mirror of
https://projects.blender.org/blender/blender.git
synced 2025-01-22 07:22:12 -05:00
Cleanup: spelling in code comments & minor edits
- Use uppercase NOTE: tags. - Correct bNote -> bNode. - Use colon after parameters. - Use doxy-style doc-strings.
This commit is contained in:
parent
702948c592
commit
7f7648c6ed
50 changed files with 116 additions and 98 deletions
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@ -108,7 +108,7 @@ DeviceInfo blender_device_info(BL::Preferences &b_preferences,
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/* Default to CPU device. */
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DeviceInfo cpu_device = Device::available_devices(DEVICE_MASK_CPU).front();
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/* Device, which is choosen in the Blender Preferences. Default to CPU device. */
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/* Device, which is chosen in the Blender Preferences. Default to CPU device. */
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preferences_device = cpu_device;
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/* Test if we are using GPU devices. */
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@ -775,7 +775,7 @@ void BlenderDisplayDriver::draw(const Params ¶ms)
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const int position_attribute = GPU_vertformat_attr_add(
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format, display_shader_->position_attribute_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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/* Note: Shader is bound again through IMM to register this shader with the IMM module
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/* NOTE: Shader is bound again through IMM to register this shader with the IMM module
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* and perform required setup for IMM rendering. This is required as the IMM module
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* needs to be aware of which shader is bound, and the main display shader
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* is bound externally. */
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@ -85,7 +85,7 @@ unique_ptr<Denoiser> Denoiser::create(Device *denoiser_device,
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}
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else {
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/* Find best device from the ones which are proposed for denoising. */
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/* The choise is expected to be between few GPUs, or between GPU and a CPU
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/* The choice is expected to be between few GPUs, or between GPU and a CPU
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* or between few GPU and a CPU. */
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single_denoiser_device = find_best_device(denoiser_device, params.type);
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}
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@ -113,7 +113,7 @@ unique_ptr<Denoiser> Denoiser::create(Device *denoiser_device,
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oidn_params.type = DENOISER_OPENIMAGEDENOISE;
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oidn_params.use_gpu = false;
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/* Used preference CPU when possible, and fallback on cpu fallback device otherwice. */
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/* Used preference CPU when possible, and fallback on CPU fallback device otherwise. */
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return make_unique<OIDNDenoiser>(
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is_cpu_denoiser_device ? single_denoiser_device : cpu_fallback_device, oidn_params);
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}
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@ -376,7 +376,7 @@ ccl_device Spectrum fresnel_iridescence(KernelGlobals kg,
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* The proper way to do this would be a Von Kries-style transform, but to keep it simple,
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* we just multiply by the white point here.
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*
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* Note: The reference implementation sidesteps all this by just hard-coding a XYZ->CIE RGB
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* NOTE: The reference implementation sidesteps all this by just hard-coding a XYZ->CIE RGB
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* matrix. Since CIE RGB uses E as its white point, this sidesteps the chromatic adaption
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* topic, but the primary colors don't match (unless you happen to actually work in CIE RGB.)
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*/
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@ -68,9 +68,9 @@ ccl_device_inline bool subsurface_entry_bounce(KernelGlobals kg,
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const float nK = (neta * cos_HI) - dnp;
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*wo = -(neta * sd->wi) + (nK * H);
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return true;
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/* Note: For a proper refractive GGX interface, we should be computing lambdaI and lambdaO
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/* NOTE: For a proper refractive GGX interface, we should be computing lambdaI and lambdaO
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* and multiplying the throughput by BSDF/pdf, which for VNDF sampling works out to
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* (1 + lambdaI) / (1 + lambdaI + lambdaO).
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* `(1 + lambdaI) / (1 + lambdaI + lambdaO)`.
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* However, this causes darkening due to the single-scattering approximation, which we'd
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* then have to correct with a lookup table.
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* Since we only really care about the directional distribution here, it's much easier to
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@ -758,7 +758,7 @@ typedef struct Intersection {
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} Intersection;
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/* On certain GPUs (Apple Silicon), splitting every integrator state field into its own separate
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* array can be detrimental for cache utilisation. By enabling __INTEGRATOR_GPU_PACKED_STATE__, we
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* array can be detrimental for cache utilization. By enabling __INTEGRATOR_GPU_PACKED_STATE__, we
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* specify that certain fields should be packed together. This improves cache hit ratios in cases
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* where fields are often accessed together (e.g. "ray" and "isect").
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*/
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@ -35,7 +35,7 @@ class SceneParams;
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class SessionParams {
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public:
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/* Device, which is choosen based on Blender Cycles preferences, as well as Scene settings and
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/* Device, which is chosen based on Blender Cycles preferences, as well as Scene settings and
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* command line arguments. */
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DeviceInfo device;
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/* Device from Cycles preferences for denoising. */
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@ -13,11 +13,11 @@ CCL_NAMESPACE_BEGIN
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/* [0, uint_max] -> [0.0, 1.0) */
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ccl_device_forceinline float uint_to_float_excl(uint n)
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{
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// Note: we divide by 4294967808 instead of 2^32 because the latter
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// leads to a [0.0, 1.0] mapping instead of [0.0, 1.0) due to floating
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// point rounding error. 4294967808 unfortunately leaves (precisely)
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// one unused ulp between the max number this outputs and 1.0, but
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// that's the best you can do with this construction.
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/* NOTE: we divide by 4294967808 instead of 2^32 because the latter
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* leads to a [0.0, 1.0] mapping instead of [0.0, 1.0) due to floating
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* point rounding error. 4294967808 unfortunately leaves (precisely)
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* one unused ULP between the max number this outputs and 1.0, but
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* that's the best you can do with this construction. */
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return (float)n * (1.0f / 4294967808.0f);
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}
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@ -213,8 +213,8 @@ type shuffle_neon(const type &a, const type &b)
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(i3 * 4) + 2 + 16,
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(i3 * 4) + 3 + 16};
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// Note: This cannot all be put in a single line due to how MSVC ARM64
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// implements the function calls as several layers of macros.
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/* NOTE: This cannot all be put in a single line due to how MSVC ARM64
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* implements the function calls as several layers of macros. */
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int8x16x2_t t = {int8x16_t(a), int8x16_t(b)};
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uint8x16_t idx = *(uint8x16_t *)tbl;
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return type(vqtbl2q_s8(t, idx));
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@ -793,7 +793,7 @@ GHOST_TSuccess GHOST_ContextVK::createSwapchain()
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/* Driver can stall if only using minimal image count. */
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uint32_t image_count = capabilities.minImageCount + 1;
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/* Note: maxImageCount == 0 means no limit. */
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/* NOTE: maxImageCount == 0 means no limit. */
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if (image_count > capabilities.maxImageCount && capabilities.maxImageCount > 0) {
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image_count = capabilities.maxImageCount;
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}
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@ -2256,7 +2256,7 @@ static int file_descriptor_is_io_ready(int fd, const int flags, const int timeou
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GHOST_ASSERT(flags & (GWL_IOR_READ | GWL_IOR_WRITE), "X");
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/* Note: We don't bother to account for elapsed time if we get EINTR */
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/* NOTE: We don't bother to account for elapsed time if we get #EINTR. */
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do {
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#ifdef HAVE_POLL
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pollfd info;
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@ -4,7 +4,7 @@
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#pragma once
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/* Note: version header included here to enable correct forward declaration of some types. No other
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/* NOTE: version header included here to enable correct forward declaration of some types. No other
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* OpenVDB headers should be included here, especially openvdb.h, to avoid affecting other
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* compilation units. */
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#include <openvdb/Types.h>
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@ -559,7 +559,7 @@ void unassign_animation(ID &animated_id);
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* binding, before un-assigning. This is to ensure that the stored name reflects
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* the actual binding that was used, making re-binding trivial.
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*
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* \param adt the AnimData of the animated ID.
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* \param adt: the AnimData of the animated ID.
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*
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* \note this does not clear the Animation pointer, just the binding handle.
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*/
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@ -280,7 +280,7 @@ void initialize_bezt(BezTriple *beztr,
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* This is a helper function for determining whether to insert a keyframe or not
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* when "only insert needed" is enabled.
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*
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* Note: this does *not* determine whether inserting the keyframe would change
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* NOTE: this does *not* determine whether inserting the keyframe would change
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* the fcurve at points other than the keyframe itself. For example, even if
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* inserting the key wouldn't change the fcurve's value at the time of the
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* keyframe, the resulting changes to bezier interpolation could change the
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@ -308,7 +308,7 @@ TEST_F(KeyframingTest, insert_key_rna__only_available)
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EXPECT_EQ(0, result_1.get_count(SingleKeyingResult::SUCCESS));
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/* It's unclear why AnimData and an Action should be created if keying fails
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* here. It may even be undesireable. These checks are just here to ensure no
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* here. It may even be undesirable. These checks are just here to ensure no
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* *unintentional* changes in behavior. */
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ASSERT_NE(nullptr, object->adt);
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ASSERT_NE(nullptr, object->adt->action);
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@ -189,7 +189,7 @@ void BKE_pchan_minmax(const Object *ob,
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*
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* \note This uses #BKE_pchan_minmax, see its documentation for details on bounds calculation.
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*
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* \param use_select When true, only consider selected bones. When false, selection state is
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* \param use_select: When true, only consider selected bones. When false, selection state is
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* ignored and all bones are included in the bounds.
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*/
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std::optional<blender::Bounds<blender::float3>> BKE_pose_minmax(const Object *ob, bool use_select);
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@ -287,12 +287,12 @@ void BKE_lib_query_idpropertiesForeachIDLink_callback(IDProperty *id_prop, void
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/**
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* Loop over all of the ID's this data-block links to.
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*
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* \param bmain The Main data-base containing `owner_id`, may be null.
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* \param id The ID to process. Note that currently, embedded IDs may also be passed here.
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* \param callback The callback processing a given ID usage (i.e. a given ID pointer within the
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* \param bmain: The Main data-base containing `owner_id`, may be null.
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* \param id: The ID to process. Note that currently, embedded IDs may also be passed here.
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* \param callback: The callback processing a given ID usage (i.e. a given ID pointer within the
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* given \a id data).
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* \param user_data Opaque user data for the callback processing a given ID usage.
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* \param flag Flags controlling how/which ID pointers are processed.
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* \param user_data: Opaque user data for the callback processing a given ID usage.
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* \param flag: Flags controlling how/which ID pointers are processed.
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*/
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void BKE_library_foreach_ID_link(Main *bmain,
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ID *id,
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* initializes a #LibraryForeachIDData object with given parameters, and wraps a call to given
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* `subdata_foreach_id`.
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*
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* \param bmain The Main data-base containing `owner_id`, may be null.
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* \param owner_id The owner ID, i.e. the data-block owning the given sub-data (may differ from
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* \param bmain: The Main data-base containing `owner_id`, may be null.
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* \param owner_id: The owner ID, i.e. the data-block owning the given sub-data (may differ from
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* `self_id` in case the later is an embedded ID).
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* \param self_id Typically the same as `owner_id`, unless it is an embedded ID.
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* \param subdata_foreach_id The callback handling which data to process, and iterating over all ID
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* usages of this subdata. Typically a lambda capturing that subdata, see comments above for
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* \param self_id: Typically the same as `owner_id`, unless it is an embedded ID.
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* \param subdata_foreach_id: The callback handling which data to process, and iterating over all
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* ID usages of this subdata. Typically a lambda capturing that subdata, see comments above for
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* details.
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* \param callback The callback processing a given ID usage, see #BKE_library_foreach_ID_link.
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* \param user_data Opaque user data for the callback processing a given ID usage, see
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* \param callback: The callback processing a given ID usage, see #BKE_library_foreach_ID_link.
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* \param user_data: Opaque user data for the callback processing a given ID usage, see
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* #BKE_library_foreach_ID_link.
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* \param flag Flags controlling the process, see #BKE_library_foreach_ID_link. Note that some
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* \param flag: Flags controlling the process, see #BKE_library_foreach_ID_link. Note that some
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* flags are not accepted here (#IDWALK_RECURSE, #IDWALK_DO_INTERNAL_RUNTIME_POINTERS,
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* #IDWALK_DO_LIBRARY_POINTER, #IDWALK_INCLUDE_UI).
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*/
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@ -299,7 +299,7 @@ class bNodeRuntime : NonCopyable, NonMovable {
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/** Update flags. */
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int update = 0;
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/** Offset that will be added to #bNote::locx for insert offset animation. */
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/** Offset that will be added to #bNode::locx for insert offset animation. */
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float anim_ofsx;
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/** List of cached internal links (input to output), for muted nodes and operators. */
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@ -1032,7 +1032,7 @@ static int foreach_libblock_append_add_dependencies_callback(LibraryIDLinkCallba
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const BlendfileLinkAppendContextCallBack *data =
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static_cast<BlendfileLinkAppendContextCallBack *>(cb_data->user_data);
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/* Note: In append case, all dependencies are needed in the items list, to cover potential
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/* NOTE: In append case, all dependencies are needed in the items list, to cover potential
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* complex cases (e.g. linked data from another library referencing other IDs from the */
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BlendfileLinkAppendContextItem *item = static_cast<BlendfileLinkAppendContextItem *>(
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@ -478,8 +478,8 @@ void BKE_gpencil_modifier_copydata_generic(const GpencilModifierData *md_src,
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const GpencilModifierTypeInfo *mti = BKE_gpencil_modifier_get_info(
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GpencilModifierType(md_src->type));
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/* md_dst may have already be fully initialized with some extra allocated data,
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* we need to free it now to avoid memleak. */
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/* `md_dst` may have already be fully initialized with some extra allocated data,
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* we need to free it now to avoid a memory leak. */
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if (mti->free_data) {
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mti->free_data(md_dst);
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}
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@ -159,8 +159,8 @@ void BKE_shaderfx_copydata_generic(const ShaderFxData *fx_src, ShaderFxData *fx_
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{
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const ShaderFxTypeInfo *fxi = BKE_shaderfx_get_info(ShaderFxType(fx_src->type));
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/* fx_dst may have already be fully initialized with some extra allocated data,
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* we need to free it now to avoid memleak. */
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/* `fx_dst` may have already be fully initialized with some extra allocated data,
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* we need to free it now to avoid a memory leak. */
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if (fxi->free_data) {
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fxi->free_data(fx_dst);
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}
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@ -41,7 +41,7 @@ namespace blender {
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* Creates a subprocess of the current Blender executable.
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* WARNING: This class doesn't handle subprocess destruction.
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* On Windows, subprocesses are closed automatically when the parent process finishes.
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* On Linux, subprocesses become children of init or systemd when the parent process finishes.
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* On Linux, subprocesses become children of init or SYSTEMD when the parent process finishes.
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*/
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class BlenderSubprocess : NonCopyable {
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private:
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@ -89,7 +89,7 @@ class SharedMemory : NonCopyable {
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public:
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/**
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* WARNING: The name should be unique a unique identifier accross all processes (including
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* WARNING: The name should be unique a unique identifier across all processes (including
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* multiple Blender instances). You should include the PID of the "owner" process in the name to
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* prevent name collisions.
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* `is_owner` should only be true for the first process that creates a SharedMemory with a given
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@ -116,7 +116,7 @@ class SharedMemory : NonCopyable {
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};
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/**
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* Creates or get access to a semaphore that can be used accros multiple processes.
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* Creates or get access to a semaphore that can be used across multiple processes.
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*/
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class SharedSemaphore : NonCopyable {
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private:
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@ -130,7 +130,7 @@ class SharedSemaphore : NonCopyable {
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public:
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/**
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* WARNING: The name should be unique a unique identifier accross all processes (including
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* WARNING: The name should be unique a unique identifier across all processes (including
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* multiple Blender instances). You should include the PID of the "owner" process in the name to
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* prevent name collisions.
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* `is_owner` should only be true for the last process that needs to read it (It's ok if the
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@ -6,7 +6,7 @@
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#if BLI_SUBPROCESS_SUPPORT
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/* Based on https://github.com/jarikomppa/ipc (Unlicense) */
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/* Based on https://github.com/jarikomppa/ipc (Unlicensed) */
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# include "BLI_assert.h"
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# include "BLI_path_util.h"
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@ -861,7 +861,7 @@ void do_versions_after_linking_400(FileData *fd, Main *bmain)
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/* No need to match the surface since shadows are disabled. */
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}
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else if (material->blend_shadow == MA_BS_SOLID) {
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/* This is already versionned an transfered to `transparent_shadows`. */
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/* This is already versioned an transferred to `transparent_shadows`. */
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}
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else if ((material->blend_shadow == MA_BS_CLIP && material->blend_method != MA_BM_CLIP) ||
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(material->blend_shadow == MA_BS_HASHED))
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@ -874,7 +874,7 @@ void do_versions_after_linking_400(FileData *fd, Main *bmain)
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continue;
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}
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/* TODO(fclem): Check if theshold is driven or has animation. Bail out if needed? */
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/* TODO(fclem): Check if threshold is driven or has animation. Bail out if needed? */
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float threshold = (material->blend_method == MA_BM_CLIP) ? material->alpha_threshold :
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2.0f;
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@ -61,9 +61,9 @@ void TranslateOperation::get_area_of_interest(const int input_idx,
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}
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else if (x_extend_mode_ == MemoryBufferExtend::Repeat) {
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/* The region of interest should consider the whole input image to avoid cropping effects,
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* e.g. by prior scaling or rotating. Note: this is still consistent with immediate
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* realization of transform nodes in GPU compositor, where nodes are to be evaluated from
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* left to right. */
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* e.g. by prior scaling or rotating.
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* NOTE: this is still consistent with immediate realization of transform nodes in GPU
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* compositor, where nodes are to be evaluated from left to right. */
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const int in_width = get_width();
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BLI_rcti_resize_x(&r_input_area, in_width);
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}
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@ -218,7 +218,7 @@ CocTile dof_coc_tile_unpack(vec3 fg, vec3 bg)
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return tile;
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}
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/* WORKAROUND(fclem): GLSL compilers differs in what qualifiers are requires to pass images as
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/* WORKAROUND(@fclem): GLSL compilers differs in what qualifiers are requires to pass images as
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* parameters. Workaround by using defines. */
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#define dof_coc_tile_load(tiles_fg_img_, tiles_bg_img_, texel_) \
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dof_coc_tile_unpack( \
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@ -155,7 +155,7 @@ void main()
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for (int i = 1; i < max_view_per_tilemap; i++) {
|
||||
max_lod = findMSB(levels_rendered & ~(~0u << max_lod));
|
||||
}
|
||||
/* Note: Concurent writting of the same value to the same data. */
|
||||
/* NOTE: Concurrent writing of the same value to the same data. */
|
||||
tilemaps_buf[tilemap_index].effective_lod_min = max_lod;
|
||||
/* Collapse all bits to highest level. */
|
||||
for (int lod = 0; lod < max_lod; lod++) {
|
||||
|
@ -177,11 +177,11 @@ void main()
|
|||
}
|
||||
}
|
||||
else {
|
||||
/* Note: Concurent writting of the same value to the same data. */
|
||||
/* NOTE: Concurrent writing of the same value to the same data. */
|
||||
tilemaps_buf[tilemap_index].effective_lod_min = 0;
|
||||
}
|
||||
#else
|
||||
/* Note: Concurent writting of the same value to the same data. */
|
||||
/* NOTE: Concurrent writing of the same value to the same data. */
|
||||
tilemaps_buf[tilemap_index].effective_lod_min = 0;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ void GPENCIL_engine_init(void *ved)
|
|||
|
||||
GPENCIL_ViewLayerData *vldata = GPENCIL_view_layer_data_ensure();
|
||||
|
||||
/* Resize and reset memblocks. */
|
||||
/* Resize and reset memory-blocks. */
|
||||
BLI_memblock_clear(vldata->gp_light_pool, gpencil_light_pool_free);
|
||||
BLI_memblock_clear(vldata->gp_material_pool, gpencil_material_pool_free);
|
||||
BLI_memblock_clear(vldata->gp_object_pool, nullptr);
|
||||
|
|
|
@ -5,6 +5,6 @@
|
|||
void main()
|
||||
{
|
||||
fragColor = gl_FrontFacing ? colorFaceFront : colorFaceBack;
|
||||
/* Pre-multiply the output as we do not do any blending in the framebuffer. */
|
||||
/* Pre-multiply the output as we do not do any blending in the frame-buffer. */
|
||||
fragColor.rgb *= fragColor.a;
|
||||
}
|
||||
|
|
|
@ -99,7 +99,7 @@ void main()
|
|||
* - IF PrimType == LineList: base_vertex_id = quad_id*2
|
||||
* - IF PrimType == LineStrip: base_vertex_id = quad_id
|
||||
*
|
||||
* Note: Primitive is LineStrip for this shader. */
|
||||
* NOTE: Primitive is LineStrip for this shader. */
|
||||
int base_vertex_id = quad_id;
|
||||
|
||||
/* Fetch attributes for self and neighboring vertex. */
|
||||
|
|
|
@ -1203,7 +1203,7 @@ void create_stroke(Main &bmain, Object &object, const float4x4 &matrix, const in
|
|||
Layer &layer_lines = grease_pencil.add_layer(DATA_("Lines"));
|
||||
grease_pencil.set_active_layer(&layer_lines);
|
||||
|
||||
/* Note: We assume that this keyframe insertion can't fail. */
|
||||
/* NOTE: We assume that this keyframe insertion can't fail. */
|
||||
Drawing &drawing_lines = *grease_pencil.insert_frame(layer_lines, frame_number);
|
||||
grease_pencil.insert_frame(layer_color, frame_number);
|
||||
|
||||
|
|
|
@ -359,7 +359,7 @@ bool ensure_active_keyframe(const Scene &scene,
|
|||
{
|
||||
/* For additive drawing, we duplicate the frame that's currently visible and insert it at the
|
||||
* current frame.
|
||||
* Note: Also duplicate the frame when erasing, Otherwise empty drawing is added, see
|
||||
* NOTE: Also duplicate the frame when erasing, Otherwise empty drawing is added, see
|
||||
* !119051.
|
||||
*/
|
||||
grease_pencil.insert_duplicate_frame(
|
||||
|
|
|
@ -361,7 +361,7 @@ void draw_dots(const IndexRange indices,
|
|||
const float thickness = radii[point_i] * radius_scale * radius_to_pixel_factor;
|
||||
|
||||
immAttr4fv(attr_color, colors[point_i]);
|
||||
/* Note: extra factor 0.5 for point size to match rendering. */
|
||||
/* NOTE: extra factor 0.5 for point size to match rendering. */
|
||||
immAttr1f(attr_size, std::max(thickness, min_stroke_thickness) * 0.5f);
|
||||
immVertex3fv(attr_pos, math::transform_point(layer_to_world, positions[point_i]));
|
||||
}
|
||||
|
@ -441,7 +441,7 @@ void draw_grease_pencil_strokes(const RegionView3D &rv3d,
|
|||
break;
|
||||
case GP_MATERIAL_MODE_DOT:
|
||||
case GP_MATERIAL_MODE_SQUARE:
|
||||
/* Note: Squares don't have their own shader, render as dots too. */
|
||||
/* NOTE: Squares don't have their own shader, render as dots too. */
|
||||
draw_dots(
|
||||
points_by_curve[stroke_i], positions, radii, colors, layer_to_world, radius_scale);
|
||||
break;
|
||||
|
|
|
@ -1043,7 +1043,7 @@ void ANIM_center_frame(bContext *C, int smooth_viewtx);
|
|||
/**
|
||||
* Add horizontal margin to the rectangle.
|
||||
*
|
||||
* This function assumes that the xmin/xmax are set to a frame range to show.
|
||||
* This function assumes that the X-min/X-max are set to a frame range to show.
|
||||
*
|
||||
* \return The new rectangle with horizontal margin added, for visual comfort.
|
||||
*/
|
||||
|
|
|
@ -416,7 +416,7 @@ void clipboard_free();
|
|||
const bke::CurvesGeometry &clipboard_curves();
|
||||
/**
|
||||
* Paste curves from the clipboard into the drawing.
|
||||
* \param paste_back Render behind existing curves by inserting curves at the front.
|
||||
* \param paste_back: Render behind existing curves by inserting curves at the front.
|
||||
* \return Index range of the new curves in the drawing after pasting.
|
||||
*/
|
||||
IndexRange clipboard_paste_strokes(Main &bmain,
|
||||
|
|
|
@ -1226,7 +1226,7 @@ static void ui_apply_but_TEX(bContext *C, uiBut *but, uiHandleButtonData *data)
|
|||
* feature used for bone renaming, channels, etc.
|
||||
* afterfunc frees rename_orig */
|
||||
if (data->text_edit.original_string && (but->flag & UI_BUT_TEXTEDIT_UPDATE)) {
|
||||
/* In this case, we need to keep origstr available,
|
||||
/* In this case, we need to keep `original_string` available,
|
||||
* to restore real org string in case we cancel after having typed something already. */
|
||||
but->rename_orig = BLI_strdup(data->text_edit.original_string);
|
||||
}
|
||||
|
|
|
@ -1711,9 +1711,9 @@ int paste_property_drivers(blender::Span<FCurve *> src_drivers,
|
|||
* bool to switch between exec and poll behavior. This isn't great, but seems
|
||||
* like the lesser evil under the circumstances.
|
||||
*
|
||||
* \param copy_entire_array If true, copies drivers of all elements of an array
|
||||
* \param copy_entire_array: If true, copies drivers of all elements of an array
|
||||
* property. Otherwise only copies one specific element.
|
||||
* \param poll If true, only checks if the driver(s) could be copied rather than
|
||||
* \param poll: If true, only checks if the driver(s) could be copied rather than
|
||||
* actually performing the copy.
|
||||
*
|
||||
* \returns true in exec mode if any copies were successfully made, and false
|
||||
|
|
|
@ -204,7 +204,7 @@ struct PaintOperationExecutor {
|
|||
|
||||
/**
|
||||
* Creates a new curve with one point at the beginning or end.
|
||||
* Note: Does not initialize the new curve or points.
|
||||
* \note Does not initialize the new curve or points.
|
||||
*/
|
||||
static void create_blank_curve(bke::CurvesGeometry &curves, const bool on_back)
|
||||
{
|
||||
|
@ -248,7 +248,7 @@ struct PaintOperationExecutor {
|
|||
|
||||
/**
|
||||
* Extends the first or last curve by `new_points_num` number of points.
|
||||
* Note: Does not initialize the new points.
|
||||
* \note Does not initialize the new points.
|
||||
*/
|
||||
static void extend_curve(bke::CurvesGeometry &curves,
|
||||
const bool on_back,
|
||||
|
|
|
@ -461,7 +461,10 @@ struct StrokeCache {
|
|||
float4x4 symm_rot_mat;
|
||||
float4x4 symm_rot_mat_inv;
|
||||
|
||||
/* Accumulate mode. Note: inverted for SCULPT_TOOL_DRAW_SHARP. */
|
||||
/**
|
||||
* Accumulate mode.
|
||||
* \note inverted for #SCULPT_TOOL_DRAW_SHARP.
|
||||
*/
|
||||
bool accum;
|
||||
|
||||
float3 anchored_location;
|
||||
|
|
|
@ -358,8 +358,7 @@ static void seq_view_collection_rect_timeline(const bContext *C,
|
|||
|
||||
if (orig_height > timeline_ymax - timeline_ymin) {
|
||||
/* Do nothing, we can't align the viewport any better if we
|
||||
* are zoomed out futher than the current timeline bounds.
|
||||
*/
|
||||
* are zoomed out further than the current timeline bounds. */
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -184,7 +184,7 @@ void MTLImmediate::end()
|
|||
* - Converting from a normalized short2 format to float2
|
||||
* - Type truncation e.g. Float4 to Float2.
|
||||
* - Type expansion from Float3 to Float4.
|
||||
* - Note: extra components are filled with the corresponding components of (0,0,0,1).
|
||||
* - NOTE: extra components are filled with the corresponding components of (0,0,0,1).
|
||||
* (See
|
||||
* https://developer.apple.com/documentation/metal/mtlvertexattributedescriptor/1516081-format)
|
||||
*/
|
||||
|
|
|
@ -137,7 +137,7 @@ void main()
|
|||
}
|
||||
}
|
||||
|
||||
/* Outside of strip rounded rect? */
|
||||
/* Outside of strip rounded rectangle? */
|
||||
if (sdf > 0.0) {
|
||||
col = vec4(0.0);
|
||||
}
|
||||
|
@ -147,7 +147,7 @@ void main()
|
|||
bool selected = (strip.flags & GPU_SEQ_FLAG_SELECTED) != 0;
|
||||
vec4 col_outline = unpackUnorm4x8(strip.col_outline);
|
||||
if (selected) {
|
||||
/* Inset 1px line with backround color. */
|
||||
/* Inset 1px line with background color. */
|
||||
col = add_outline(sdf, 0.0, 1.0, col, unpackUnorm4x8(context_data.col_back));
|
||||
/* 2x wide outline. */
|
||||
col = add_outline(sdf, 0.5, -0.5, col, col_outline);
|
||||
|
|
|
@ -297,7 +297,8 @@ static void process_scanlines(const TransformContext &ctx, IndexRange y_range)
|
|||
}
|
||||
}
|
||||
else {
|
||||
/* One sample per pixel. Note: sample at pixel center for proper filtering. */
|
||||
/* One sample per pixel.
|
||||
* NOTE: sample at pixel center for proper filtering. */
|
||||
float2 uv_start = ctx.start_uv + ctx.add_x * 0.5f + ctx.add_y * 0.5f;
|
||||
for (int yi : y_range) {
|
||||
T *output = init_pixel_pointer<T>(ctx.dst, ctx.dst_region_x_range.first(), yi);
|
||||
|
|
|
@ -42,12 +42,13 @@ static const pxr::TfToken texture_file("texture:file", pxr::TfToken::Immortal);
|
|||
|
||||
namespace {
|
||||
|
||||
/* If the given attribute has an authored value, return its value in the r_value
|
||||
/**
|
||||
* If the given attribute has an authored value, return its value in the r_value
|
||||
* out parameter.
|
||||
*
|
||||
* We wish to support older UsdLux APIs in older versions of USD. For example,
|
||||
* in previous versions of the API, shader input attibutes did not have the
|
||||
* "inputs:" prefix. One can provide the older input attibute name in the
|
||||
* in previous versions of the API, shader input attributes did not have the
|
||||
* "inputs:" prefix. One can provide the older input attribute name in the
|
||||
* 'fallback_attr_name' argument, and that attribute will be queried if 'attr'
|
||||
* doesn't exist or doesn't have an authored value.
|
||||
*/
|
||||
|
@ -74,8 +75,10 @@ bool get_authored_value(const pxr::UsdAttribute &attr,
|
|||
return false;
|
||||
}
|
||||
|
||||
/* Helper struct for retrieving shader information when traversing a world material
|
||||
* node chain, provided as user data for bke::nodeChainIter(). */
|
||||
/**
|
||||
* Helper struct for retrieving shader information when traversing a world material
|
||||
* node chain, provided as user data for #bke::nodeChainIter().
|
||||
*/
|
||||
struct WorldNtreeSearchResults {
|
||||
const blender::io::usd::USDExportParams ¶ms;
|
||||
pxr::UsdStageRefPtr stage;
|
||||
|
@ -102,9 +105,11 @@ struct WorldNtreeSearchResults {
|
|||
|
||||
namespace blender::io::usd {
|
||||
|
||||
/* If the given path already exists on the given stage, return the path with
|
||||
* a numerical suffix appende to the name that ensures the path is unique. If
|
||||
* the path does not exist on the stage, it will be returned unchanged. */
|
||||
/**
|
||||
* If the given path already exists on the given stage, return the path with
|
||||
* a numerical suffix appended to the name that ensures the path is unique. If
|
||||
* the path does not exist on the stage, it will be returned unchanged.
|
||||
*/
|
||||
static pxr::SdfPath get_unique_path(pxr::UsdStageRefPtr stage, const std::string &path)
|
||||
{
|
||||
std::string unique_path = path;
|
||||
|
@ -115,8 +120,10 @@ static pxr::SdfPath get_unique_path(pxr::UsdStageRefPtr stage, const std::string
|
|||
return pxr::SdfPath(unique_path);
|
||||
}
|
||||
|
||||
/* Load the image at the given path. Handle packing and copying based in the import options.
|
||||
* Return the opened image on succsss or a nullptr on failure. */
|
||||
/**
|
||||
* Load the image at the given path. Handle packing and copying based in the import options.
|
||||
* Return the opened image on success or a nullptr on failure.
|
||||
*/
|
||||
static Image *load_image(std::string tex_path, Main *bmain, const USDImportParams ¶ms)
|
||||
{
|
||||
/* Optionally copy the asset if it's inside a USDZ package. */
|
||||
|
@ -181,9 +188,11 @@ static bNode *append_node(bNode *dst_node,
|
|||
return src_node;
|
||||
}
|
||||
|
||||
/* Callback function for iterating over a shader node chain to retrieve data
|
||||
/**
|
||||
* Callback function for iterating over a shader node chain to retrieve data
|
||||
* necessary for converting a world material to a USD dome light. It also
|
||||
* handles copying textures, if required. */
|
||||
* handles copying textures, if required.
|
||||
*/
|
||||
static bool node_search(bNode *fromnode,
|
||||
bNode * /* tonode */,
|
||||
void *userdata,
|
||||
|
@ -247,8 +256,10 @@ static bool node_search(bNode *fromnode,
|
|||
return true;
|
||||
}
|
||||
|
||||
/* If the Blender scene has an environment texture,
|
||||
* export it as a USD dome light. */
|
||||
/**
|
||||
* If the Blender scene has an environment texture,
|
||||
* export it as a USD dome light.
|
||||
*/
|
||||
void world_material_to_dome_light(const USDExportParams ¶ms,
|
||||
const Scene *scene,
|
||||
pxr::UsdStageRefPtr stage)
|
||||
|
|
|
@ -1164,7 +1164,7 @@ static pxr::SdfPath reflow_materialx_paths(pxr::SdfPath input_path,
|
|||
return input_path.ReplacePrefix(temp_path, target_path);
|
||||
}
|
||||
|
||||
/* Exports the material as a MaterialX nodegraph within the USD layer. */
|
||||
/* Exports the material as a MaterialX node-graph within the USD layer. */
|
||||
static void create_usd_materialx_material(const USDExporterContext &usd_export_context,
|
||||
pxr::SdfPath usd_path,
|
||||
Material *material,
|
||||
|
|
|
@ -437,7 +437,7 @@ typedef struct ObHook {
|
|||
/**
|
||||
* This is used as a flag for many kinds of data that use selections, examples include:
|
||||
* - #BezTriple.f1, #BezTriple.f2, #BezTriple.f3
|
||||
* - #bNote.flag
|
||||
* - #bNode.flag
|
||||
* - #MovieTrackingTrack.flag
|
||||
* And more, ideally this would have a generic location.
|
||||
*/
|
||||
|
|
|
@ -764,8 +764,8 @@ NodeItem NodeItem::create_node(const std::string &category, Type type) const
|
|||
std::string type_str = this->type(type);
|
||||
CLOG_INFO(LOG_MATERIALX_SHADER, 2, "<%s type=%s>", category.c_str(), type_str.c_str());
|
||||
NodeItem res = empty();
|
||||
/* Surfaceshader nodes and materials are added directly to the document,
|
||||
* otherwise to thenodegraph */
|
||||
/* Surface-shader nodes and materials are added directly to the document,
|
||||
* otherwise to the node-graph. */
|
||||
if (type == Type::SurfaceShader || type == Type::Material) {
|
||||
res.node = graph_->getDocument()->addNode(category, MaterialX::EMPTY_STRING, type_str);
|
||||
}
|
||||
|
|
|
@ -477,7 +477,7 @@ static PyObject *bpy_lib_exit(BPy_Library *self, PyObject * /*args*/)
|
|||
|
||||
BlendfileLinkAppendContext *lapp_context = BKE_blendfile_link_append_context_new(
|
||||
&liblink_params);
|
||||
/* Note: Transfers the ownership of the `blo_handle` to the `lapp_context`. */
|
||||
/* NOTE: Transfers the ownership of the `blo_handle` to the `lapp_context`. */
|
||||
BKE_blendfile_link_append_context_library_add(lapp_context, self->abspath, self->blo_handle);
|
||||
self->blo_handle = nullptr;
|
||||
|
||||
|
|
|
@ -63,8 +63,8 @@ namespace blender::seq {
|
|||
* Results of the query for this strip will be cached into #MediaPresence cache. The cache
|
||||
* will be created on demand.
|
||||
*
|
||||
* \param scene Scene to query.
|
||||
* \param seq Sequencer strip.
|
||||
* \param scene: Scene to query.
|
||||
* \param seq: Sequencer strip.
|
||||
* \return True if media file is missing.
|
||||
*/
|
||||
bool media_presence_is_missing(Scene *scene, const Sequence *seq);
|
||||
|
|
|
@ -48,6 +48,7 @@ dict_custom = {
|
|||
"atomicity",
|
||||
"attachmentless",
|
||||
"attenuations",
|
||||
"backends",
|
||||
"backlit",
|
||||
"bindless",
|
||||
"bitwise",
|
||||
|
@ -345,6 +346,7 @@ dict_custom = {
|
|||
"resyncing",
|
||||
"retarget",
|
||||
"retiming",
|
||||
"reupload",
|
||||
"reusability",
|
||||
"rotationally",
|
||||
"saveable",
|
||||
|
@ -372,6 +374,8 @@ dict_custom = {
|
|||
"submenu",
|
||||
"submenus",
|
||||
"suboptimally",
|
||||
"subprocess",
|
||||
"subprocesses",
|
||||
"subrange",
|
||||
"subtractive",
|
||||
"subtype",
|
||||
|
|
Loading…
Reference in a new issue