godot/platform/web/net_socket_web.h

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/**************************************************************************/
/* net_socket_web.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NET_SOCKET_WEB_H
#define NET_SOCKET_WEB_H
#include "core/io/net_socket.h"
#include <sys/socket.h>
class NetSocketWeb : public NetSocket {
protected:
static NetSocket *_create_func();
public:
static void make_default();
virtual Error open(Type p_sock_type, IP::Type &ip_type) override { return ERR_UNAVAILABLE; }
virtual void close() override {}
virtual Error bind(IPAddress p_addr, uint16_t p_port) override { return ERR_UNAVAILABLE; }
virtual Error listen(int p_max_pending) override { return ERR_UNAVAILABLE; }
virtual Error connect_to_host(IPAddress p_host, uint16_t p_port) override { return ERR_UNAVAILABLE; }
virtual Error poll(PollType p_type, int timeout) const override { return ERR_UNAVAILABLE; }
virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) override { return ERR_UNAVAILABLE; }
virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) override { return ERR_UNAVAILABLE; }
virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) override { return ERR_UNAVAILABLE; }
virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) override { return ERR_UNAVAILABLE; }
virtual Ref<NetSocket> accept(IPAddress &r_ip, uint16_t &r_port) override { return Ref<NetSocket>(); }
virtual bool is_open() const override { return false; }
virtual int get_available_bytes() const override { return -1; }
virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const override { return ERR_UNAVAILABLE; }
virtual Error set_broadcasting_enabled(bool p_enabled) override { return ERR_UNAVAILABLE; }
virtual void set_blocking_enabled(bool p_enabled) override {}
virtual void set_ipv6_only_enabled(bool p_enabled) override {}
virtual void set_tcp_no_delay_enabled(bool p_enabled) override {}
virtual void set_reuse_address_enabled(bool p_enabled) override {}
virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override { return ERR_UNAVAILABLE; }
virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override { return ERR_UNAVAILABLE; }
NetSocketWeb() {}
};
#endif // NET_SOCKET_WEB_H