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Fix loading floating dock in single window mode
Fix restore_windows_on_load setting preventing loading layouts with floating docks
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parent
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commit
4e1f534c1e
3 changed files with 5 additions and 5 deletions
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@ -520,12 +520,12 @@ void EditorDockManager::save_docks_to_config(Ref<ConfigFile> p_layout, const Str
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FileSystemDock::get_singleton()->save_layout_to_config(p_layout, p_section);
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}
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void EditorDockManager::load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section) {
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void EditorDockManager::load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section, bool p_first_load) {
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Dictionary floating_docks_dump = p_layout->get_value(p_section, "dock_floating", Dictionary());
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Array dock_bottom = p_layout->get_value(p_section, "dock_bottom", Array());
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Array closed_docks = p_layout->get_value(p_section, "dock_closed", Array());
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bool restore_window_on_load = EDITOR_GET("interface/multi_window/restore_windows_on_load");
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bool allow_floating_docks = EditorNode::get_singleton()->is_multi_window_enabled() && (!p_first_load || EDITOR_GET("interface/multi_window/restore_windows_on_load"));
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// Store the docks by name for easy lookup.
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HashMap<String, Control *> dock_map;
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@ -554,7 +554,7 @@ void EditorDockManager::load_docks_from_config(Ref<ConfigFile> p_layout, const S
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continue;
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}
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bool at_bottom = false;
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if (restore_window_on_load && floating_docks_dump.has(name)) {
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if (allow_floating_docks && floating_docks_dump.has(name)) {
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all_docks[dock].previous_at_bottom = dock_bottom.has(name);
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_restore_dock_to_saved_window(dock, floating_docks_dump[name]);
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} else if (dock_bottom.has(name)) {
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@ -143,7 +143,7 @@ public:
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PopupMenu *get_docks_menu();
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void save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) const;
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void load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
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void load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section, bool p_first_load = false);
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void set_dock_enabled(Control *p_dock, bool p_enabled);
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void close_dock(Control *p_dock);
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@ -5282,7 +5282,7 @@ void EditorNode::_load_editor_layout() {
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}
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} else {
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ep.step(TTR("Loading docks..."), 1, true);
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editor_dock_manager->load_docks_from_config(config, "docks");
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editor_dock_manager->load_docks_from_config(config, "docks", true);
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ep.step(TTR("Reopening scenes..."), 2, true);
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_load_open_scenes_from_config(config);
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