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be0c9174aa
- Wrap the closing parenthesis onto it's own line which makes assignments to the return value read better. - Reduce right-shift with multi-line function calls.
161 lines
4.7 KiB
Python
161 lines
4.7 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Menu, Panel, UIList
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from rna_prop_ui import PropertyPanel
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class DataButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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engine = context.scene.render.engine
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return hasattr(context, "pointcloud") and context.pointcloud and (engine in cls.COMPAT_ENGINES)
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class DATA_PT_context_pointcloud(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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pointcloud = context.pointcloud
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif pointcloud:
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layout.template_ID(space, "pin_id")
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class POINTCLOUD_MT_add_attribute(Menu):
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bl_label = "Add Attribute"
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@staticmethod
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def add_standard_attribute(layout, pointcloud, name, data_type, domain):
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exists = pointcloud.attributes.get(name) is not None
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col = layout.column()
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col.enabled = not exists
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col.operator_context = 'EXEC_DEFAULT'
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props = col.operator("geometry.attribute_add", text=name)
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props.name = name
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props.data_type = data_type
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props.domain = domain
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def draw(self, context):
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layout = self.layout
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pointcloud = context.pointcloud
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self.add_standard_attribute(layout, pointcloud, "radius", 'FLOAT', 'POINT')
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self.add_standard_attribute(layout, pointcloud, "color", 'FLOAT_COLOR', 'POINT')
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self.add_standard_attribute(layout, pointcloud, "id", 'INT', 'POINT')
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self.add_standard_attribute(layout, pointcloud, "velocity", 'FLOAT_VECTOR', 'POINT')
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layout.separator()
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layout.operator_context = 'INVOKE_DEFAULT'
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layout.operator("geometry.attribute_add", text="Custom...")
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class POINTCLOUD_UL_attributes(UIList):
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def filter_items(self, _context, data, property):
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attributes = getattr(data, property)
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flags = []
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indices = [i for i in range(len(attributes))]
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# Filtering by name
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if self.filter_name:
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flags = bpy.types.UI_UL_list.filter_items_by_name(
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self.filter_name, self.bitflag_filter_item, attributes, "name", reverse=self.use_filter_invert,
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)
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if not flags:
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flags = [self.bitflag_filter_item] * len(attributes)
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# Filtering internal attributes
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for idx, item in enumerate(attributes):
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flags[idx] = 0 if item.is_internal else flags[idx]
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# Reorder by name.
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if self.use_filter_sort_alpha:
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indices = bpy.types.UI_UL_list.sort_items_by_name(attributes, "name")
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return flags, indices
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def draw_item(self, _context, layout, _data, attribute, _icon, _active_data, _active_propname, _index):
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data_type = attribute.bl_rna.properties["data_type"].enum_items[attribute.data_type]
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split = layout.split(factor=0.75)
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split.emboss = 'NONE'
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split.prop(attribute, "name", text="")
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sub = split.row()
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sub.alignment = 'RIGHT'
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sub.active = False
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sub.label(text=data_type.name)
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class DATA_PT_pointcloud_attributes(DataButtonsPanel, Panel):
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bl_label = "Attributes"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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pointcloud = context.pointcloud
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layout = self.layout
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row = layout.row()
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col = row.column()
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col.template_list(
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"POINTCLOUD_UL_attributes",
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"attributes",
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pointcloud,
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"attributes",
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pointcloud.attributes,
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"active_index",
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rows=3,
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)
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col = row.column(align=True)
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col.menu("POINTCLOUD_MT_add_attribute", icon='ADD', text="")
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col.operator("geometry.attribute_remove", icon='REMOVE', text="")
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class DATA_PT_custom_props_pointcloud(DataButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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_context_path = "object.data"
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_property_type = bpy.types.PointCloud if hasattr(bpy.types, "PointCloud") else None
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classes = (
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DATA_PT_context_pointcloud,
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DATA_PT_pointcloud_attributes,
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DATA_PT_custom_props_pointcloud,
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POINTCLOUD_MT_add_attribute,
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POINTCLOUD_UL_attributes,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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