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Rename animation node process function
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4 changed files with 5 additions and 5 deletions
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@ -156,7 +156,7 @@
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<return type="int" />
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<description>
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Returns the object id of the [AnimationTree] that owns this node.
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[b]Note:[/b] This method should only be called from within the [method AnimationNodeExtension._process] method, and will return an invalid id otherwise.
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[b]Note:[/b] This method should only be called from within the [method AnimationNodeExtension._process_animation_node] method, and will return an invalid id otherwise.
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</description>
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</method>
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<method name="is_path_filtered" qualifiers="const">
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@ -9,7 +9,7 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="_process" qualifiers="virtual">
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<method name="_process_animation_node" qualifiers="virtual">
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<return type="PackedFloat32Array" />
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<param index="0" name="playback_info" type="PackedFloat64Array" />
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<param index="1" name="test_only" type="bool" />
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@ -34,7 +34,7 @@ AnimationNode::NodeTimeInfo AnimationNodeExtension::_process(const AnimationMixe
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PackedFloat32Array r_ret;
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GDVIRTUAL_CALL(
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_process,
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_process_animation_node,
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_playback_info_to_array(p_playback_info),
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p_test_only,
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r_ret);
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@ -53,7 +53,7 @@ double AnimationNodeExtension::get_remaining_time(const PackedFloat32Array &p_no
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void AnimationNodeExtension::_bind_methods() {
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ClassDB::bind_static_method("AnimationNodeExtension", D_METHOD("is_looping", "node_info"), &AnimationNodeExtension::is_looping);
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ClassDB::bind_static_method("AnimationNodeExtension", D_METHOD("get_remaining_time", "node_info", "break_loop"), &AnimationNodeExtension::get_remaining_time);
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GDVIRTUAL_BIND(_process, "playback_info", "test_only");
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GDVIRTUAL_BIND(_process_animation_node, "playback_info", "test_only");
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}
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AnimationNode::NodeTimeInfo AnimationNodeExtension::_array_to_node_time_info(const PackedFloat32Array &p_node_info) {
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@ -45,7 +45,7 @@ public:
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protected:
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static void _bind_methods();
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GDVIRTUAL2R_REQUIRED(PackedFloat32Array, _process, PackedFloat64Array, bool);
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GDVIRTUAL2R_REQUIRED(PackedFloat32Array, _process_animation_node, PackedFloat64Array, bool);
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private:
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static AnimationNode::NodeTimeInfo _array_to_node_time_info(const PackedFloat32Array &p_array);
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