mirror of
https://projects.blender.org/blender/blender.git
synced 2025-01-22 07:22:12 -05:00
f339d5a8ce
New features: 1) Release target that checks for both cuda 7.5 and 8 with WITH_CYCLES_CUDA_BINARIES=ON and CYCLES_CUDA_BINARIES_ARCH=sm_20;sm_21;sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61 options set. 2) Option to switch between x86 and x64 builds, the default remains (auto detect the architecture) but can be overridden. 3) Option to switch between vs12(2013) and vs14(2015) default is 2013. Reviewers: juicyfruit, sergey Reviewed By: sergey Tags: #platform:_windows Differential Revision: https://developer.blender.org/D2180
233 lines
6.6 KiB
Batchfile
233 lines
6.6 KiB
Batchfile
@echo off
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REM This batch file does an out-of-source CMake build in ../build_windows
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REM This is for users who like to configure & build Blender with a single command.
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setlocal ENABLEEXTENSIONS
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set BLENDER_DIR=%~dp0
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set BUILD_DIR=%BLENDER_DIR%..\build_windows
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set BUILD_TYPE=Release
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set BUILD_CMAKE_ARGS=
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:argv_loop
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if NOT "%1" == "" (
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REM Help Message
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if "%1" == "help" (
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echo.
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echo Convenience targets
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echo - release
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echo - debug
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echo - full
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echo - lite
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echo - headless
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echo - cycles
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echo - bpy
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echo.
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echo Utilities ^(not associated with building^)
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echo - clean
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echo - update
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echo - nobuild ^(only generate project files^)
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echo - showhash ^(Show git hashes of source tree^)
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echo.
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echo Configuration options
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echo - packagename [newname] ^(override default cpack package name^)
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echo - x86 ^(override host autodetect and build 32 bit code^)
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echo - x64 ^(override host autodetect and build 64 bit code^)
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echo - 2013 ^(build with visual studio 2013^)
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echo - 2015 ^(build with visual studio 2015^) [EXPERIMENTAL]
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echo.
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goto EOF
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)
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REM Build Types
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if "%1" == "debug" (
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set BUILD_DIR=%BUILD_DIR%_debug
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set BUILD_TYPE=Debug
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REM Build Configurations
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) else if "%1" == "full" (
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set BUILD_DIR=%BUILD_DIR%_full
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
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-C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
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) else if "%1" == "lite" (
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set BUILD_DIR=%BUILD_DIR%_lite
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
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-C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
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) else if "%1" == "cycles" (
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set BUILD_DIR=%BUILD_DIR%_cycles
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
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-C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
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) else if "%1" == "headless" (
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set BUILD_DIR=%BUILD_DIR%_headless
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
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-C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
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) else if "%1" == "bpy" (
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set BUILD_DIR=%BUILD_DIR%_bpy
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
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-C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
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) else if "%1" == "release" (
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if "%CUDA_PATH_V7_5%"=="" (
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echo Cuda 7.5 Not found, aborting!
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goto EOF
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)
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if "%CUDA_PATH_V8_0%"=="" (
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echo Cuda 8.0 Not found, aborting!
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goto EOF
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)
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set BUILD_DIR=%BUILD_DIR%_Release
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
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-C"%BLENDER_DIR%\build_files\cmake\config\blender_release.cmake" -DCUDA_NVCC_EXECUTABLE:FILEPATH=%CUDA_PATH_V7_5%/bin/nvcc.exe -DCUDA_NVCC8_EXECUTABLE:FILEPATH=%CUDA_PATH_V8_0%/bin/nvcc.exe
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) else if "%1" == "x86" (
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set BUILD_ARCH=x86
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set BUILD_DIR=%BUILD_DIR%_x86
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) else if "%1" == "x64" (
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set BUILD_ARCH=x64
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set BUILD_DIR=%BUILD_DIR%_x64
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) else if "%1" == "2015" (
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set BUILD_VS_VER=14
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set BUILD_VS_YEAR=2015
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) else if "%1" == "2013" (
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set BUILD_VS_VER=12
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set BUILD_VS_YEAR=2013
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) else if "%1" == "packagename" (
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
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shift /1
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) else if "%1" == "nobuild" (
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set NOBUILD=1
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) else if "%1" == "showhash" (
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for /f "delims=" %%i in ('git rev-parse HEAD') do echo Branch_hash=%%i
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cd release/datafiles/locale
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for /f "delims=" %%i in ('git rev-parse HEAD') do echo Locale_hash=%%i
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cd %~dp0
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cd release/scripts/addons
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for /f "delims=" %%i in ('git rev-parse HEAD') do echo Addons_Hash=%%i
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cd %~dp0
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goto EOF
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REM Non-Build Commands
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) else if "%1" == "update" (
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svn up ../lib/*
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git pull --rebase
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git submodule foreach git pull --rebase origin master
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goto EOF
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) else if "%1" == "clean" (
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msbuild ^
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%BUILD_DIR%\Blender.sln ^
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/target:clean ^
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/property:Configuration=%BUILD_TYPE% ^
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/verbosity:minimal
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if %ERRORLEVEL% NEQ 0 (
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echo Cleaned "%BUILD_DIR%"
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)
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goto EOF
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) else (
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echo Command "%1" unknown, aborting!
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goto EOF
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)
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shift /1
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goto argv_loop
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)
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if "%BUILD_ARCH%"=="" (
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if "%PROCESSOR_ARCHITECTURE%" == "AMD64" (
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set WINDOWS_ARCH= Win64
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) else if "%PROCESSOR_ARCHITEW6432%" == "AMD64" (
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set WINDOWS_ARCH= Win64
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) else (
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set WINDOWS_ARCH=
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)
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) else if "%BUILD_ARCH%"=="x64" (
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set WINDOWS_ARCH= Win64
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) else if "%BUILD_ARCH%"=="x86" (
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set WINDOWS_ARCH=
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)
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if "%BUILD_VS_VER%"=="" (
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set BUILD_VS_VER=12
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set BUILD_VS_YEAR=2013
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)
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set BUILD_DIR=%BUILD_DIR%_vc%BUILD_VS_VER%
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REM Detect MSVC Installation
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if DEFINED VisualStudioVersion goto msvc_detect_finally
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set VALUE_NAME=ProductDir
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REM Check 64 bits
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set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
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for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
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if DEFINED MSVC_VC_DIR goto msvc_detect_finally
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REM Check 32 bits
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set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
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for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO set MSVC_VC_DIR=%%C
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if DEFINED MSVC_VC_DIR goto msvc_detect_finally
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:msvc_detect_finally
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if DEFINED MSVC_VC_DIR call "%MSVC_VC_DIR%\vcvarsall.bat"
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REM Sanity Checks
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where /Q msbuild
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if %ERRORLEVEL% NEQ 0 (
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echo Error: "MSBuild" command not in the PATH.
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echo You must have MSVC installed and run this from the "Developer Command Prompt"
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echo ^(available from Visual Studio's Start menu entry^), aborting!
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goto EOF
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)
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where /Q cmake
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if %ERRORLEVEL% NEQ 0 (
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echo Error: "CMake" command not in the PATH.
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echo You must have CMake installed and added to your PATH, aborting!
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goto EOF
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)
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if NOT EXIST %BLENDER_DIR%..\lib\nul (
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echo Error: Path to libraries not found "%BLENDER_DIR%..\lib\"
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echo This is needed for building, aborting!
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goto EOF
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)
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%WINDOWS_ARCH%"
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if NOT EXIST %BUILD_DIR%\nul (
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mkdir %BUILD_DIR%
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)
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REM Only configure on first run or when called with nobuild
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if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
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if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
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if "%MUST_CONFIGURE%"=="1" (
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cmake ^
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%BUILD_CMAKE_ARGS% ^
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-H%BLENDER_DIR% ^
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-B%BUILD_DIR% ^
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%BUILD_CMAKE_ARGS%
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if %ERRORLEVEL% NEQ 0 (
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echo "Configuration Failed"
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goto EOF
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)
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)
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if "%NOBUILD%"=="1" goto EOF
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msbuild ^
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%BUILD_DIR%\Blender.sln ^
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/target:build ^
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/property:Configuration=%BUILD_TYPE% ^
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/maxcpucount ^
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/verbosity:minimal
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if %ERRORLEVEL% NEQ 0 (
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echo "Build Failed"
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goto EOF
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)
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msbuild ^
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%BUILD_DIR%\INSTALL.vcxproj ^
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/property:Configuration=%BUILD_TYPE% ^
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/verbosity:minimal
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echo.
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echo At any point you can optionally modify your build configuration by editing:
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echo "%BUILD_DIR%\CMakeCache.txt", then run "make" again to build with the changes applied.
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echo.
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echo Blender successfully built, run from: "%BUILD_DIR%\bin\%BUILD_TYPE%"
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echo.
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:EOF
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