mirror of
https://github.com/Alee14/entertaining-mines.git
synced 2025-01-22 09:02:04 -05:00
162 lines
5.7 KiB
C++
162 lines
5.7 KiB
C++
/****************************************
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*
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* INSERT-PROJECT-NAME-HERE - INSERT-GENERIC-NAME-HERE
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* Copyright (C) 2019 Victor Tran
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* *************************************/
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#include "gamewindow.h"
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#include "ui_gamewindow.h"
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#include <focuspointer.h>
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#include <textinputoverlay.h>
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#include <discordintegration.h>
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#include <pauseoverlay.h>
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#include <questionoverlay.h>
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#include <notificationengine.h>
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#include "online/logindialog.h"
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#include "online/onlinecontroller.h"
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#include "online/reportcontroller.h"
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struct GameWindowPrivate {
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QMap<quint64, DiscordJoinRequestCallback*> joinCallbacks;
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};
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GameWindow::GameWindow(QWidget *parent)
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: QMainWindow(parent)
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, ui(new Ui::GameWindow)
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{
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ui->setupUi(this);
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ui->menubar->setVisible(false);
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d = new GameWindowPrivate();
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PauseOverlay::registerOverlayForWindow(this, ui->centralwidget);
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this->setMinimumSize(SC_DPI_T(QSize(600, 600), QSize));
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connect(ui->mainScreen, &MainScreen::startGame, ui->gameScreen, &GameScreen::startGame);
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connect(ui->mainScreen, &MainScreen::startGame, this, [=] {
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ui->stackedWidget->setCurrentWidget(ui->gameScreen);
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ui->gameScreen->setFocus();
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});
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connect(ui->mainScreen, &MainScreen::loadGame, this, [=](QDataStream* stream) {
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if (ui->gameScreen->loadGame(stream)) {
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ui->stackedWidget->setCurrentWidget(ui->gameScreen);
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ui->gameScreen->setFocus();
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} else {
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QuestionOverlay* question = new QuestionOverlay(this);
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question->setIcon(QMessageBox::Critical);
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question->setTitle(tr("Corrupt File"));
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question->setText(tr("Sorry, that file is corrupt and needs to be deleted."));
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question->setButtons(QMessageBox::Ok);
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connect(question, &QuestionOverlay::accepted, question, &QuestionOverlay::deleteLater);
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connect(question, &QuestionOverlay::rejected, question, &QuestionOverlay::deleteLater);
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}
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});
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connect(ui->mainScreen, &MainScreen::openSettings, this, [=] {
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ui->settingsScreen->updateSettings();
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ui->stackedWidget->setCurrentWidget(ui->settingsScreen);
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ui->settingsScreen->setFocus();
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});
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connect(ui->mainScreen, &MainScreen::playOnline, this, &GameWindow::playOnline);
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connect(ui->settingsScreen, &SettingsScreen::goBack, this, [=] {
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ui->stackedWidget->setCurrentWidget(ui->mainScreen);
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});
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connect(ui->gameScreen, &GameScreen::returnToMainMenu, this, [=] {
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ui->stackedWidget->setCurrentWidget(ui->mainScreen);
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DiscordIntegration::instance()->setPresence({
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{"state", tr("Idle")},
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{"details", tr("Main Menu")}
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});
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});
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connect(ui->onlineScreen, &MainOnlineScreen::quitOnline, this, [=] {
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ReportController::setAutomaticReportingEnabled(this, false);
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ui->stackedWidget->setCurrentWidget(ui->mainScreen);
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});
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FocusPointer::enableAutomaticFocusPointer();
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DiscordIntegration::instance()->setPresence({
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{"state", tr("Idle")},
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{"details", tr("Main Menu")}
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});
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connect(DiscordIntegration::instance(), &DiscordIntegration::joinRequest, this, [=](DiscordJoinRequestCallback* callback) {
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auto notifyUser = [=](QPixmap icon) {
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NotificationData notification;
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notification.title = tr("Join Game");
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notification.text = tr("%1 wants to join your room").arg(callback->userTag());
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notification.actions = {
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{"accept", "Accept"},
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{"decline", "Decline"}
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};
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notification.dismissable = false;
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notification.dismissTimer = 30000;
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notification.icon = QIcon(icon);
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quint64 notificationId = NotificationEngine::push(notification);
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d->joinCallbacks.insert(notificationId, callback);
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};
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callback->profilePicture()->then([=](QPixmap pixmap) {
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notifyUser(pixmap);
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})->error([=](QString error) {
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notifyUser(QPixmap());
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});
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});
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connect(DiscordIntegration::instance(), &DiscordIntegration::joinGame, this, [=](QString joinSecret) {
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OnlineController::instance()->setDiscordJoinSecret(joinSecret);
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playOnline();
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});
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connect(NotificationEngine::instance(), &NotificationEngine::actionClicked, this, [=](quint64 notificationId, QString key) {
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if (d->joinCallbacks.contains(notificationId)) {
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DiscordJoinRequestCallback* callback = d->joinCallbacks.value(notificationId);
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if (key == "accept") {
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callback->accept();
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} else {
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callback->reject();
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}
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}
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});
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}
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GameWindow::~GameWindow()
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{
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delete d;
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delete ui;
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}
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void GameWindow::playOnline()
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{
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LoginDialog* login = new LoginDialog(this);
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if (login->exec()) {
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ui->stackedWidget->setCurrentWidget(ui->onlineScreen);
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ui->onlineScreen->connectToOnline();
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ReportController::setAutomaticReportingEnabled(this, true);
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} else {
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//Clear the join secret if there is one
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OnlineController::instance()->discordJoinSecret();
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}
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}
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