diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index b322c07cec0..33b92f37c82 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -91,11 +91,6 @@
-
-
-
-
-
@@ -196,12 +191,6 @@
-
-
-
-
-
-
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index b7b7113a97b..b493e498f12 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -82,8 +82,6 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_unique_animation_names", "unique_animation_names"), &GLTFState::set_unique_animation_names);
ClassDB::bind_method(D_METHOD("get_skeletons"), &GLTFState::get_skeletons);
ClassDB::bind_method(D_METHOD("set_skeletons", "skeletons"), &GLTFState::set_skeletons);
- ClassDB::bind_method(D_METHOD("get_skeleton_to_node"), &GLTFState::get_skeleton_to_node);
- ClassDB::bind_method(D_METHOD("set_skeleton_to_node", "skeleton_to_node"), &GLTFState::set_skeleton_to_node);
ClassDB::bind_method(D_METHOD("get_create_animations"), &GLTFState::get_create_animations);
ClassDB::bind_method(D_METHOD("set_create_animations", "create_animations"), &GLTFState::set_create_animations);
ClassDB::bind_method(D_METHOD("get_animations"), &GLTFState::get_animations);
@@ -117,7 +115,6 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names", "get_unique_animation_names"); // Set
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector[>
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap>
ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum
@@ -315,14 +312,6 @@ void GLTFState::set_skeletons(TypedArray p_skeletons) {
GLTFTemplateConvert::set_from_array(skeletons, p_skeletons);
}
-Dictionary GLTFState::get_skeleton_to_node() {
- return GLTFTemplateConvert::to_dict(skeleton_to_node);
-}
-
-void GLTFState::set_skeleton_to_node(Dictionary p_skeleton_to_node) {
- GLTFTemplateConvert::set_from_dict(skeleton_to_node, p_skeleton_to_node);
-}
-
bool GLTFState::get_create_animations() {
return create_animations;
}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index b6979ca48e5..f2036fca1e8 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -89,7 +89,6 @@ class GLTFState : public Resource {
HashSet unique_animation_names;
Vector][> skeletons;
- HashMap skeleton_to_node;
Vector][> animations;
HashMap scene_nodes;
HashMap scene_mesh_instances;
@@ -198,9 +197,6 @@ public:
TypedArray get_skeletons();
void set_skeletons(TypedArray p_skeletons);
- Dictionary get_skeleton_to_node();
- void set_skeleton_to_node(Dictionary p_skeleton_to_node);
-
bool get_create_animations();
void set_create_animations(bool p_create_animations);
]