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Merge pull request #98792 from MJacred/fix_remove_joy_mapping
Fix `Input::remove_joy_mapping`
This commit is contained in:
commit
49481c12bc
3 changed files with 62 additions and 7 deletions
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@ -1602,9 +1602,6 @@ void Input::parse_mapping(const String &p_mapping) {
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return;
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}
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CharString uid;
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uid.resize(17);
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mapping.uid = entry[0];
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mapping.name = entry[1];
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@ -1712,15 +1709,72 @@ void Input::add_joy_mapping(const String &p_mapping, bool p_update_existing) {
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}
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void Input::remove_joy_mapping(const String &p_guid) {
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// One GUID can exist multiple times in `map_db`, and
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// `add_joy_mapping` can choose not to update the existing mapping,
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// so the indices can be all over the place. Therefore we need to remember them.
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Vector<int> removed_idx;
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int min_removed_idx = -1;
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int max_removed_idx = -1;
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int fallback_mapping_offset = 0;
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for (int i = map_db.size() - 1; i >= 0; i--) {
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if (p_guid == map_db[i].uid) {
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map_db.remove_at(i);
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if (max_removed_idx == -1) {
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max_removed_idx = i;
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}
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min_removed_idx = i;
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removed_idx.push_back(i);
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if (i < fallback_mapping) {
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fallback_mapping_offset++;
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} else if (i == fallback_mapping) {
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fallback_mapping = -1;
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WARN_PRINT_ONCE(vformat("Removed fallback joypad input mapping \"%s\". This could lead to joypads not working as intended.", p_guid));
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}
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}
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}
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if (min_removed_idx == -1) {
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return; // Nothing removed.
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}
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if (fallback_mapping > 0) {
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// Fix the shifted index.
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fallback_mapping -= fallback_mapping_offset;
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}
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int removed_idx_size = removed_idx.size();
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// Update joypad mapping references: some
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// * should use the fallback_mapping (if set; if not, they get unmapped), or
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// * need their mapping reference fixed, because the deletion(s) offset them.
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for (KeyValue<int, Joypad> &E : joy_names) {
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Joypad &joy = E.value;
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if (joy.uid == p_guid) {
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_set_joypad_mapping(joy, -1);
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if (joy.mapping < min_removed_idx) {
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continue; // Not affected.
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}
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if (joy.mapping > max_removed_idx) {
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_set_joypad_mapping(joy, joy.mapping - removed_idx_size);
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continue; // Simple offset fix.
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}
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// removed_idx is in reverse order (ie. high to low), because the first loop is in reverse order.
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for (int i = 0; i < removed_idx.size(); i++) {
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if (removed_idx[i] == joy.mapping) {
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// Set to fallback_mapping, if defined, else unmap the joypad.
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// Currently, the fallback_mapping is only set internally, and only for Android.
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_set_joypad_mapping(joy, fallback_mapping);
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break;
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}
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if (removed_idx[i] < joy.mapping) {
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// Complex offset fix:
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// This mapping was shifted by `(removed_idx_size - i)` deletions.
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_set_joypad_mapping(joy, joy.mapping - (removed_idx_size - i));
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break;
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}
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}
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}
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}
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@ -184,7 +184,7 @@ private:
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HashSet<uint32_t> ignored_device_ids;
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int fallback_mapping = -1;
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int fallback_mapping = -1; // Index of the guid in map_db.
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CursorShape default_shape = CURSOR_ARROW;
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@ -311,7 +311,8 @@
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<return type="void" />
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<param index="0" name="guid" type="String" />
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<description>
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Removes all mappings from the internal database that match the given GUID.
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Removes all mappings from the internal database that match the given GUID. All currently connected joypads that use this GUID will become unmapped.
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On Android, Godot will map to an internal fallback mapping.
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</description>
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</method>
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<method name="set_accelerometer">
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