Call the correct texture free method on texture storage cleanup

This commit is contained in:
Bastiaan Olij 2022-03-20 20:10:44 +11:00
parent 81c2d7a82a
commit 0b5a9e4f6e

View file

@ -300,12 +300,14 @@ TextureStorage::TextureStorage() {
}
TextureStorage::~TextureStorage() {
singleton = nullptr;
//def textures
for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
texture_free(default_rd_textures[i]);
if (default_rd_textures[i].is_valid()) {
RD::get_singleton()->free(default_rd_textures[i]);
}
}
singleton = nullptr;
}
bool TextureStorage::can_create_resources_async() const {