diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index bd27d9118e7..4b4666803c1 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -458,10 +458,6 @@ float AnimationNodeStateMachine::process(float p_time, bool p_seek) { rem = blend_node(states[end_node], 0, true, 0, FILTER_IGNORE, false); } - if (get_parent().is_valid() && get_parent()->is_class("AnimationNodeStateMachine")) { - print_line("rem: " + rtos(rem)); - } - return rem; }