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58b7543ede
In a previous commit (1), adjustments to light tree traversal were made to try and skip distant lights when deciding which light to sample while within a world volume. The skip wasn't implemented properly, and as a result distant lights were still included in the light tree traversal in that sitaution. And due to the way the skip was implemented, there were some unintialized variables used in the processing of the distant lights importance which caused artifacts on some platforms. This commit fixes this issue by reverting the skip of distant lights in that situation. (1) blender/blender@6fbc958e89 Pull Request: https://projects.blender.org/blender/blender/pulls/132344 |
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extern | ||
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