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Merge pull request #29751 from lawnjelly/skin-fix
Fixes crash with rigged meshes on some OpenGLES2 devices
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1 changed files with 12 additions and 0 deletions
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@ -2427,6 +2427,18 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
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}
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surface->data = array;
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surface->index_data = p_index_array;
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#else
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// Even on non-tools builds, a copy of the surface->data is needed in certain circumstances.
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// Rigged meshes using the USE_SKELETON_SOFTWARE path need to read bone data
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// from surface->data.
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// if USE_SKELETON_SOFTWARE is active
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if (!config.float_texture_supported) {
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// if this geometry is used specifically for skinning
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if (p_format & (VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS))
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surface->data = array;
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}
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// An alternative is to always make a copy of surface->data.
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#endif
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surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
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