Merge pull request #99407 from devloglogan/rec-resolution

Allow using custom `Rect2i` for rendering with OpenXR
This commit is contained in:
Rémi Verschelde 2025-01-10 23:05:46 +01:00
commit 3014eec40d
25 changed files with 215 additions and 19 deletions

View file

@ -23,6 +23,9 @@
<member name="vrs_min_radius" type="float" setter="set_vrs_min_radius" getter="get_vrs_min_radius" default="20.0">
The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size.
</member>
<member name="vrs_render_region" type="Rect2i" setter="set_vrs_render_region" getter="get_vrs_render_region" default="Rect2i(0, 0, 0, 0)">
The render region that the VRS texture will be scaled to when generated.
</member>
<member name="vrs_strength" type="float" setter="set_vrs_strength" getter="get_vrs_strength" default="1.0">
The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is.
</member>

View file

@ -2254,7 +2254,12 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
RenderDataGLES3 render_data;
{
render_data.render_buffers = rb;
render_data.transparent_bg = rt ? rt->is_transparent : false;
if (rt) {
render_data.transparent_bg = rt->is_transparent;
render_data.render_region = rt->render_region;
}
// Our first camera is used by default
render_data.cam_transform = p_camera_data->main_transform;
render_data.inv_cam_transform = render_data.cam_transform.affine_inverse();
@ -2493,6 +2498,10 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
RENDER_TIMESTAMP("Depth Prepass");
//pre z pass
if (render_data.render_region != Rect2i()) {
glViewport(render_data.render_region.position.x, render_data.render_region.position.y, render_data.render_region.size.width, render_data.render_region.size.height);
}
scene_state.enable_gl_depth_test(true);
scene_state.enable_gl_depth_draw(true);
scene_state.enable_gl_blend(false);
@ -2572,6 +2581,10 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
RENDER_TIMESTAMP("Render Opaque Pass");
uint64_t spec_constant_base_flags = 0;
if (render_data.render_region != Rect2i()) {
glViewport(render_data.render_region.position.x, render_data.render_region.position.y, render_data.render_region.size.width, render_data.render_region.size.height);
}
{
// Specialization Constants that apply for entire rendering pass.
if (render_data.directional_light_count == 0) {

View file

@ -98,6 +98,7 @@ enum SkyUniformLocation {
struct RenderDataGLES3 {
Ref<RenderSceneBuffersGLES3> render_buffers;
bool transparent_bg = false;
Rect2i render_region;
Transform3D cam_transform;
Transform3D inv_cam_transform;

View file

@ -2568,6 +2568,20 @@ RID TextureStorage::render_target_get_override_velocity(RID p_render_target) con
return rt->overridden.velocity;
}
void TextureStorage::render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_NULL(rt);
rt->render_region = p_render_region;
}
Rect2i TextureStorage::render_target_get_render_region(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_NULL_V(rt, Rect2i());
return rt->render_region;
}
RID TextureStorage::render_target_get_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_NULL_V(rt, RID());

View file

@ -372,6 +372,8 @@ struct RenderTarget {
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
bool reattach_textures = false;
Rect2i render_region;
struct RTOverridden {
bool is_overridden = false;
RID color;
@ -691,6 +693,9 @@ public:
virtual RID render_target_get_override_velocity(RID p_render_target) const override;
virtual RID render_target_get_override_velocity_depth(RID p_render_target) const override { return RID(); }
virtual void render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) override;
virtual Rect2i render_target_get_render_region(RID p_render_target) const override;
virtual RID render_target_get_texture(RID p_render_target) override;
virtual void render_target_set_velocity_target_size(RID p_render_target, const Size2i &p_target_size) override {}

View file

@ -82,6 +82,13 @@
Returns the predicted display timing for the current frame.
</description>
</method>
<method name="get_projection_layer">
<return type="int" />
<description>
Returns a pointer to the render state's [code]XrCompositionLayerProjection[/code] struct.
[b]Note:[/b] This method should only be called from the rendering thread.
</description>
</method>
<method name="get_render_state_z_far">
<return type="float" />
<description>
@ -231,6 +238,13 @@
Set the object name of an OpenXR object, used for debug output. [param object_type] must be a valid OpenXR [code]XrObjectType[/code] enum and [param object_handle] must be a valid OpenXR object handle.
</description>
</method>
<method name="set_render_region">
<return type="void" />
<param index="0" name="render_region" type="Rect2i" />
<description>
Sets the render region to [param render_region], overriding the normal render target's rect.
</description>
</method>
<method name="set_velocity_depth_texture">
<return type="void" />
<param index="0" name="render_target" type="RID" />

View file

@ -2167,6 +2167,14 @@ void OpenXRAPI::_set_render_state_multiplier(double p_render_target_size_multipl
openxr_api->render_state.render_target_size_multiplier = p_render_target_size_multiplier;
}
void OpenXRAPI::_set_render_state_render_region(const Rect2i &p_render_region) {
ERR_NOT_ON_RENDER_THREAD;
OpenXRAPI *openxr_api = OpenXRAPI::get_singleton();
ERR_FAIL_NULL(openxr_api);
openxr_api->render_state.render_region = p_render_region;
}
bool OpenXRAPI::process() {
ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, false);
@ -2399,6 +2407,12 @@ Size2i OpenXRAPI::get_velocity_target_size() {
return velocity_target_size;
}
const XrCompositionLayerProjection *OpenXRAPI::get_projection_layer() const {
ERR_NOT_ON_RENDER_THREAD_V(nullptr);
return &render_state.projection_layer;
}
void OpenXRAPI::post_draw_viewport(RID p_render_target) {
// Must be called from rendering thread!
ERR_NOT_ON_RENDER_THREAD;
@ -2432,6 +2446,23 @@ void OpenXRAPI::end_frame() {
}
}
Rect2i new_render_region = (render_state.render_region != Rect2i()) ? render_state.render_region : Rect2i(Point2i(0, 0), render_state.main_swapchain_size);
for (uint32_t i = 0; i < render_state.view_count; i++) {
render_state.projection_views[i].subImage.imageRect.offset.x = new_render_region.position.x;
render_state.projection_views[i].subImage.imageRect.offset.y = new_render_region.position.y;
render_state.projection_views[i].subImage.imageRect.extent.width = new_render_region.size.width;
render_state.projection_views[i].subImage.imageRect.extent.height = new_render_region.size.height;
}
if (render_state.submit_depth_buffer && OpenXRCompositionLayerDepthExtension::get_singleton()->is_available() && render_state.depth_views) {
for (uint32_t i = 0; i < render_state.view_count; i++) {
render_state.depth_views[i].subImage.imageRect.offset.x = new_render_region.position.x;
render_state.depth_views[i].subImage.imageRect.offset.y = new_render_region.position.y;
render_state.depth_views[i].subImage.imageRect.extent.width = new_render_region.size.width;
render_state.depth_views[i].subImage.imageRect.extent.height = new_render_region.size.height;
}
}
// must have:
// - should_render set to true
// - a valid view pose for projection_views[eye].pose to submit layer
@ -2496,14 +2527,10 @@ void OpenXRAPI::end_frame() {
layer_flags |= XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT;
}
XrCompositionLayerProjection projection_layer = {
XR_TYPE_COMPOSITION_LAYER_PROJECTION, // type
nullptr, // next
layer_flags, // layerFlags
render_state.play_space, // space
render_state.view_count, // viewCount
render_state.projection_views, // views
};
render_state.projection_layer.layerFlags = layer_flags;
render_state.projection_layer.space = render_state.play_space;
render_state.projection_layer.viewCount = render_state.view_count;
render_state.projection_layer.views = render_state.projection_views;
if (projection_views_extensions.size() > 0) {
for (uint32_t v = 0; v < render_state.view_count; v++) {
@ -2518,7 +2545,7 @@ void OpenXRAPI::end_frame() {
}
}
ordered_layers_list.push_back({ (const XrCompositionLayerBaseHeader *)&projection_layer, 0 });
ordered_layers_list.push_back({ (const XrCompositionLayerBaseHeader *)&render_state.projection_layer, 0 });
// Sort our layers.
ordered_layers_list.sort_custom<OrderedCompositionLayer>();
@ -2580,6 +2607,15 @@ void OpenXRAPI::set_render_target_size_multiplier(double multiplier) {
set_render_state_multiplier(multiplier);
}
Rect2i OpenXRAPI::get_render_region() const {
return render_region;
}
void OpenXRAPI::set_render_region(const Rect2i &p_render_region) {
render_region = p_render_region;
set_render_state_render_region(p_render_region);
}
bool OpenXRAPI::is_foveation_supported() const {
OpenXRFBFoveationExtension *fov_ext = OpenXRFBFoveationExtension::get_singleton();
return fov_ext != nullptr && fov_ext->is_enabled();

View file

@ -143,6 +143,7 @@ private:
bool running = false;
XrFrameState frame_state = { XR_TYPE_FRAME_STATE, nullptr, 0, 0, false };
double render_target_size_multiplier = 1.0;
Rect2i render_region;
OpenXRGraphicsExtensionWrapper *graphics_extension = nullptr;
XrSystemGraphicsProperties graphics_properties;
@ -341,6 +342,7 @@ private:
XrSpace play_space = XR_NULL_HANDLE;
double render_target_size_multiplier = 1.0;
uint64_t frame = 0;
Rect2i render_region;
uint32_t view_count = 0;
XrView *views = nullptr;
@ -352,6 +354,15 @@ private:
double z_near = 0.0;
double z_far = 0.0;
XrCompositionLayerProjection projection_layer = {
XR_TYPE_COMPOSITION_LAYER_PROJECTION, // type
nullptr, // next
0, // layerFlags
XR_NULL_HANDLE, // space
0, // viewCount
nullptr // views
};
Size2i main_swapchain_size;
OpenXRSwapChainInfo main_swapchains[OPENXR_SWAPCHAIN_MAX];
} render_state;
@ -361,6 +372,7 @@ private:
static void _set_render_display_info(XrTime p_predicted_display_time, bool p_should_render);
static void _set_render_play_space(uint64_t p_play_space);
static void _set_render_state_multiplier(double p_render_target_size_multiplier);
static void _set_render_state_render_region(const Rect2i &p_render_region);
_FORCE_INLINE_ void allocate_view_buffers(uint32_t p_view_count, bool p_submit_depth_buffer) {
// If we're rendering on a separate thread, we may still be processing the last frame, don't communicate this till we're ready...
@ -402,6 +414,13 @@ private:
rendering_server->call_on_render_thread(callable_mp_static(&OpenXRAPI::_set_render_state_multiplier).bind(p_render_target_size_multiplier));
}
_FORCE_INLINE_ void set_render_state_render_region(const Rect2i &p_render_region) {
RenderingServer *rendering_server = RenderingServer::get_singleton();
ERR_FAIL_NULL(rendering_server);
rendering_server->call_on_render_thread(callable_mp_static(&OpenXRAPI::_set_render_state_render_region).bind(p_render_region));
}
public:
XrInstance get_instance() const { return instance; }
XrSystemId get_system_id() const { return system_id; }
@ -491,6 +510,7 @@ public:
RID get_velocity_depth_texture();
void set_velocity_target_size(const Size2i &p_target_size);
Size2i get_velocity_target_size();
const XrCompositionLayerProjection *get_projection_layer() const;
void post_draw_viewport(RID p_render_target);
void end_frame();
@ -503,6 +523,9 @@ public:
double get_render_target_size_multiplier() const;
void set_render_target_size_multiplier(double multiplier);
Rect2i get_render_region() const;
void set_render_region(const Rect2i &p_render_region);
// Foveation settings
bool is_foveation_supported() const;

View file

@ -80,6 +80,10 @@ void OpenXRAPIExtension::_bind_methods() {
ClassDB::bind_method(D_METHOD("openxr_swapchain_get_image", "swapchain"), &OpenXRAPIExtension::openxr_swapchain_get_image);
ClassDB::bind_method(D_METHOD("openxr_swapchain_release", "swapchain"), &OpenXRAPIExtension::openxr_swapchain_release);
ClassDB::bind_method(D_METHOD("get_projection_layer"), &OpenXRAPIExtension::get_projection_layer);
ClassDB::bind_method(D_METHOD("set_render_region", "render_region"), &OpenXRAPIExtension::set_render_region);
ClassDB::bind_method(D_METHOD("set_emulate_environment_blend_mode_alpha_blend", "enabled"), &OpenXRAPIExtension::set_emulate_environment_blend_mode_alpha_blend);
ClassDB::bind_method(D_METHOD("is_environment_blend_mode_alpha_supported"), &OpenXRAPIExtension::is_environment_blend_mode_alpha_blend_supported);
@ -300,6 +304,16 @@ void OpenXRAPIExtension::openxr_swapchain_release(uint64_t p_swapchain_info) {
swapchain_info->release();
}
uint64_t OpenXRAPIExtension::get_projection_layer() {
ERR_FAIL_NULL_V(OpenXRAPI::get_singleton(), 0);
return (uint64_t)OpenXRAPI::get_singleton()->get_projection_layer();
}
void OpenXRAPIExtension::set_render_region(const Rect2i &p_render_region) {
ERR_FAIL_NULL(OpenXRAPI::get_singleton());
OpenXRAPI::get_singleton()->set_render_region(p_render_region);
}
void OpenXRAPIExtension::set_emulate_environment_blend_mode_alpha_blend(bool p_enabled) {
ERR_FAIL_NULL(OpenXRAPI::get_singleton());
OpenXRAPI::get_singleton()->set_emulate_environment_blend_mode_alpha_blend(p_enabled);

View file

@ -100,6 +100,10 @@ public:
RID openxr_swapchain_get_image(uint64_t p_swapchain_info);
void openxr_swapchain_release(uint64_t p_swapchain_info);
uint64_t get_projection_layer();
void set_render_region(const Rect2i &p_render_region);
enum OpenXRAlphaBlendModeSupport {
OPENXR_ALPHA_BLEND_MODE_SUPPORT_NONE = 0,
OPENXR_ALPHA_BLEND_MODE_SUPPORT_REAL = 1,

View file

@ -1055,6 +1055,14 @@ Projection OpenXRInterface::get_projection_for_view(uint32_t p_view, double p_as
return cm;
}
Rect2i OpenXRInterface::get_render_region() {
if (openxr_api) {
return openxr_api->get_render_region();
} else {
return Rect2i();
}
}
RID OpenXRInterface::get_color_texture() {
if (openxr_api) {
return openxr_api->get_color_texture();
@ -1528,6 +1536,8 @@ RID OpenXRInterface::get_vrs_texture() {
eye_foci.push_back(openxr_api->get_eye_focus(v, aspect_ratio));
}
xr_vrs.set_vrs_render_region(get_render_region());
return xr_vrs.make_vrs_texture(target_size, eye_foci);
}

View file

@ -183,6 +183,8 @@ public:
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
virtual Rect2i get_render_region() override;
virtual RID get_color_texture() override;
virtual RID get_depth_texture() override;
virtual RID get_velocity_texture() override;

View file

@ -205,6 +205,9 @@ public:
virtual RID render_target_get_override_velocity(RID p_render_target) const override { return RID(); }
virtual RID render_target_get_override_velocity_depth(RID p_render_target) const override { return RID(); }
virtual void render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) override {}
virtual Rect2i render_target_get_render_region(RID p_render_target) const override { return Rect2i(); }
virtual RID render_target_get_texture(RID p_render_target) override { return RID(); }
virtual void render_target_set_velocity_target_size(RID p_render_target, const Size2i &p_target_size) override {}

View file

@ -2074,7 +2074,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool finish_depth = using_ssao || using_ssil || using_sdfgi || using_voxelgi || ce_pre_opaque_resolved_depth || ce_post_opaque_resolved_depth;
RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, 0, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count, 0, base_specialization);
_render_list_with_draw_list(&render_list_params, depth_framebuffer, RD::DrawFlags(needs_pre_resolve ? RD::DRAW_DEFAULT_ALL : RD::DRAW_CLEAR_ALL), depth_pass_clear, 0.0f);
_render_list_with_draw_list(&render_list_params, depth_framebuffer, RD::DrawFlags(needs_pre_resolve ? RD::DRAW_DEFAULT_ALL : RD::DRAW_CLEAR_ALL), depth_pass_clear, 0.0f, 0u, p_render_data->render_region);
RD::get_singleton()->draw_command_end_label();
@ -2153,7 +2153,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
uint32_t opaque_color_pass_flags = using_motion_pass ? (color_pass_flags & ~uint32_t(COLOR_PASS_FLAG_MOTION_VECTORS)) : color_pass_flags;
RID opaque_framebuffer = using_motion_pass ? rb_data->get_color_pass_fb(opaque_color_pass_flags) : color_framebuffer;
RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, opaque_color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count, 0, base_specialization);
_render_list_with_draw_list(&render_list_params, opaque_framebuffer, RD::DrawFlags(load_color ? RD::DRAW_DEFAULT_ALL : RD::DRAW_CLEAR_COLOR_ALL) | (depth_pre_pass ? RD::DRAW_DEFAULT_ALL : RD::DRAW_CLEAR_DEPTH), c, 0.0f);
_render_list_with_draw_list(&render_list_params, opaque_framebuffer, RD::DrawFlags(load_color ? RD::DRAW_DEFAULT_ALL : RD::DRAW_CLEAR_COLOR_ALL) | (depth_pre_pass ? RD::DRAW_DEFAULT_ALL : RD::DRAW_CLEAR_DEPTH), c, 0.0f, 0u, p_render_data->render_region);
}
RD::get_singleton()->draw_command_end_label();
@ -2229,7 +2229,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RENDER_TIMESTAMP("Render Sky");
RD::get_singleton()->draw_command_begin_label("Draw Sky");
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer);
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0u, p_render_data->render_region);
sky.draw_sky(draw_list, rb, p_render_data->environment, color_only_framebuffer, time, sky_luminance_multiplier, sky_brightness_multiplier);
@ -2358,7 +2358,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RID alpha_framebuffer = rb_data.is_valid() ? rb_data->get_color_pass_fb(transparent_color_pass_flags) : color_only_framebuffer;
RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, transparent_color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count, 0, base_specialization);
_render_list_with_draw_list(&render_list_params, alpha_framebuffer);
_render_list_with_draw_list(&render_list_params, alpha_framebuffer, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 0.0f, 0u, p_render_data->render_region);
}
RD::get_singleton()->draw_command_end_label();

View file

@ -1099,7 +1099,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
}
}
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, load_color ? RD::DRAW_CLEAR_DEPTH : (RD::DRAW_CLEAR_COLOR_0 | RD::DRAW_CLEAR_DEPTH), c, 0.0f, 0, Rect2(), breadcrumb);
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, load_color ? RD::DRAW_CLEAR_DEPTH : (RD::DRAW_CLEAR_COLOR_0 | RD::DRAW_CLEAR_DEPTH), c, 0.0f, 0, p_render_data->render_region, breadcrumb);
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
if (copy_canvas) {
@ -1196,7 +1196,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
render_list_params.framebuffer_format = fb_format;
render_list_params.subpass = RD::get_singleton()->draw_list_get_current_pass(); // Should now always be 0.
draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, Rect2(), breadcrumb);
draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, p_render_data->render_region, breadcrumb);
_render_list(draw_list, fb_format, &render_list_params, 0, render_list_params.element_count);
RD::get_singleton()->draw_list_end();

View file

@ -1228,6 +1228,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
render_data.transparent_bg = texture_storage->render_target_get_transparent(rb->get_render_target());
render_data.render_region = texture_storage->render_target_get_render_region(rb->get_render_target());
}
}

View file

@ -79,6 +79,7 @@ public:
/* Viewport data */
bool transparent_bg = false;
Rect2i render_region;
/* Shadow data */
const RendererSceneRender::RenderShadowData *render_shadows = nullptr;

View file

@ -3525,6 +3525,20 @@ RID TextureStorage::render_target_get_override_velocity_slice(RID p_render_targe
}
}
void RendererRD::TextureStorage::render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_NULL(rt);
rt->render_region = p_render_region;
}
Rect2i RendererRD::TextureStorage::render_target_get_render_region(RID p_render_target) const {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_NULL_V(rt, Rect2i());
return rt->render_region;
}
void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_is_transparent) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_NULL(rt);

View file

@ -388,6 +388,8 @@ private:
RS::ViewportVRSUpdateMode vrs_update_mode = RS::VIEWPORT_VRS_UPDATE_ONCE;
RID vrs_texture;
Rect2i render_region;
// overridden textures
struct RTOverridden {
RID color;
@ -786,6 +788,9 @@ public:
RID render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const;
virtual RID render_target_get_override_velocity_depth(RID p_render_target) const override { return RID(); }
virtual void render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) override;
virtual Rect2i render_target_get_render_region(RID p_render_target) const override;
virtual RID render_target_get_texture(RID p_render_target) override;
virtual void render_target_set_velocity_target_size(RID p_render_target, const Size2i &p_target_size) override {}

View file

@ -832,6 +832,8 @@ void RendererViewport::draw_viewports(bool p_swap_buffers) {
viewport_set_force_motion_vectors(vp->self, false);
}
RSG::texture_storage->render_target_set_render_region(vp->render_target, xr_interface->get_render_region());
// render...
RSG::scene->set_debug_draw_mode(vp->debug_draw);

View file

@ -184,6 +184,9 @@ public:
virtual RID render_target_get_override_velocity(RID p_render_target) const = 0;
virtual RID render_target_get_override_velocity_depth(RID p_render_target) const = 0;
virtual void render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) = 0;
virtual Rect2i render_target_get_render_region(RID p_render_target) const = 0;
// get textures
virtual RID render_target_get_texture(RID p_render_target) = 0;

View file

@ -194,6 +194,10 @@ Size2i XRInterface::get_velocity_target_size() {
return Size2i();
}
Rect2i XRInterface::get_render_region() {
return Rect2i();
}
PackedStringArray XRInterface::get_suggested_tracker_names() const {
PackedStringArray arr;

View file

@ -139,6 +139,7 @@ public:
virtual RID get_velocity_texture(); /* obtain velocity output texture (if applicable, used for spacewarp) */
virtual RID get_velocity_depth_texture();
virtual Size2i get_velocity_target_size();
virtual Rect2i get_render_region();
virtual void pre_render() {}
virtual bool pre_draw_viewport(RID p_render_target) { return true; } /* inform XR interface we are about to start our viewport draw process */
virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) = 0; /* inform XR interface we finished our viewport draw process */

View file

@ -40,8 +40,12 @@ void XRVRS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_vrs_strength"), &XRVRS::get_vrs_strength);
ClassDB::bind_method(D_METHOD("set_vrs_strength", "strength"), &XRVRS::set_vrs_strength);
ClassDB::bind_method(D_METHOD("get_vrs_render_region"), &XRVRS::get_vrs_render_region);
ClassDB::bind_method(D_METHOD("set_vrs_render_region", "render_region"), &XRVRS::set_vrs_render_region);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_min_radius", PROPERTY_HINT_RANGE, "1.0,100.0,1.0"), "set_vrs_min_radius", "get_vrs_min_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_strength", PROPERTY_HINT_RANGE, "0.1,10.0,0.1"), "set_vrs_strength", "get_vrs_strength");
ADD_PROPERTY(PropertyInfo(Variant::RECT2I, "vrs_render_region"), "set_vrs_render_region", "get_vrs_render_region");
ClassDB::bind_method(D_METHOD("make_vrs_texture", "target_size", "eye_foci"), &XRVRS::make_vrs_texture);
}
@ -88,6 +92,15 @@ void XRVRS::set_vrs_strength(float p_vrs_strength) {
}
}
Rect2i XRVRS::get_vrs_render_region() const {
return vrs_render_region;
}
void XRVRS::set_vrs_render_region(const Rect2i &p_vrs_render_region) {
vrs_render_region = p_vrs_render_region;
vrs_dirty = true;
}
RID XRVRS::make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array &p_eye_foci) {
ERR_FAIL_COND_V(p_eye_foci.is_empty(), RID());
@ -123,19 +136,26 @@ RID XRVRS::make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array
target_size = vrs_sizei;
eye_foci = p_eye_foci;
Size2 region_ratio = Size2(1.0, 1.0);
Point2i region_offset;
if (vrs_render_region != Rect2i()) {
region_ratio = (Size2)vrs_render_region.size / p_target_size;
region_offset = (Point2)vrs_render_region.position / p_target_size * vrs_sizei;
}
for (int i = 0; i < eye_foci.size() && i < RendererSceneRender::MAX_RENDER_VIEWS; i++) {
PackedByteArray data;
data.resize(vrs_sizei.x * vrs_sizei.y * 2);
uint8_t *data_ptr = data.ptrw();
Vector2i view_center;
view_center.x = int(vrs_size.x * (eye_foci[i].x + 1.0) * 0.5);
view_center.y = int(vrs_size.y * (eye_foci[i].y + 1.0) * 0.5);
view_center.x = int(vrs_size.x * (eye_foci[i].x + 1.0) * region_ratio.x * 0.5) + region_offset.x;
view_center.y = int(vrs_size.y * (eye_foci[i].y + 1.0) * region_ratio.y * 0.5) + region_offset.y;
int d = 0;
for (int y = 0; y < vrs_sizei.y; y++) {
for (int x = 0; x < vrs_sizei.x; x++) {
Vector2 offset = Vector2(x - view_center.x, y - view_center.y);
Vector2 offset = Vector2(x - view_center.x, y - view_center.y) / region_ratio;
real_t density = 255.0 * MAX(0.0, (Math::abs(offset.x) - min_radius) / outer_radius);
data_ptr[d++] = MIN(255, density);
density = 255.0 * MAX(0.0, (Math::abs(offset.y) - min_radius) / outer_radius);

View file

@ -44,6 +44,7 @@ class XRVRS : public Object {
private:
float vrs_min_radius = 20.0;
float vrs_strength = 1.0;
Rect2i vrs_render_region;
bool vrs_dirty = true;
RID vrs_texture;
@ -60,6 +61,8 @@ public:
void set_vrs_min_radius(float p_vrs_min_radius);
float get_vrs_strength() const;
void set_vrs_strength(float p_vrs_strength);
Rect2i get_vrs_render_region() const;
void set_vrs_render_region(const Rect2i &p_vrs_render_region);
RID make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array &p_eye_foci);
};