Fix GodotSpace3D::test_body_motion() not setting local_shape

This commit is contained in:
Adam Scott 2024-12-01 13:03:23 -05:00
parent 893bbdfde8
commit 7c6f523747
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@ -970,6 +970,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
rcd.object = col_obj;
rcd.shape = shape_idx;
rcd.local_shape = j;
bool sc = GodotCollisionSolver3D::solve_static(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), _rest_cbk_result, &rcd, nullptr, margin);
if (!sc) {
continue;