blender/scripts/startup/nodeitems_builtins.py
Campbell Barton be0c9174aa Cleanup: argument wrapping for Python scripts
- Wrap the closing parenthesis onto it's own line
  which makes assignments to the return value
  read better.
- Reduce right-shift with multi-line function calls.
2025-01-14 12:53:32 +11:00

56 lines
1.4 KiB
Python

# SPDX-FileCopyrightText: 2013-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from nodeitems_utils import (
NodeCategory,
NodeItem,
NodeItemCustom,
)
# Subclasses for standard node types
class SortedNodeCategory(NodeCategory):
def __init__(self, identifier, name, description="", items=None):
# for builtin nodes the convention is to sort by name
if isinstance(items, list):
items = sorted(items, key=lambda item: item.label.lower())
super().__init__(identifier, name, description=description, items=items)
class CompositorNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (
context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'CompositorNodeTree'
)
class ShaderNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (
context.space_data.type == 'NODE_EDITOR' and
context.space_data.tree_type == 'ShaderNodeTree'
)
# Maps node tree type to group node type.
node_tree_group_type = {
'CompositorNodeTree': 'CompositorNodeGroup',
'ShaderNodeTree': 'ShaderNodeGroup',
'TextureNodeTree': 'TextureNodeGroup',
'GeometryNodeTree': 'GeometryNodeGroup',
}
def register():
pass
def unregister():
pass