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275 lines
9.1 KiB
Python
275 lines
9.1 KiB
Python
#!/usr/bin/env python3
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# SPDX-FileCopyrightText: 2015-2022 Blender Authors
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#
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# SPDX-License-Identifier: Apache-2.0
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import argparse
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import os
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import pathlib
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import subprocess
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import sys
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from pathlib import Path
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try:
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# Render report is not always available and leads to errors in the console logs that can be ignored.
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from modules import render_report
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class EEVEEReport(render_report.Report):
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def __init__(self, title, output_dir, oiiotool, device=None, blocklist=[]):
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super().__init__(title, output_dir, oiiotool, device=device, blocklist=blocklist)
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self.gpu_backend = device
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def _get_render_arguments(self, arguments_cb, filepath, base_output_filepath):
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return arguments_cb(filepath, base_output_filepath, gpu_backend=self.device)
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except ImportError:
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# render_report can only be loaded when running the render tests. It errors when
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# this script is run during preparation steps.
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pass
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# List of .blend files that are known to be failing and are not ready to be
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# tested, or that only make sense on some devices. Accepts regular expressions.
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BLOCKLIST = [
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# Blocked due to point cloud volume differences between platforms (to be fixed).
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"points_volume.blend",
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# Blocked due to GBuffer encoding of small IOR difference between platforms (to be fixed).
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"principled_bsdf_thinfilm_transmission.blend",
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"ray_offset.blend",
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# Blocked due to difference in border texel handling between platforms (to be fixed).
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"render_passes_thinfilm_color.blend",
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]
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BLOCKLIST_METAL = [
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# Blocked due to difference in tangent space calculation (to be fixed).
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"tangent_no_uv.blend",
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# Blocked due to difference in volume lightprobe bakes (to be fixed).
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"clamp_.*.blend",
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"shadow_all_max_bounces.blend",
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"light_link_exclude.blend",
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"light_link_instanced_receiver.blend",
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# Blocked due to difference in screen space tracing (to be fixed).
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"sss_reflection_clamp.blend",
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# Blocked due to difference in volume rendering (to be fixed).
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"principled_bsdf_interior.blend",
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]
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def setup():
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import bpy
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for scene in bpy.data.scenes:
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scene.render.engine = 'BLENDER_EEVEE_NEXT'
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# Enable Eevee features
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eevee = scene.eevee
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# Overscan of 50 will doesn't offset the final image, and adds more information for screen based ray tracing.
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eevee.use_overscan = True
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eevee.overscan_size = 50.0
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# Ambient Occlusion Pass
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eevee.gtao_distance = 1
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# Lights
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eevee.light_threshold = 0.001
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# Hair
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scene.render.hair_type = 'STRIP'
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# Shadow
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eevee.shadow_step_count = 16
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# Volumetric
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eevee.volumetric_tile_size = '2'
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eevee.volumetric_start = 1.0
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eevee.volumetric_end = 50.0
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eevee.volumetric_samples = 128
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eevee.use_volumetric_shadows = True
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eevee.clamp_volume_indirect = 0.0
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# Motion Blur
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if scene.render.use_motion_blur:
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eevee.motion_blur_steps = 10
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# Ray-tracing
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eevee.use_raytracing = True
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eevee.ray_tracing_method = 'SCREEN'
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ray_tracing = eevee.ray_tracing_options
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ray_tracing.resolution_scale = "1"
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ray_tracing.screen_trace_quality = 1.0
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ray_tracing.screen_trace_thickness = 1.0
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# Light-probes
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eevee.gi_cubemap_resolution = '256'
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# Only include the plane in probes
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for ob in scene.objects:
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if ob.type == 'LIGHT':
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# Set maximum resolution
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ob.data.shadow_maximum_resolution = 0.0
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if ob.name != 'Plane' and ob.type != 'LIGHT':
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ob.hide_probe_volume = True
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ob.hide_probe_sphere = True
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ob.hide_probe_plane = True
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# Counteract the versioning from legacy EEVEE. Should be changed per file at some point.
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for mat_slot in ob.material_slots:
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if mat_slot.material:
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mat_slot.material.thickness_mode = 'SPHERE'
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if bpy.data.objects.get('Volume_Probe_Baked') is not None:
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# Some file already have pre existing probe setup with baked data.
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pass
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# Does not work in edit mode
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elif bpy.context.mode == 'OBJECT':
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# Simple probe setup
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bpy.ops.object.lightprobe_add(type='SPHERE', location=(0.0, 0.1, 1.0))
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cubemap = bpy.context.selected_objects[0]
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cubemap.scale = (5.0, 5.0, 2.0)
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cubemap.data.falloff = 0.0
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cubemap.data.clip_start = 0.8
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cubemap.data.influence_distance = 1.2
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bpy.ops.object.lightprobe_add(type='VOLUME', location=(0.0, 0.0, 2.0))
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grid = bpy.context.selected_objects[0]
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grid.scale = (8.0, 4.5, 4.5)
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grid.data.resolution_x = 32
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grid.data.resolution_y = 16
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grid.data.resolution_z = 8
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grid.data.bake_samples = 128
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grid.data.capture_world = True
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grid.data.surfel_density = 100
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# Make lighting smoother for most of the case.
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grid.data.dilation_threshold = 1.0
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bpy.ops.object.lightprobe_cache_bake(subset='ACTIVE')
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# When run from inside Blender, render and exit.
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try:
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import bpy
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inside_blender = True
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except ImportError:
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inside_blender = False
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if inside_blender:
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try:
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setup()
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except Exception as e:
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print(e)
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sys.exit(1)
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def get_gpu_device_type(blender):
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# TODO: This always fails.
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command = [
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blender,
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"--background",
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"--factory-startup",
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"--python",
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str(pathlib.Path(__file__).parent / "gpu_info.py")
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]
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try:
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completed_process = subprocess.run(command, stdout=subprocess.PIPE)
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for line in completed_process.stdout.read_text():
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if line.startswith("GPU_DEVICE_TYPE:"):
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vendor = line.split(':')[1]
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return vendor
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except Exception:
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return None
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return None
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def get_arguments(filepath, output_filepath, gpu_backend):
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arguments = [
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"--background",
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"--factory-startup",
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"--enable-autoexec",
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"--debug-memory",
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"--debug-exit-on-error"]
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if gpu_backend:
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arguments.extend(["--gpu-backend", gpu_backend])
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arguments.extend([
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filepath,
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"-E", "BLENDER_EEVEE_NEXT",
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"-P",
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os.path.realpath(__file__),
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"-o", output_filepath,
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"-F", "PNG",
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"-f", "1"])
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return arguments
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def create_argparse():
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parser = argparse.ArgumentParser(
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description="Run test script for each blend file in TESTDIR, comparing the render result with known output."
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)
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parser.add_argument("--blender", required=True)
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parser.add_argument("--testdir", required=True)
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parser.add_argument("--outdir", required=True)
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parser.add_argument("--oiiotool", required=True)
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parser.add_argument('--batch', default=False, action='store_true')
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parser.add_argument('--fail-silently', default=False, action='store_true')
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parser.add_argument('--gpu-backend')
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return parser
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def main():
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parser = create_argparse()
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args = parser.parse_args()
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gpu_device_type = get_gpu_device_type(args.blender)
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reference_override_dir = None
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if gpu_device_type == "AMD":
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reference_override_dir = "eevee_next_renders/amd"
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blocklist = BLOCKLIST
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if args.gpu_backend == "metal":
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blocklist += BLOCKLIST_METAL
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report = EEVEEReport("Eevee Next", args.outdir, args.oiiotool, device=args.gpu_backend, blocklist=blocklist)
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if args.gpu_backend == "vulkan":
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report.set_compare_engine('eevee_next', 'opengl')
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else:
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report.set_compare_engine('cycles', 'CPU')
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report.set_pixelated(True)
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report.set_reference_dir("eevee_next_renders")
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report.set_reference_override_dir(reference_override_dir)
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test_dir_name = Path(args.testdir).name
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if test_dir_name.startswith('image_mapping'):
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# Platform dependent border values. To be fixed
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report.set_fail_threshold(0.2)
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elif test_dir_name.startswith('image'):
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report.set_fail_threshold(0.051)
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elif test_dir_name.startswith('displacement'):
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# metal shadow and wireframe difference. To be fixed.
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report.set_fail_threshold(0.07)
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# Noise pattern changes depending on platform. Mostly caused by transparency.
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# TODO(fclem): See if we can just increase number of samples per file.
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if test_dir_name.startswith('render_layer'):
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# shadow pass, rlayer flag
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report.set_fail_threshold(0.035)
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elif test_dir_name.startswith('hair'):
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# hair close up
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report.set_fail_threshold(0.0275)
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elif test_dir_name.startswith('integrator'):
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# shadow all max bounces
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report.set_fail_threshold(0.0275)
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elif test_dir_name.startswith('pointcloud'):
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# points transparent
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report.set_fail_threshold(0.06)
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elif test_dir_name.startswith('light_linking'):
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# Noise difference in transparent material
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report.set_fail_threshold(0.05)
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ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch, fail_silently=args.fail_silently)
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sys.exit(not ok)
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if not inside_blender and __name__ == "__main__":
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main()
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