Fix button up and down events with focus changes

Adds a flag to guard button_up and button_down events based on whether
button_down has been previously emitted. Buttons now emit button_up
signals if they have emitted button_down and subsequently lose focus,
do not emit button_up if they gain focus while ui_accept is still
pressed, and do not emit multiple up/down signals if multiple
ui_accept keys are pressed simultaneously.
This commit is contained in:
Mark Wilson 2023-09-10 22:13:04 -04:00
parent 506d6e427a
commit 6a12fac44c
2 changed files with 10 additions and 3 deletions

View file

@ -115,6 +115,11 @@ void BaseButton::_notification(int p_what) {
} else if (status.hovering) {
queue_redraw();
}
if (status.pressed_down_with_focus) {
status.pressed_down_with_focus = false;
emit_signal(SNAME("button_up"));
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED:
@ -147,9 +152,10 @@ void BaseButton::_toggled(bool p_pressed) {
void BaseButton::on_action_event(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mouse_button = p_event;
if (p_event->is_pressed() && (mouse_button.is_null() || status.hovering)) {
if (!status.pressed_down_with_focus && p_event->is_pressed() && (mouse_button.is_null() || status.hovering)) {
status.press_attempt = true;
status.pressing_inside = true;
status.pressed_down_with_focus = true;
emit_signal(SNAME("button_down"));
}
@ -176,9 +182,10 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
}
}
if (!p_event->is_pressed()) {
if (status.pressed_down_with_focus && !p_event->is_pressed()) {
status.press_attempt = false;
status.pressing_inside = false;
status.pressed_down_with_focus = false;
emit_signal(SNAME("button_up"));
}

View file

@ -61,7 +61,7 @@ private:
bool hovering = false;
bool press_attempt = false;
bool pressing_inside = false;
bool pressed_down_with_focus = false;
bool disabled = false;
} status;