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Rename consume_drag_and_drop
to mouse_target
The functionality of the parameter is not limited to drag-and-drop operations, but it has also other uses. So its name should not be tied to drag-and-drop. The API was created in the not yet released Godot 4.4-dev6, so this change should not be considered compatibility breaking.
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0c45ace151
commit
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4 changed files with 17 additions and 16 deletions
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@ -20,11 +20,12 @@
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</method>
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</methods>
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<members>
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<member name="consume_drag_and_drop" type="bool" setter="set_consume_drag_and_drop" getter="is_consume_drag_and_drop_enabled" default="false">
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If [code]false[/code], the [SubViewportContainer] is not available as a drop target in drag-and-drop operations, and instead the [Control] nodes inside its [Viewport] children are potential drop targets.
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If [code]true[/code], the [SubViewportContainer] itself will be considered as a drop target in drag-and-drop operations, preventing the [Control] nodes inside its [Viewport] children from becoming drop targets.
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</member>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="1" />
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<member name="mouse_target" type="bool" setter="set_mouse_target" getter="is_mouse_target_enabled" default="false">
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Configure, if either the [SubViewportContainer] or alternatively the [Control] nodes of its [SubViewport] children should be available as targets of mouse-related functionalities, like identifying the drop target in drag-and-drop operations or cursor shape of hovered [Control] node.
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If [code]false[/code], the [Control] nodes inside its [SubViewport] children are considered as targets.
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If [code]true[/code], the [SubViewportContainer] itself will be considered as a target.
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</member>
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<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
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If [code]true[/code], the sub-viewport will be automatically resized to the control's size.
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[b]Note:[/b] If [code]true[/code], this will prohibit changing [member SubViewport.size] of its children manually.
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@ -246,12 +246,12 @@ bool SubViewportContainer::_is_propagated_in_gui_input(const Ref<InputEvent> &p_
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return false;
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}
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void SubViewportContainer::set_consume_drag_and_drop(bool p_enable) {
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consume_drag_and_drop = p_enable;
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void SubViewportContainer::set_mouse_target(bool p_enable) {
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mouse_target = p_enable;
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}
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bool SubViewportContainer::is_consume_drag_and_drop_enabled() {
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return consume_drag_and_drop;
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bool SubViewportContainer::is_mouse_target_enabled() {
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return mouse_target;
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}
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void SubViewportContainer::add_child_notify(Node *p_child) {
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@ -294,12 +294,12 @@ void SubViewportContainer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stretch_shrink", "amount"), &SubViewportContainer::set_stretch_shrink);
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ClassDB::bind_method(D_METHOD("get_stretch_shrink"), &SubViewportContainer::get_stretch_shrink);
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ClassDB::bind_method(D_METHOD("set_consume_drag_and_drop", "amount"), &SubViewportContainer::set_consume_drag_and_drop);
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ClassDB::bind_method(D_METHOD("is_consume_drag_and_drop_enabled"), &SubViewportContainer::is_consume_drag_and_drop_enabled);
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ClassDB::bind_method(D_METHOD("set_mouse_target", "amount"), &SubViewportContainer::set_mouse_target);
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ClassDB::bind_method(D_METHOD("is_mouse_target_enabled"), &SubViewportContainer::is_mouse_target_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stretch"), "set_stretch", "is_stretch_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_shrink", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), "set_stretch_shrink", "get_stretch_shrink");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "consume_drag_and_drop"), "set_consume_drag_and_drop", "is_consume_drag_and_drop_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mouse_target"), "set_mouse_target", "is_mouse_target_enabled");
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GDVIRTUAL_BIND(_propagate_input_event, "event");
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}
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@ -38,7 +38,7 @@ class SubViewportContainer : public Container {
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bool stretch = false;
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int shrink = 1;
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bool consume_drag_and_drop = false;
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bool mouse_target = false;
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void _notify_viewports(int p_notification);
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bool _is_propagated_in_gui_input(const Ref<InputEvent> &p_event);
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@ -65,8 +65,8 @@ public:
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int get_stretch_shrink() const;
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void recalc_force_viewport_sizes();
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void set_consume_drag_and_drop(bool p_enable);
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bool is_consume_drag_and_drop_enabled();
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void set_mouse_target(bool p_enable);
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bool is_mouse_target_enabled();
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virtual Size2 get_minimum_size() const override;
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@ -3062,8 +3062,8 @@ void Viewport::_update_mouse_over(Vector2 p_pos) {
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}
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Viewport *section_root = get_section_root_viewport();
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if (section_root && c->is_consume_drag_and_drop_enabled()) {
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// Evaluating `consume_drag_and_drop` and adjusting target_control needs to happen
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if (section_root && c->is_mouse_target_enabled()) {
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// Evaluating `mouse_target` and adjusting target_control needs to happen
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// after `_update_mouse_over` in the SubViewports, because otherwise physics picking
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// would not work inside SubViewports.
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section_root->gui.target_control = over;
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