as the base shape :S
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#~ orig_coords = me_cos(me.vertices)
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orig_coords = me_cos(me.shape_keys.key_blocks[0].data)
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for ob_other in objects:
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@ -653,8 +653,8 @@ class MakeDupliFace(Operator):
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class IsolateTypeRender(Operator):
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'''Hide unselected render objects of same type as active ''' \
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'''by setting the hide render flag'''
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"""Hide unselected render objects of same type as active """ \
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"""by setting the hide render flag"""
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bl_idname = "object.isolate_type_render"
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bl_label = "Restrict Render Unselected"
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bl_options = {'REGISTER', 'UNDO'}
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@ -427,7 +427,7 @@ class AddPresetInterfaceTheme(AddPresetBase, Operator):
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class AddPresetKeyconfig(AddPresetBase, Operator):
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'''Add a Keyconfig Preset'''
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'''Add a Key-config Preset'''
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bl_idname = "wm.keyconfig_preset_add"
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bl_label = "Add Keyconfig Preset"
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preset_menu = "USERPREF_MT_keyconfigs"
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@ -25,7 +25,7 @@ from bpy.props import IntProperty
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class SequencerCrossfadeSounds(Operator):
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'''Do crossfading volume animation of two selected sound strips'''
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'''Do cross-fading volume animation of two selected sound strips'''
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bl_idname = "sequencer.crossfade_sounds"
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bl_label = "Crossfade sounds"
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@ -76,7 +76,7 @@ class SequencerCrossfadeSounds(Operator):
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class SequencerCutMulticam(Operator):
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'''Cut multicam strip and select camera'''
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'''Cut multi-cam strip and select camera'''
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bl_idname = "sequencer.cut_multicam"
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bl_label = "Cut multicam"
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@ -99,7 +99,7 @@ def extend(obj, operator, EXTEND_MODE):
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iA = 1
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iB = 0
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# Set the target UV's touching source face, no tricky calc needed,
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# Set the target UV's touching source face, no tricky calculations needed,
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uvs_vhash_target[edgepair_inner_target[0]][:] = uvs_vhash_source[edgepair_inner_source[iA]]
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uvs_vhash_target[edgepair_inner_target[1]][:] = uvs_vhash_source[edgepair_inner_source[iB]]
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@ -156,8 +156,8 @@ def extend(obj, operator, EXTEND_MODE):
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return
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# Modes
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# 0 unsearched
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# 1:mapped, use search from this face. - removed!!
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# 0 not yet searched for.
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# 1:mapped, use search from this face - removed!
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# 2:all siblings have been searched. don't search again.
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face_modes = [0] * len(face_sel)
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face_modes[face_act_local_index] = 1 # extend UV's from this face.
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@ -246,10 +246,10 @@ def lightmap_uvpack(meshes,
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pretty_faces = [prettyface(f) for f in face_sel if len(f.vertices) == 4]
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# Do we have any tri's
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# Do we have any triangles?
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if len(pretty_faces) != len(face_sel):
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# Now add tri's, not so simple because we need to pair them up.
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# Now add triangles, not so simple because we need to pair them up.
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def trylens(f):
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# f must be a tri
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@ -71,7 +71,7 @@ def pointInTri2D(v, v1, v2, v3):
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mtx = Matrix((side1, side2, nor))
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# Zero area 2d tri, even tho we throw away zerop area faces
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# Zero area 2d tri, even tho we throw away zero area faces
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# the projection UV can result in a zero area UV.
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if not mtx.determinant():
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dict_matrix[key] = None
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@ -162,7 +162,7 @@ def island2Edge(island):
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return length_sorted_edges, [v.to_3d() for v in unique_points.values()]
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# ========================= NOT WORKING????
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# Find if a points inside an edge loop, un-ordered.
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# Find if a points inside an edge loop, unordered.
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# pt is and x/y
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# edges are a non ordered loop of edges.
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# offsets are the edge x and y offset.
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@ -21,15 +21,6 @@
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# <pep8 compliant>
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# History
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#
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# Originally written by Campbell Barton aka ideasman42
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#
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# 2009-11-01: * 2.5 port by Keith "Wahooney" Boshoff
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# * Replaced old method with my own, speed is similar (about 0.001 sec on Suzanne)
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# but results are far more accurate
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#
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def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean, dirt_only):
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from mathutils import Vector
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@ -397,7 +397,7 @@ class WM_OT_context_cycle_int(Operator):
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exec("context.%s = value" % data_path)
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if value != eval("context.%s" % data_path):
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# relies on rna clamping int's out of the range
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# relies on rna clamping integers out of the range
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if self.reverse:
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value = (1 << 31) - 1
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else:
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@ -731,7 +731,7 @@ class WM_OT_context_modal_mouse(Operator):
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class WM_OT_url_open(Operator):
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"Open a website in the Webbrowser"
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"Open a website in the web-browser"
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bl_idname = "wm.url_open"
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bl_label = ""
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@ -1180,7 +1180,7 @@ class WM_OT_copy_prev_settings(Operator):
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class WM_OT_blenderplayer_start(Operator):
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'''Launch the Blenderplayer with the current blendfile'''
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'''Launch the blender-player with the current blend-file'''
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bl_idname = "wm.blenderplayer_start"
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bl_label = "Start"
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@ -1202,7 +1202,7 @@ class WM_OT_blenderplayer_start(Operator):
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class WM_OT_keyconfig_test(Operator):
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"Test keyconfig for conflicts"
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"Test key-config for conflicts"
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bl_idname = "wm.keyconfig_test"
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bl_label = "Test Key Configuration for Conflicts"
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@ -217,7 +217,7 @@ class DATA_PT_active_spline(CurveButtonsPanelActive, Panel):
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if is_poly:
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# These settings are below but its easier to have
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# poly's set aside since they use so few settings
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# polys set aside since they use so few settings
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row = layout.row()
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row.label(text="Cyclic:")
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row.prop(act_spline, "use_cyclic_u", text="U")
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@ -250,7 +250,7 @@ class DATA_PT_active_spline(CurveButtonsPanelActive, Panel):
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col = split.column()
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col.prop(act_spline, "use_cyclic_v", text="V")
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# its a surface, assume its a nurb.
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# its a surface, assume its a nurbs
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sub = col.column()
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sub.active = (not act_spline.use_cyclic_v)
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sub.prop(act_spline, "use_bezier_v", text="V")
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@ -215,7 +215,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
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# toggle active preview
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layout.prop(surface, "preview_id")
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# paintmap output
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# paint-map output
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row = layout.row()
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row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap layer: ")
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if surface.output_exists(object=ob, index=0):
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@ -225,7 +225,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
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row.operator("dpaint.output_toggle", icon=ic, text="").output = 'A'
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# wetmap output
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# wet-map output
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row = layout.row()
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row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap layer: ")
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if surface.output_exists(object=ob, index=1):
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@ -824,7 +824,6 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
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idblock = context_tex_datablock(context)
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tex = context.texture_slot
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# textype = context.texture
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if not isinstance(idblock, Brush):
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split = layout.split(percentage=0.3)
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@ -912,7 +911,6 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
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idblock = context_tex_datablock(context)
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# textype = context.texture
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tex = context.texture_slot
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def factor_but(layout, toggle, factor, name):
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@ -273,7 +273,7 @@ class INFO_MT_add(Menu):
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def draw(self, context):
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layout = self.layout
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# note, dont use 'EXEC_SCREEN' or operators wont get the 'v3d' context.
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# note, don't use 'EXEC_SCREEN' or operators wont get the 'v3d' context.
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layout.operator_context = 'EXEC_AREA'
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@ -49,8 +49,8 @@ class LOGIC_PT_properties(Panel):
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sub.prop(prop, "name", text="")
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row.prop(prop, "type", text="")
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# get the property from the body, not the game property
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# note, don't do this - it's too slow and body can potentually be a really long string.
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# row.prop(ob.data, "body", text="")
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# note, don't do this - it's too slow and body can potentially be a really long string.
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#~ row.prop(ob.data, "body", text="")
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row.label("See Text Object")
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else:
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props = layout.operator("object.game_property_new", text="Add Text Game Property", icon='ZOOMIN')
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@ -143,7 +143,7 @@ class NLA_MT_edit(Menu):
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layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
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layout.separator()
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# TODO: names of these tools for 'tweakmode' need changing?
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# TODO: names of these tools for 'tweak-mode' need changing?
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if scene.is_nla_tweakmode:
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layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
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else:
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@ -293,7 +293,7 @@ class USERPREF_PT_edit(Panel):
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col.label(text="Grease Pencil:")
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col.prop(edit, "grease_pencil_manhattan_distance", text="Manhattan Distance")
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col.prop(edit, "grease_pencil_euclidean_distance", text="Euclidean Distance")
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#col.prop(edit, "use_grease_pencil_simplify_stroke", text="Simplify Stroke")
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#~ col.prop(edit, "use_grease_pencil_simplify_stroke", text="Simplify Stroke")
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col.prop(edit, "grease_pencil_eraser_radius", text="Eraser Radius")
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col.prop(edit, "use_grease_pencil_smooth_stroke", text="Smooth Stroke")
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col.separator()
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@ -316,7 +316,7 @@ class USERPREF_PT_edit(Panel):
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sub = col.column()
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# sub.active = edit.use_keyframe_insert_auto # incorrect, timeline can enable
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#~ sub.active = edit.use_keyframe_insert_auto # incorrect, time-line can enable
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sub.prop(edit, "use_keyframe_insert_available", text="Only Insert Available")
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col.separator()
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@ -833,7 +833,7 @@ from .space_userpref_keymap import InputKeyMapPanel
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class USERPREF_MT_ndof_settings(Menu):
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# accessed from the window keybindings in C (only)
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# accessed from the window key-bindings in C (only)
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bl_label = "3D Mouse Settings"
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def draw(self, context):
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@ -965,7 +965,7 @@ class USERPREF_PT_input(Panel, InputKeyMapPanel):
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class USERPREF_MT_addons_dev_guides(Menu):
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bl_label = "Development Guides"
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# menu to open webpages with addons development guides
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# menu to open web-pages with addons development guides
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def draw(self, context):
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layout = self.layout
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layout.operator("wm.url_open", text="API Concepts", icon='URL').url = "http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro"
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@ -1097,7 +1097,7 @@ class USERPREF_PT_addons(Panel):
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else:
|
||||
row.operator("wm.addon_enable", icon='CHECKBOX_DEHLT', text="", emboss=False).module = module_name
|
||||
|
||||
# Expanded UI (only if additional infos are available)
|
||||
# Expanded UI (only if additional info is available)
|
||||
if info["show_expanded"]:
|
||||
if info["description"]:
|
||||
split = colsub.row().split(percentage=0.15)
|
||||
|
|
|
@ -180,7 +180,7 @@ class InputKeyMapPanel:
|
|||
sub.prop(kmi, "propvalue", text="")
|
||||
else:
|
||||
# One day...
|
||||
# sub.prop_search(kmi, "idname", bpy.context.window_manager, "operators_all", text="")
|
||||
#~ sub.prop_search(kmi, "idname", bpy.context.window_manager, "operators_all", text="")
|
||||
sub.prop(kmi, "idname", text="")
|
||||
|
||||
sub = split.column()
|
||||
|
|
|
@ -1637,8 +1637,8 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
|
|||
layout.operator("TRANSFORM_OT_edge_crease")
|
||||
layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
|
||||
|
||||
# uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
|
||||
# uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
|
||||
#~ uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
|
||||
#~ uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
|
||||
|
||||
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
|
||||
|
||||
|
|
|
@ -1051,10 +1051,10 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
|
|||
self.unified_paint_settings(col, context)
|
||||
|
||||
# Commented out because the Apply button isn't an operator yet, making these settings useless
|
||||
# col.label(text="Gamma:")
|
||||
# col.prop(wpaint, "gamma", text="")
|
||||
# col.label(text="Multiply:")
|
||||
# col.prop(wpaint, "mul", text="")
|
||||
#~ col.label(text="Gamma:")
|
||||
#~ col.prop(wpaint, "gamma", text="")
|
||||
#~ col.label(text="Multiply:")
|
||||
#~ col.prop(wpaint, "mul", text="")
|
||||
|
||||
# Also missing now:
|
||||
# Soft, Vertex-Group, X-Mirror and "Clear" Operator.
|
||||
|
@ -1081,10 +1081,10 @@ class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
|
|||
self.unified_paint_settings(col, context)
|
||||
|
||||
# Commented out because the Apply button isn't an operator yet, making these settings useless
|
||||
# col.label(text="Gamma:")
|
||||
# col.prop(vpaint, "gamma", text="")
|
||||
# col.label(text="Multiply:")
|
||||
# col.prop(vpaint, "mul", text="")
|
||||
#~ col.label(text="Gamma:")
|
||||
#~ col.prop(vpaint, "gamma", text="")
|
||||
#~ col.label(text="Multiply:")
|
||||
#~ col.prop(vpaint, "mul", text="")
|
||||
|
||||
# ********** default tools for texture-paint ****************
|
||||
|
||||
|
|
|
@ -326,7 +326,7 @@ class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
|
|||
|
||||
for i in range(3):
|
||||
if not bone.lock_rotation[i]:
|
||||
ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x,y,z = 1,2,3, and w=0
|
||||
ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x/y/z = 1,2,3, and w=0
|
||||
elif True not in bone.lock_rotation:
|
||||
# if axis-angle rotations get locked as eulers, then it's too messy to allow anything
|
||||
# other than all open unless we keyframe the whole lot
|
||||
|
|
|
@ -15,7 +15,7 @@ class CustomMenu(bpy.types.Menu):
|
|||
|
||||
layout.label(text="Hello world!", icon='WORLD_DATA')
|
||||
|
||||
# use an operator enum property to populate a submenu
|
||||
# use an operator enum property to populate a sub-menu
|
||||
layout.operator_menu_enum("object.select_by_type",
|
||||
property="type",
|
||||
text="Select All by Type...",
|
||||
|
|
|
@ -232,7 +232,7 @@ StructRNA *rna_PropertyGroup_register(Main *UNUSED(bmain), ReportList *reports,
|
|||
|
||||
/* note: it looks like there is no length limit on the srna id since its
|
||||
* just a char pointer, but take care here, also be careful that python
|
||||
* owns the string pointer which it could potentually free while blender
|
||||
* owns the string pointer which it could potentially free while blender
|
||||
* is running. */
|
||||
if(BLI_strnlen(identifier, MAX_IDPROP_NAME) == MAX_IDPROP_NAME) {
|
||||
BKE_reportf(reports, RPT_ERROR, "registering id property class: '%s' is too long, maximum length is " STRINGIFY(MAX_IDPROP_NAME), identifier);
|
||||
|
|
|
@ -378,9 +378,6 @@ PyDoc_STRVAR(Vector_resize_doc,
|
|||
".. method:: resize(size=3)\n"
|
||||
"\n"
|
||||
" Resize the vector to have size number of elements.\n"
|
||||
"\n"
|
||||
" :return: an instance of itself\n"
|
||||
" :rtype: :class:`Vector`\n"
|
||||
);
|
||||
static PyObject *Vector_resize(VectorObject *self, PyObject *value)
|
||||
{
|
||||
|
@ -473,9 +470,6 @@ PyDoc_STRVAR(Vector_resize_2d_doc,
|
|||
".. method:: resize_2d()\n"
|
||||
"\n"
|
||||
" Resize the vector to 2D (x, y).\n"
|
||||
"\n"
|
||||
" :return: an instance of itself\n"
|
||||
" :rtype: :class:`Vector`\n"
|
||||
);
|
||||
static PyObject *Vector_resize_2d(VectorObject *self)
|
||||
{
|
||||
|
@ -508,9 +502,6 @@ PyDoc_STRVAR(Vector_resize_3d_doc,
|
|||
".. method:: resize_3d()\n"
|
||||
"\n"
|
||||
" Resize the vector to 3D (x, y, z).\n"
|
||||
"\n"
|
||||
" :return: an instance of itself\n"
|
||||
" :rtype: :class:`Vector`\n"
|
||||
);
|
||||
static PyObject *Vector_resize_3d(VectorObject *self)
|
||||
{
|
||||
|
@ -546,9 +537,6 @@ PyDoc_STRVAR(Vector_resize_4d_doc,
|
|||
".. method:: resize_4d()\n"
|
||||
"\n"
|
||||
" Resize the vector to 4D (x, y, z, w).\n"
|
||||
"\n"
|
||||
" :return: an instance of itself\n"
|
||||
" :rtype: :class:`Vector`\n"
|
||||
);
|
||||
static PyObject *Vector_resize_4d(VectorObject *self)
|
||||
{
|
||||
|
@ -2676,9 +2664,6 @@ PyDoc_STRVAR(Vector_negate_doc,
|
|||
".. method:: negate()\n"
|
||||
"\n"
|
||||
" Set all values to their negative.\n"
|
||||
"\n"
|
||||
" :return: an instance of itself\n"
|
||||
" :rtype: :class:`Vector`\n"
|
||||
);
|
||||
static PyObject *Vector_negate(VectorObject *self)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue